Eros Wikstrom
Eros Wikstrom
Sheet
AC 12 · HP 87 · 45 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
30 featuresBonus action
- Flurry of Blows
When After taking the Attack action
After making attacks with his Attack action, Eros can make two Unarmed Strikes as a Bonus Action by spending 1 Focus Point.
- Martial ArtsLevel 1
While unarmored and not wielding a shield, Eros can use Dexterity instead of Strength for his Unarmed Strikes and monk weapons. He can roll a Martial Arts die, a d10 at this level, in place of the normal damage of an Unarmed Strike or monk weapon. When he takes the Attack action with an Unarmed Strike or monk weapon, he can make one Unarmed Strike as a Bonus Action.
- Patient DefenseLevel 2
Eros can spend 1 Focus Point to take the Disengage action as a Bonus Action, and can also take the Dodge action as a Bonus Action.
- Step of the WindLevel 2
Eros can spend 1 Focus Point to take the Dash action as a Bonus Action. His jump distance doubles for the turn, and he can move across vertical surfaces and liquids during the movement without falling during that movement.
- Stillness of MindLevel 7
As a Bonus Action, Eros can end one effect on himself causing the Charmed or Frightened condition. If he is affected by neither condition, he can instead end one effect reducing his Speed or causing him to be Prone.
Reaction
- Deflect AttacksLevel 3
When When hit by an attack
When hit by an attack, Eros can use his Reaction to reduce the damage by 1d10 + 14. If the damage becomes 0, he can redirect the force toward another creature within 60 feet.
Always on
- Stunning StrikeLevel 5
When When he hits with an Unarmed Strike
When Eros hits with an Unarmed Strike, he can spend 1 Focus Point to force a Constitution saving throw against DC 16. On a failure, the target is Stunned until the start of his next turn. On a success, its Speed is halved and it cannot make Opportunity Attacks until then.
- Open Hand TechniqueLevel 11
When When he hits with Flurry of Blows
When Eros hits a creature with one of the attacks from Flurry of Blows, he can impose one Open Hand Technique effect. The target must succeed on a Strength or Dexterity saving throw against DC 16 or be pushed 15 feet, knocked Prone, or unable to make Opportunity Attacks until the start of Eros's next turn.
- Acrobatic MovementLevel 9
When During movement
Eros can move across vertical surfaces and liquids during his movement without falling during that movement.
- Unarmored DefenseLevel 1
While not wearing armor or wielding a shield, Eros's Armor Class equals 10 + his Dexterity modifier + his Wisdom modifier.
- Monk WeaponsLevel 1
Eros's Unarmed Strikes deal Bludgeoning damage and can use Dexterity for attack and damage rolls. His monk weapons are Simple weapons and Martial weapons that have the Light property and are not Heavy or Special.
- Monk's FocusLevel 2
Eros has a Focus Point resource equal to his Monk level, restored when he finishes a Short or Long Rest. He can spend Focus Points to fuel Monk features.
- Uncanny MetabolismLevel 2
When Eros rolls Initiative, he can regain all expended Focus Points. After using this feature, he cannot use it again until he finishes a Long Rest. He can also regain Hit Points equal to a roll of his Martial Arts die plus his Monk level as part of the same Initiative roll.
- Unarmored MovementLevel 2
Eros's Unarmored Movement increases his Speed by 15 feet while he is not wearing armor or wielding a shield.
- Warrior of the Open HandLevel 3
Eros gains the Warrior of the Open Hand subclass, learning techniques that manipulate an opponent's balance and momentum through precise unarmed strikes.
- Ability Score ImprovementLevel 4
Eros gains an Ability Score Improvement or another feat for which he qualifies.
- Extra AttackLevel 5
Whenever Eros takes the Attack action on his turn, he can make two attacks instead of one.
- Empowered StrikesLevel 6
Eros's Unarmed Strikes can deal Force damage instead of their normal damage type.
- EvasionLevel 7
When Eros succeeds on a Dexterity saving throw to take half damage from an effect, he instead takes no damage. When he fails, he takes half damage.
- Ability Score ImprovementLevel 8
Eros gains an Ability Score Improvement or another feat for which he qualifies.
- Heightened FocusLevel 10
Eros's Focus features that require a Focus Point cost 1 fewer Focus Point, to a minimum cost of 0, once on each of his turns. His Martial Arts die becomes a d10.
- Self-RestorationLevel 10
Eros can remove the Poisoned condition from himself whenever he finishes a Short or Long Rest. He also has Advantage on saving throws to avoid or end the Poisoned condition and resistance to Poison damage.
- Ability Score ImprovementLevel 12
Eros gains an Ability Score Improvement or another feat for which he qualifies.
- Deflect EnergyLevel 13
When Eros uses Deflect Attacks, he can reduce Acid, Cold, Fire, Lightning, or Thunder damage as well as damage from attacks. If he reduces the damage to 0, he can redirect the energy as part of the same Reaction.
