James
James
Sheet
AC 17 · HP 10 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresBonus action
- Second WindLevel 1
When When James is injured and needs to recover during combat.
James can regain 1d10 + 1 hit points as a bonus action. This feature can be used once per short or long rest.
Always on
- Fighting Style, DefenseLevel 1
While wearing armor, James gains a +1 bonus to Armor Class.
- Ability Score IncreaseHumanAll ability scores increase by 1.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one extra language.
- TraitHumanJames knows Thieves' Cant from his Criminal background.
- Criminal ContactCriminal
James has a reliable and discreet contact who acts as a source of information, passing along rumors, warnings, and opportunities. The contact is also willing to help arrange introductions to the local criminal underworld, though such assistance always carries risk.
Gear
10 itemsWeapons
- LongswordA one-handed martial weapon selected for close combat.
- Light crossbowA simple ranged weapon with a 30/120-foot range and ammunition property.
- 5×JavelinSimple thrown weapons with a 30/120-foot range.
Armor
- Chain mailHeavy armor made of interlocking metal rings. It imposes disadvantage on Dexterity (Stealth) checks.
- ShieldA wooden shield reinforced with metal. When equipped, it contributes +2 AC.
Tools
- Thieves' toolsA set of lockpicks and small tools used for bypassing locks and traps.
- Gaming set, diceA set of weighted dice used for gambling and establishing criminal credentials.
Gear
- 20×Crossbow boltsAmmunition for the light crossbow.
- Dungeoneer's packA pack containing useful adventuring gear, including a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Criminal's pack and clothingA dark hooded cloak, common clothing, and a belt pouch containing 15 gp.
Appearance
James is a lean, sharp-featured human man with pale skin, close-cropped black hair, and watchful gray eyes. His build is wiry rather than bulky, shaped by climbing, running, and surviving narrow escapes. A thin scar cuts across his left eyebrow, and his hands bear small calluses from sword hilts, bowstrings, and lockpicks. He keeps his chain mail meticulously maintained, though he wears a dark leather half-cloak over it to conceal its glint when working in alleys or moonlight.
Mannerisms
James rarely stands with his back to a door. He cleans his nails with the tip of a dagger while listening, pauses before answering difficult questions, and addresses powerful people with exaggerated courtesy. When angry, he becomes quieter rather than louder.
Personality
James is controlled, observant, and unfailingly polite when politeness is useful. He studies people for weaknesses before deciding whether to threaten, flatter, or fight them. He prefers plans with several escape routes, but his ambition often tempts him into taking risks that promise a faster rise in status.
Ideals
Order. The strong should rule, the weak should obey, and society functions best when everyone knows exactly who holds power.
Bonds
James still possesses the coded ledger taken from the noble warehouse. It could destroy powerful people, but it could also make him rich and influential if sold to the right buyer. He also keeps a battered brass token belonging to his first criminal mentor, the only person who ever treated him as something more than expendable muscle.
Flaws
James assumes every act of kindness is a transaction and every ally has a price. He is quick to betray others if he believes doing so will improve his position, and he cannot resist humiliating anyone who tries to command him without first proving their strength.
Quirks
Background
James grew up in the crowded back streets of a prosperous city, where honest work was scarce and information was worth more than coin. He began as a courier for thieves, carrying messages through alleys and sewer tunnels, then graduated to burglary, intimidation, and carefully planned violence. He learned early that laws were not designed to protect everyone. They were tools held by those strong enough to enforce them. James decided that if the world insisted on being ruled by force, he would make certain that force belonged to him. A failed robbery changed the course of his life. James and his crew targeted a noble warehouse, expecting easy access and a quick escape. Instead, they found a cache of military weapons and a ledger naming officials who had been secretly buying them. When the watch arrived, James's companions were captured or killed, while he escaped by abandoning the others and stealing a uniform from a fallen guard. Since then, he has worked as a mercenary and enforcer, using his martial training to turn criminal instincts into battlefield discipline. He now seeks influence, wealth, and the right patron, not because he wants freedom from the law, but because he wants to become the person who writes it.
“He learned early that laws were not designed to protect everyone.”
- Background
- Criminal
Connections
Species
Human
Media
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