Kora Vane
Kora Vane
Sheet
AC 20 · HP 265 · 40 ft.Saving throws
Skills
- AthleticsSTR
- IntimidationCHA
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
21 featuresAction
- Vorpal Strike
When Attack Action
Make two attacks. Each hit deals 2d6 + 8 (STR + Rage) slashing damage, or more if Brutal Strike is used.
Bonus action
- Intimidating PresenceLevel 10
As a Bonus Action, force creatures within 30ft to make a Wisdom save or be Frightened.
Always on
- RageLevel 1
6 uses. Bonus damage +4. Gain Advantage on Strength checks/saves. Resistance to Bludgeoning, Piercing, Slashing damage. Persists for 10 minutes or until ends.
- Weapon MasteryLevel 1
Can use Mastery properties of 4 weapon types (e.g., Graze for Greatsword).
- Reckless AttackLevel 2
Gain Advantage on Strength-based attacks this turn, but attacks against you have Advantage.
- FrenzyLevel 3
While raging, your first Reckless Attack hit deals extra d6s of damage equal to your Rage bonus.
- Primal KnowledgeLevel 3
While raging, use Strength for Acrobatics, Intimidation, Perception, Stealth, or Survival checks.
- Mindless RageLevel 6
Immune to Charmed or Frightened conditions while raging.
- Feral InstinctLevel 7
Advantage on Initiative rolls. Cannot be surprised if you enter Rage.
- Brutal StrikeLevel 9
Exchange Advantage from Reckless Attack for 1d10 extra damage and a tactical effect like knockback or reducing speed.
- Relentless RageLevel 11
If you drop to 0 HP while raging, make a CON save (DC 10) to drop to HP equal to twice your Barbarian level instead.
- RetaliationLevel 14
When a creature within 5ft damages you, use Reaction to make a melee attack against them.
- Persistent RageLevel 15
Rage lasts for 10 minutes without conditions. You regain 1 spent Rage when you roll Initiative.
- Indomitable MightLevel 18
If a Strength check is lower than your Strength score, use your score (21) instead.
- Epic Boon: Boon of Irresistible OffenseLevel 19
Strength score can reach 30. Your attacks ignore damage resistances. On a 20, deal extra damage equal to Strength modifier.
- Primal ChampionLevel 20
Strength and Constitution scores increase by 4, up to a maximum of 24 (Values provided in bio are the final applied scores).
- TraitTiefling (Abyssal)Darkvision (60 ft.)
- TraitTiefling (Abyssal)Abyssal Resilience (Resistance to Poison and Advantage on saves against being Poisoned)
- TraitTiefling (Abyssal)Otherworldly Gaze (Identify spell cast once per Long Rest)
- TraitTiefling (Abyssal)Abyssal Spells (Poison Spray, Ray of Sickness at level 3, Hold Person at level 5)
- Savage AttackerSoldier
Once per turn when you hit with a weapon, you can roll the weapon's damage dice twice and use the higher total.
Spells
3 spellsSpellcasting. Kora Vane casts with Constitution (spell save DC 20, to hit with spell attacks).
Cantrips (at will):
1st level:
2nd level:
Gear
3 itemsWeapons
- Vorpal Greatsword+3 bonus to attack and damage rolls. Ignores resistance to slashing. On a 20, decapitate the target (or deal 6d8 extra damage if it has no head).
Gear
- Modern Workout GearBlack sleeveless compression shirt and athletic shorts.
- Explorer's PackStandard adventuring supplies.
Appearance
Kora is a towering engine of destruction, standing nearly seven feet tall with skin the color of deep charcoal. Her most striking feature is her solid black tattoo sleeves, which cover every inch of both arms from shoulder to wrist, masking her red-black skin entirely. Her horns are massive and jagged, sweeping back like a crown of obsidian. She wears modern, tight fitting athletic clothes, including a sleeveless black tank top that shows off her immense vascularity and short spandex shorts. Her physique is hyper-muscular and broad, with heavy breasts and a notable bulge in her shorts. She carries her Vorpal Greatsword across her back with ease.
Mannerisms
Kora speaks in a low, gravelly rumble and often takes up too much physical space in a room, leaning against walls or stretching her massive limbs without regard for others.
Personality
Kora is blunt, intense, and possesses a zero-tolerance policy for cowardice. She treats the world like a gymnasium where every obstacle is just another plate to be lifted or crushed. Despite her terrifying appearance and military background, she has a strange sense of discipline, finding peace in the repetitive motion of training or the high-octane clarity of a blood-frenzy.
Ideals
Efficiency. If a problem can be solved with one swing, why take two? Prowess is the only true currency in the multiverse.
Bonds
I carry the sword of my last commander, not out of respect, but as a reminder that I was the one who survived when they did not.
Flaws
I am prone to tunnel vision in combat. Once the rage takes me, I stop caring about anything other than the next target.
Quirks
Background
Born to a lineage of the Abyssal pits, Kora was conscripted early into an interplanar legion. She excelled as a front-line shock trooper, earning the name 'The Black-Sleeved Butcher' after she dipped her arms into the ichor of a thousand slain foes, later immortalizing the look with permanent ink. The war ended, but Kora's bloodlust did not. She was discharged for 'excessive force' after she continued to hunt enemies long after the surrender was signed. Finding common society too soft and fragile, she adapted by treating adventuring like a professional sport. She found the Vorpal Greatsword in the hands of a fallen tyrant and claimed it as her own, realizing that the sharpest blade in existence was the only thing that could keep up with her raw power. Now she wanders the realms as a mercenary, wearing the comfort of modern athletic wear because it provides the best range of motion for decapitating giants.
“She was discharged for 'excessive force' after she continued to hunt enemies long after the surrender was signed.”
- Background
- Soldier
Connections
Species
Tiefling (Abyssal)
Media
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