- Disciplined SurvivorLevel 14
Eros has Proficiency in all saving throws. In addition, whenever he fails a saving throw, he can spend 1 Focus Point to reroll it, and must use the new roll.
- TraitHumanResourceful, Eros gains Heroic Inspiration whenever he finishes a Long Rest.
- TraitHumanSkillful, Eros gains proficiency in one additional skill, Investigation.
- TraitHumanVersatile, Eros gains an Origin feat of his choice, Magic Initiate, Cleric.
- TraitHumanHuman beings have a base Speed of 30 feet and no innate ability score increases in the 2024 rules.
- Shelter of the FaithfulAcolyte
Eros can usually secure modest lodging, food, and basic assistance from temples and religious communities that recognize his former service. He can also expect fellow worshipers to provide limited aid, provided doing so does not place them in obvious danger.
Spells
3 spellsSpellcasting. Eros Wikstrom casts with Wisdom (spell save DC 15, to hit with spell attacks).
Cantrips (at will): ,
1st level:
Gear
8 itemsWeapons
- QuarterstaffA simple wooden staff used for meditation, travel, and defense.
- 10×DartsA set of ten darts balanced for quick throws.
Tools
- Calligrapher's SuppliesA set of calligrapher's supplies used for copying scripture and writing letters.
Gear
- Traveler's ClothesPlain traveling clothes suitable for temple service and long roads.
- Prayer BookA small prayer book containing teachings, hymns, and meditations from Eros's former temple.
- Holy SymbolA holy symbol carved from dark wood and polished smooth by years of use.
- Acolyte's PackA pouch of temple incense, sealing wax, and writing materials.
Purse
- 25×Gold PiecesCoins saved from charitable work and travel donations.
Appearance
Eros is a lean, weathered human man with sun-browned skin, close-cropped dark hair threaded with gray, and observant hazel eyes that constantly move across a room, measuring exits, threats, and people in distress. His hands are callused from years of staff practice, travel, and charitable labor. He wears plain ash-gray robes beneath a practical traveling cloak, both carefully mended rather than replaced. A small wooden prayer wheel hangs from his belt beside a folded blue ribbon once worn by his younger sister, Faith.
Mannerisms
Eros turns his prayer wheel once before entering an unfamiliar building. When someone speaks, he watches their hands before their face. He pauses for one measured breath before answering difficult questions, as if listening for a future that has not yet happened. He writes every letter in immaculate script, even when using cheap paper.
Personality
Eros is patient, attentive, and quietly warm. He speaks to frightened people with the same careful respect he gives nobles and criminals, asking questions before offering judgment. He is comfortable with silence, distrusts grand speeches, and prefers practical acts of kindness. His clairvoyance has made him unusually observant, but he refuses to treat every possible future as inevitable.
Ideals
Redemption. Every person deserves a genuine chance to choose a better path, but mercy must be paired with vigilance. Forgiveness is not the same as trust, and trust is not the same as leaving the innocent unprotected.
Bonds
Faith, his younger sister, is the person he loves most. He carries her blue ribbon and will risk nearly anything to protect her. He also remains bound to the temple that raised him, even though he left its priesthood.
Flaws
Eros is too willing to endanger himself when Faith or an innocent is threatened. He can become quietly judgmental toward people who exploit mercy, and his visions sometimes make him suspicious of ordinary coincidences. He also hides bad news behind reassuring words, believing that fear is his burden to carry alone.
Quirks
Background
Eros Wikstrom was raised in a devout household where service was treated as a daily discipline rather than a public performance. He entered the priesthood young, mastering sacred texts, rites of consolation, and the quiet work of feeding the hungry. During his years as an acolyte, he began receiving visions that came without warning. At first they were small glimpses, a cup shattering before it fell, a visitor arriving before the knock sounded. Then came a vision of a city choking beneath smoke, its streets crowded with people who had been abandoned by those meant to protect them. The vision gave no complete answer, only a terrible certainty that waiting for others to act would cost lives. Eros left the temple with its blessing, though not without conflict. He sought teachers who could help him discipline his body and quiet the noise of his clairvoyance, eventually joining a monastic tradition that taught him to turn perception into action. His training transformed prayer into movement, and compassion into a practiced form of courage. He now travels from settlement to settlement, protecting the vulnerable, exposing corruption, and offering the lost a path back toward decency. He believes redemption is possible for almost anyone, but he is not naive. Those who serve cruelty, profit from suffering, or repeatedly choose evil earn his caution before they earn his trust. His greatest bond is his younger sister, Faith. Eros adores her more than anything in the world, and every distant journey is shadowed by the fear that one of his visions may someday show her in danger. He sends letters whenever he can, each written in precise calligraphy and filled with more reassurance than truth. He would cross a kingdom, defy a tyrant, or confront a prophecy itself to keep her safe.
“He entered the priesthood young, mastering sacred texts, rites of consolation, and the quiet work of feeding the hungry.”
- Background
- Acolyte
Connections
Species
Human
Media
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