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Orla "Shadowsinger" Umbrae - AI-generated fantasy Character

Orla "Shadowsinger" Umbrae

Elf · Rogue · Level 2 · Noble

Orla "Shadowsinger" Umbrae

Orla is refined, aloof, and verbally incisive, with the controlled poise of a princess who was trained never to reveal fear.
AC14
HP16/16
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 16 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge132 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Longbows,
Shortbows

Tools

Thieves' tools,
One gaming set, Dragonchess

Languages

Common,
Elvish,
Infernal,
Draconic

Features

13 features

Bonus action

  • Cunning ActionLevel 2

    When On Orla's turn as a bonus action.

    Orla uses a bonus action to Dash, Disengage, or Hide, moving through danger with practiced precision.

Always on

  • Shadowmarked Strike

    When When Orla has advantage or an eligible ally is within 5 feet of the target and she lacks disadvantage.

    Orla strikes a distracted enemy with a rapier or dagger, adding 1d6 Sneak Attack damage when the conditions are met.

  • Rogue ProficienciesLevel 1

    Orla is proficient with simple weapons, hand crossbows, longswords, rapiers, and shortswords. She is proficient with light armor, thieves' tools, and thieves' cant.

  • Sneak AttackLevel 1

    Orla deals an extra 1d6 damage to one creature she hits with an attack if she has advantage on the attack roll, or if an eligible enemy of the target is within 5 feet of it and Orla does not have disadvantage. The attack must use a finesse or ranged weapon.

  • Thieves' CantLevel 1

    Orla's experience with criminal networks grants her knowledge of thieves' cant, a secret mix of dialect, code, and gestures used by rogues to conceal messages.

  • ExpertiseLevel 1

    Orla chooses two proficient skills, Stealth and Deception, in which her proficiency bonus is doubled. Her expertise reflects years of royal espionage and guild training.

  • TraitElfDarkvision, Orla can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • TraitElfKeen Senses, Orla is proficient in the Perception skill.
  • TraitElfFey Ancestry, Orla has advantage on saving throws against being charmed, and magic cannot put her to sleep.
  • TraitElfTrance, Orla meditates deeply for 4 hours instead of sleeping for 8 hours.
  • TraitElfHigh Elf Weapon Training, Orla is proficient with longswords, shortswords, shortbows, and longbows.
  • TraitElfHigh Elf Cantrip, Orla knows one wizard cantrip, chosen as Minor Illusion. Intelligence is her spellcasting ability for it.
  • Position of PrivilegeNoble

    Orla can secure an audience with local nobility, claim hospitality from other nobles, and expect to be treated as a member of the upper class. Commoners may also attempt to accommodate her, though they do not necessarily like or trust her.

Spells

1 spell

Spellcasting. Orla "Shadowsinger" Umbrae casts with Intelligence ( to hit with spell attacks).

Cantrips (at will):

Gear

11 items

Weapons

  • Rapier
    A finely balanced one-handed finesse weapon bearing subtle royal craftsmanship.
  • Shortbow
    A compact ranged weapon suitable for silent ambushes and discreet reconnaissance.
  • 2×
    Daggers
    Slim backup blades balanced for throwing or close combat.

Armor

  • Leather armor
    A reinforced leather cuirass tailored beneath noble clothing.

Tools

  • Thieves' tools
    Tools for bypassing locks and disarming traps.

Gear

  • 20×
    Arrows
    Ammunition for the shortbow.
  • Burglar's pack
    A compact collection of practical adventuring supplies, including a bedroll, rations, rope, tinderbox, and other necessities.
  • Fine clothes
    Elegant clothing suitable for courtly appearances and formal audiences.
  • Signet ring
    The signet ring of House Umbrae, bearing the emblem of her royal family.
  • Scroll of pedigree
    A sealed record proving Orla's noble lineage and connection to House Umbrae.

Purse

  • 25×
    Gold pieces
    Money carried in a discreet velvet purse.

