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Galen Ava - AI-generated fantasy Character

Galen Ava

Aasimar · Wizard (School of Evocation) · Level 6 · Sage

Galen Ava

Galen is patient, observant, and sincerely kind, but his kindness has an academic quality.
AC10
HP25/25
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 25 · 30 ft.
AlignmentNeutral GoodGenderMaleAge28 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light Crossbows

Tools

Calligrapher’s Supplies

Languages

Common,
Celestial

Features

24 features

Bonus action

  • Celestial Revelation, Radiant SoulLevel 3

    As an aasimar, Galen can manifest radiant power for 1 minute as a Bonus Action, once per Long Rest. Using Radiant Soul gives him spectral wings, a flying speed equal to his walking speed, and extra Radiant damage equal to his Proficiency Bonus once on each of his turns when he deals damage with an attack or spell.

Always on

  • Fire Bolt

    When Action, ranged spell attack against a creature or object within 120 feet

    Galen releases a mote of controlled arcane fire, dealing 1d10 Fire damage on a hit.

  • Minor Illusion

    When Action, create a sound or image within 30 feet

    Galen shapes a harmless sensory effect, such as a brief sound, scent, spark, or small mark.

  • Magic Missile

    When Action, one to three darts created with a 1st-level spell slot

    Galen launches a glowing mote of force that automatically hits a creature within range and deals 1d4 plus 1 Force damage.

  • Shield

    When Reaction, when hit by an attack or targeted by Magic Missile

    Galen surrounds himself with a translucent magical barrier, raising his AC to 17 until the start of his next turn.

  • Hold Person

    When Action, concentration, Wisdom saving throw

    Galen freezes a humanoid with pale blue sigils, forcing a Wisdom saving throw and potentially paralyzing the target.

  • Flaming Sphere

    When Action, concentration, Dexterity saving throw

    Galen creates a 20-foot-radius sphere of flame that burns creatures in the area and can be moved on later turns.

  • Scorching Ray

    When Action, three ranged spell attacks

    Galen fires a concentrated beam of lightning that deals 4d6 Lightning damage on a hit.

  • Protection from Energy

    When Action, concentration, choose one damage type

    Galen surrounds himself with unseen force, gaining resistance to Bludgeoning, Piercing, and Slashing damage from nonmagical attacks.

  • SpellcastingLevel 1

    You can cast prepared Wizard spells using Intelligence as your spellcasting ability. You have a spellbook containing your known Wizard spells and can use an Arcane Focus as a spellcasting focus for Wizard spells.

  • Ritual AdeptLevel 1

    You can cast a Ritual spell from your spellbook without preparing it, provided the spell has the Ritual tag.

  • Arcane RecoveryLevel 1

    Once per Long Rest, when you finish a Short Rest, you can regain expended spell slots with a combined level of up to half your Wizard level, rounded up. No slot can be 6th level or higher.

  • Evocation SavantLevel 3

    You can add two Wizard spells from the Evocation school to your spellbook whenever you gain a Wizard level, and copying Evocation spells into your spellbook requires half the normal time and gold.

  • Sculpt SpellsLevel 3

    When you cast an Evocation spell that affects other creatures you can see, you can choose a number of those creatures equal to 1 plus the spell’s level. Chosen creatures automatically succeed on their saving throws against the spell and take no damage if they would normally take half damage on a successful save.

  • Ability Score ImprovementLevel 4

    You gain a feat for which you qualify. Galen takes Ability Score Improvement, increasing Intelligence by 1 and Charisma by 1, reflected in his final ability scores.

  • Memorize SpellLevel 5

    When you finish a Long Rest, you can replace one prepared Wizard spell with another spell from your spellbook.

  • Potent CantripLevel 3

    Your damaging Wizard cantrips deal half damage to a creature that succeeds on its saving throw against them, unless the cantrip normally deals no damage on a successful save.

  • TraitAasimarCelestial Resistance, resistance to Necrotic and Radiant damage.
  • TraitAasimarDarkvision, you can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
  • TraitAasimarHealing Hands, as a Magic action, touch a creature and restore hit points equal to your level once per Long Rest.
  • Light Bearer, you know the Light cantripAasimarCharisma is your spellcasting ability for it.
  • TraitAasimarCelestial Revelation, at character level 3 or higher, choose Radiant Soul, Heavenly Wings, or Inner Radiance. Galen chose Radiant Soul.
  • TraitAasimarMedium size and 30-foot walking speed.
  • ResearcherSage

    Researcher. When Galen does not know a piece of information, he usually knows where and from whom that information can be obtained. He can recall the habits of libraries, universities, monasteries, private collections, and learned societies, and can identify the likely location of obscure lore with time to investigate.

