Nadira Varg
Nadira Varg
Sheet
AC 12 · HP 6 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Languages
Features
10 featuresAlways on
- Prestidigitation
When As an action
You perform a minor magical effect such as creating a harmless sensory effect, lighting or extinguishing a flame, cleaning or soiling an object, or producing a small mark.
- Mage Hand
When As an action
You create a spectral hand that can manipulate objects, open doors, retrieve items, or pour liquids at a distance.
- Minor Illusion
When As an action
You create a distracting sound or image within range that lasts briefly and can be used to mislead or draw attention.
- SpellcastingLevel 1
You have a spellbook containing six 1st-level wizard spells of your choice. You can use the spellbook as the focus of your study and prepare wizard spells from it. Your spellcasting ability is Intelligence.
- Arcane RecoveryLevel 1
Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level equal to or less than half your wizard level, rounded up. At 1st level, you can recover one expended 1st-level spell slot.
- TraitDragonbornDraconic Ancestry, bronze dragon ancestry
- TraitDragonbornBreath Weapon, lightning damage in a 5-foot by 30-foot line, Dexterity saving throw, DC 10, 2d6 lightning damage on a failed save and half damage on a successful save
- TraitDragonbornDamage Resistance, lightning
- TraitDragonbornLanguages, Common and Draconic
- Shelter of the FaithfulAcolyte
You command the respect of those who share your faith, and you can perform the religious ceremonies of Mystra. You and your companions can expect free basic care and shelter at a temple, shrine, or other establishment of your faith, though you must provide any material components and are not guaranteed aid from clergy who oppose your actions.
Spells
9 spellsSpellcasting. Nadira Varg casts with Intelligence (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , ,
1st level (2 slots): , , , , ,
Gear
11 itemsWeapons
- QuarterstaffA plain ash staff capped with a small bronze ring, suitable for both walking and channeling magic.
- DaggerA compact iron-bladed dagger kept in a leather sheath at the belt.
Gear
- SpellbookA leather-bound spellbook containing six carefully copied 1st-level wizard spells.
- Component pouchA small pouch containing chalk, powdered minerals, thread, and other noncostly spell components.
- Scholar's packA collection of writing materials, reference notes, spare paper, and practical travel supplies.
- Holy symbolA silver holy symbol of Mystra, worn on a leather cord.
- Prayer bookA small book of prayers and liturgical passages dedicated to Mystra.
- 5×Incense sticksBundles used during temple rites and private devotional practice.
- VestmentsCeremonial clothing used for services and formal observances.
- Common clothesSimple travel clothing kept carefully folded and mended.
Purse
- 15×Gold piecesCoins saved from temple stipends and copying work.
Appearance
A bronze-scaled dragonborn woman with a sturdy, practical build, weathered copper-bronze scales, dark amber eyes, and short, blunt horns worn smooth from years of work and study. She dresses in neatly maintained but plainly cut gray-blue robes, layered beneath a scholar's mantle embroidered with the eight-pointed symbol of Mystra. Her claws are often stained with ink, and a narrow leather cord around her neck holds her holy symbol.
Mannerisms
Nadira straightens books, scrolls, and other objects whenever she passes them. She speaks in precise, measured sentences and pauses to consider the exact meaning of a question before answering. When nervous, she silently counts the points on Mystra's symbol with one claw.
Personality
Devout, bookish, and intensely serious. Nadira prefers a quiet archive to a crowded celebration and regards casual conversation as an inefficient use of language. She is dependable when given a clear duty, but her uptight manner can make even helpful advice sound like a reprimand. Beneath her stern exterior is a genuine desire to protect people through learning and disciplined magic.
Ideals
Magic is a sacred gift, not a toy. Knowledge must be preserved, studied carefully, and used to protect the world from ignorance and abuse.
Bonds
The temple library that raised me is threatened by a missing grimoire, and I will recover it before its knowledge is misused. I also carry a copy of my first successful transcription, a humble page that reminds me where I began.
Flaws
I mistake caution for wisdom and often judge people before they have finished explaining themselves. When confronted with a serious mistake, I become defensive and bury myself in rules, research, or criticism rather than admit I was wrong.
Quirks
Background
Nadira was raised in a small dragonborn settlement where practical work mattered more than grand stories. Her mother repaired roof tiles and kiln vents, while her father copied contracts for merchants who disliked paying a professional scribe. Nadira learned early that written words could preserve a promise, expose a lie, or prevent a costly mistake. She was serious even as a child, correcting other people's pronunciation and treating every scrap of parchment as something that deserved careful handling. Her life changed when a traveling priest of Mystra saw her copying mathematical diagrams in the margins of a trade ledger. The priest brought her to a temple library, where Nadira became an acolyte and an insatiable reader. She studied arcane theory, religious history, and the discipline required to keep dangerous knowledge from careless hands. Her devotion to Mystra is sincere but rigid. She believes magic is a sacred responsibility, and she has little patience for anyone who treats it as a party trick. Now she travels beyond the temple to recover lost texts, investigate signs of corrupted magic, and prove that her scholarship is useful outside a quiet library.
“Her mother repaired roof tiles and kiln vents, while her father copied contracts for merchants who disliked paying a professional scribe.”
- Background
- Acolyte
Connections
Species
Dragonborn
Media
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