Appearance

Orla is a tall, graceful high elf woman with warm brown skin, thick curly black hair, and luminous gold eyes. She carries herself with the controlled stillness of someone trained to be watched and feared. Within a minute of meeting her, most people notice that she occupies space with unnerving confidence, rarely yielding ground or stepping aside. Her eyes constantly map exits, balconies, reflective surfaces, and the hands of everyone nearby. She dresses in elegant dark clothing beneath a well-maintained leather cuirass, blending aristocratic refinement with practical stealth gear. Her signet ring remains visible, not as decoration, but as a quiet reminder that she is still a daughter of House Umbrae.

Mannerisms

Orla stands slightly too close when she wants to intimidate someone and several steps away when she feels vulnerable. She touches her signet ring whenever she lies about her family. In conversation, her gaze drifts toward doors, windows, and elevated platforms rather than resting on faces. She speaks softly when angry, forcing others to lean closer, and gives a brief, humorless smile whenever someone calls her harmless.

Personality

Orla is refined, aloof, and verbally incisive, with the controlled poise of a princess who was trained never to reveal fear. She distrusts easy friendship and treats compliments as possible manipulation. Despite her intimidating demeanor, she is fiercely compassionate toward servants, refugees, political prisoners, and anyone forced to obey a cruel authority. She prefers to protect people anonymously, because gratitude feels dangerously close to ownership.

Ideals

Freedom. No crown, bloodline, prophecy, or benefactor has the right to own another person's life. Orla will decide what her talents mean and whom they serve.

Bonds

Her mother is the one person in House Umbrae whom Orla trusts completely, and she will eventually return to free her from the King's influence. Orla also carries the memory of her murdered uncle, seeking a way to expose the truth without destroying the innocent members of her family.

Flaws

She assumes affection is a prelude to control and responds to sincere kindness with suspicion, sarcasm, or sudden distance. When cornered emotionally, she becomes cruelly precise with her words. She also has an ingrained need to prove that she is more than the weapon her father created, which can drive her into reckless confrontations with powerful tyrants.

Quirks

She memorizes the names of servants and guards while pretending not to notice them.
She leaves a small black thread tied around the wrist of someone she has secretly protected.
She dislikes sitting with her back to a door and will silently rearrange furniture to improve her view.
She can identify a noble house by its signet, embroidery, or posture before most people finish introducing themselves.

Background

To the realm, Princess Orla Umbrae was a refined daughter of House Umbrae, an aristocratic high elf raised amid ceremony, luxury, and royal expectation. To her father, the tyrant High King, she was an experiment and a weapon. He had hoped to father a child who would become a raw conduit for sorcerous power, then shape that child into his personal spy and assassin. Her older twin siblings inherited modest magic and received affection, praise, and patient instruction. Orla manifested no conventional sorcery, but she possessed something her father found more useful, extraordinary stealth, acrobatics, deception, and a talent for making danger appear accidental. He hired ruthless rogue guilds to train her and treated every lesson as another locking mechanism on a cage. Her mother alone offered her genuine tenderness. Her sister viewed Orla's martial discipline as vulgar and unbecoming of a noblewoman, while her brother's admiration curdled into jealousy. For years, the kingdom slept soundly while a shadowy hero supposedly eliminated threats to the crown. In truth, Orla was sent against dissenters, inconvenient nobles, and anyone who irritated her father. Her first true mark was her own uncle, the King's beloved brother. Orla killed him and staged the death as a tragic accident, then carried the secret until it hollowed out her obedience. At last, she convinced the King that a truly effective spymaster needed to travel abroad, study foreign powers, and gather intelligence firsthand. He granted her leave, believing his finest asset would return more useful than ever. Now Orla moves through the wider world as The Shadowsinger, a feared name in criminal circles and a whispered protector among those who never learn who saved them. She remains cold, sharp-tongued, and intimidating because distance feels safer than trust. Beneath that armor, she secretly risks herself for the innocent, determined to become a legend of her own making rather than the living instrument of a tyrant.

“To her father, the tyrant High King, she was an experiment and a weapon.”
From their backstory
Background
Noble

Connections

Species

Elf

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