Spells

18 spells

Spellcasting. Galen Ava casts with Intelligence (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , ,

2nd level (3 slots): , , , , ,

3rd level (3 slots): , , , ,

Gear

10 items

Weapons

  • Quarterstaff
    A simple wooden quarterstaff used as both a walking aid and an improvised arcane diagram.
  • 2×
    Dagger
    Light finesse weapons carried as emergency tools and spell components.

Tools

  • Calligrapher’s Supplies
    Tools for producing careful copies, illuminated notes, and magical diagrams.

Gear

  • Arcane Focus
    A crystal lens mounted in a brass frame, used as Galen’s arcane focus.
  • Scholar’s Pack
    A pack containing a backpack, book of lore, ink, ink pen, 10 sheets of parchment, little bag of sand, and small knife.
  • Spellbook
    A spellbook containing Galen’s prepared and known Wizard spells.
  • Book of History
    A scholarly volume concerning the rise and fall of an ancient kingdom.
  • 8×
    Parchment
    Clean sheets reserved for copying discoveries and preserving fragments of Kakai’s Origin.
  • Robe
    A practical robe with deep inner pockets and reinforced cuffs.

Purse

  • 8×
    Gold Pieces
    Loose starting coin kept in a stitched leather purse.

Appearance

Galen Ava is a medium-sized aasimar man with warm brown skin, thick black hair threaded with natural silver, and calm amber eyes that brighten to molten gold when his celestial revelation stirs. His features are handsome but slightly severe, softened by an almost constant expression of attentive curiosity. He dresses in layered blue-gray robes reinforced with hidden pockets for chalk, quills, and spell components. He smells faintly of cedar oil, old paper, and ozone. Before speaking, he takes a slow breath through his nose and briefly taps two fingers against his sternum, as though checking that his voice is still his own.

Mannerisms

Before answering a question, Galen inhales softly and taps two fingers against his sternum. He often tilts his head toward a source of light while thinking, and when excited he begins correcting his own sentence halfway through it. His voice is quiet and measured, with the careful diction of someone accustomed to reading aloud in libraries.

Personality

Galen is patient, observant, and sincerely kind, but his kindness has an academic quality. He remembers how people take their tea, which subjects make them uncomfortable, and which questions they avoid, then files the information away with the same care he gives a rare manuscript. He prefers a quiet conversation to a grand speech, yet becomes unexpectedly intense when discussing the ethics of magic. He is drawn to practical problems, lost histories, and people who have been dismissed as unimportant.

Ideals

Knowledge should be made useful. A truth locked away from everyone is only a treasure, but a truth carefully shared can save lives.

Bonds

He carries a damaged folio containing the only surviving reference to Kakai’s Origin and will risk much to protect it. He also feels responsible for the junior archivists and overlooked servants who gave him access to knowledge when powerful scholars would not.

Flaws

Galen treats uncertainty as a personal failure and can become evasive or argumentative when he does not understand something. He is dangerously willing to test an incomplete theory if he believes the result might reveal another clue to Kakai’s Origin. He also has difficulty accepting praise, suspecting that admiration is merely another form of inaccurate scholarship.

Quirks

He labels mundane objects with tiny paper tags when he thinks no one is watching.
He keeps a running list of unanswered questions and adds one after nearly every conversation.
He absentmindedly traces celestial symbols in spilled water or dust.
He apologizes to books before opening them if they look especially old.
He names each of his prepared spell combinations as though they were chapters in a research paper.

Background

Galen Ava was born beneath a sky split by a summer storm, and the old scholars who witnessed the event claimed that a shaft of golden light had settled over his family’s home. His parents treated the omen with caution rather than reverence, but Galen grew into the signs of his aasimar heritage all the same. Lamps seemed to burn more steadily when he studied, his hands glowed faintly when he was frightened, and he developed an early fascination with the difference between a miracle and a spell. He was sent to serve in the libraries of several manors and monasteries, where he copied genealogies, repaired bindings, and traded endless hours of labor for access to restricted shelves. His apprenticeship became a life of scholarship after he discovered fragments of Kakai’s Origin, a disputed account describing the first moment when mortal will shaped raw celestial radiance into repeatable arcane formulae. Most sages dismiss the text as allegory, but Galen believes its scattered passages conceal a practical method for understanding the source of his own powers. He now travels with copied pages, incomplete translations, and a growing list of institutions that may hold the missing pieces. His evocation studies are not driven by a love of destruction. He wants to learn how light, force, and fire can be directed without surrendering compassion to efficiency. Every spell he casts is, to him, another question posed to the universe.

“His parents treated the omen with caution rather than reverence, but Galen grew into the signs of his aasimar heritage all the same.”
From their backstory
Background
Sage

Connections

Species

Aasimar

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