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Splugo - AI-generated fantasy Character

Splugo

Goblin · Rogue · Level 1 · Urchin

Splugo

Splugo is observant, opportunistic, and theatrically confident.
AC13
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 10 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge24 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Disguise kit

Languages

Common,
Goblin

Features

8 features

Bonus action

  • TraitGoblinNimble Escape, Splugo can take the Disengage or Hide action as a bonus action on each of his turns.

Always on

  • Sneak AttackLevel 1

    When Once per turn when hitting with a finesse or ranged weapon under the qualifying conditions.

    Splugo deals an extra 1d6 damage once per turn when the attack qualifies for Sneak Attack.

  • Thieves' CantLevel 1

    Splugo knows the secret language of rogues, including hidden signs, coded marks, and subtle meanings in ordinary conversation.

  • ExpertiseLevel 1

    Splugo gains double proficiency bonus with Stealth checks and checks made with thieves' tools.

  • TraitGoblinDarkvision, Splugo can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot discern color in darkness, only shades of gray.
  • TraitGoblinFury of the Small, once per short or long rest, when Splugo damages a creature with an attack or spell and the creature's size is larger than his, he can deal extra damage equal to his level.
  • TraitGoblinGoblin racial traits grant +2 Dexterity and +1 Constitution.
  • City SecretsUrchin

    Splugo knows the secret patterns and shortcuts of cities, allowing him to find passages through urban areas at twice the normal speed. He can also find food and basic shelter for himself and his companions in any city, provided the city offers such necessities.

Gear

11 items

Weapons

  • Rapier
    A light finesse weapon suitable for precise strikes.
  • Shortbow and arrows
    A ranged weapon with a quiver containing 20 arrows.
  • 2×
    Daggers
    Small blades useful for close combat or throwing.

Armor

  • Leather armor
    Light armor that provides base AC 11 plus Dexterity modifier.

Tools

  • Thieves' tools
    Tools for opening locks and disarming traps.
  • Small knife
    A small, well-used knife that Splugo refuses to lend to anyone.

Gear

  • Burglar's pack
    A pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • City map
    A folded map showing alleys, rooftops, drains, and forgotten passages through one large city.
  • Pet mouse
    A tame mouse named Button, carried in a ventilated inner pocket.
  • Common clothes
    Patched common clothing, carefully cleaned and repeatedly repaired.

Purse

  • 10×
    Gold pieces
    Loose starting money from the Urchin background.

Appearance

Splugo is a wiry male goblin with moss-green skin, oversized amber eyes, and a sharp, foxlike grin. His black hair is carefully slicked backward with grease, making his deliberate grooming stand out against his patched and poorly fitted clothes. He wears a child-sized brown leather coat with the sleeves cut short, a red scarf wrapped three times around his neck, and one polished brass button that he constantly checks to make sure it is still there. His boots are mismatched, but his thieves' tools are kept immaculate in a velvet-lined pouch.

Mannerisms

Splugo constantly rubs the polished brass button on his coat with his thumb. He tilts his head before answering difficult questions, as though listening for hidden words, and quietly counts exits whenever he enters a room.

Personality

Splugo is observant, opportunistic, and theatrically confident. He speaks as if every conversation is a negotiation he has already won, but he is more protective of the frightened and desperate than he admits. He enjoys clever plans, locked mechanisms, rooftop routes, and anyone who appreciates a well-maintained tool.

Ideals

Freedom. No one owns me, no law outranks my survival, and every wall has a way through it.

Bonds

Vessa's velvet-lined thieves' kit is the most important thing he owns. He will risk almost anything to find her, learn her fate, and recover the brass-button coat she wore when she vanished.

Flaws

Splugo cannot resist proving that he is the cleverest person in the room, even when silence would be safer. He is suspicious of generosity, quick to assume betrayal, and likely to steal something minor from anyone who makes him feel powerless.

Quirks

Names every important possession, including his rapier, which he calls Polite Conversation.
Leaves tiny chalk arrows pointing toward exits, even in places he never plans to revisit.
Polishes his thieves' tools before and after every job.
Feeds Button a crumb before he eats any meal himself.

Background

Splugo grew up beneath the dripping bridges and crowded market lanes of a sprawling city, where goblin children were expected to be hungry, quick, and forgettable. He learned early that people noticed a loud goblin, a dirty goblin, or an angry goblin, but rarely noticed the quiet one carrying away their purse. An elderly street thief named Vessa took him in after catching him trying to steal a brass button from her coat. Rather than punish him, she taught him the value of patience, clean tools, and always knowing three ways out of a room. When Vessa disappeared after crossing a powerful criminal guild, Splugo inherited her velvet-lined thieves' kit and a hand-drawn map marked with routes that no longer appear on any official city plan. He left the streets to discover what happened to her, taking work as a scout, burglar, and occasional messenger. Splugo does not consider himself heroic. He simply believes that anyone who owns too much deserves to lose a little, and that every locked door is an insult waiting to be answered.

“He learned early that people noticed a loud goblin, a dirty goblin, or an angry goblin, but rarely noticed the quiet one carrying away their purse.”
From their backstory
Background
Urchin

Connections

Species

Goblin

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