Grusk Stonebough
Grusk Stonebough
Sheet
AC 13 · HP 14 · 30 ft.Saving throws
Skills
- Animal HandlingWIS
- ArcanaINT
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
12 featuresBonus action
- TraitOrcAggressive, as a bonus action you can move up to your speed toward a hostile creature that you can see.
Always on
- DruidicLevel 1
You know Druidic, the secret language of druids, and you can use it to leave hidden messages.
- SpellcastingLevel 1
You can prepare a number of druid spells equal to your Wisdom modifier plus your druid level, and you can cast spells using a druidic focus or by drawing on nature itself.
- Wild ShapeLevel 2
You can use Wild Shape to magically assume the shape of a beast that you have seen before, limited by challenge rating and movement restrictions at this level.
- Druid CircleLevel 2
You choose a druid circle. As a Circle of the Land druid, you gain bonus cantrips and the ability to recover some spell slots during a short rest.
- Circle SpellsLevel 2
Your chosen terrain grants you additional spells that are always prepared, reinforcing your connection to that land.
- Natural RecoveryLevel 2
You can regain expended spell slots by communing with nature during a short rest once per day.
- TraitOrcDarkvision, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
- TraitOrcRelentless Endurance, when reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead once per long rest.
- TraitOrcPowerful Build, you count as one size larger when determining carrying capacity and the weight you can push, drag, or lift.
- TraitOrcMenacing, you gain proficiency in the Intimidation skill.
- Military RankSoldier
You can usually secure shelter, help, or basic support from military personnel loyal to your old unit or cause.
Spells
6 spellsSpellcasting. Grusk Stonebough casts with Wisdom (spell save DC 10, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , ,
2nd level (2 slots): no spells
Gear
7 itemsWeapons
- ScimitarA curved blade kept honed for emergencies, though he prefers his staff and spells.
Armor
- ShieldA simple wooden shield, often carved with leaf patterns and battle marks.
- Leather ArmorA plain leather cuirass softened with oils and stitched with hidden pockets for herbs.
Gear
- Druidic FocusA carved wooden totem wrapped with feathers, bone charms, and veteran knots.
- Explorer's PackA bedroll, mess kit, tinderbox, torches, rations, rope, and other field essentials.
- Military TokenA faded insignia from his former unit, kept as a reminder of duties once sworn.
- Traveler's ClothesA set of dark, travel-worn clothes suitable for marching and sleeping outdoors.
Appearance
A broad-shouldered green-skinned orc with a weather-beaten scar across one brow, braided black hair threaded with reeds and polished bone, and a habit of painting storm-cloud patterns on his forearms with charcoal and plant dye. He wears worn leather armor under a travel-stained cloak of fox fur and moss, and carries himself like a veteran who has traded his spear for a staff without ever losing his battlefield posture.
Mannerisms
Speaks in short, clipped commands when nervous, then softens into patient explanations once he trusts someone. He unconsciously scans tree lines, doors, and high ground as if expecting an ambush, and he taps two fingers against his shield before making any serious decision.
Personality
Quietly protective, practical, and unexpectedly gentle with plants, wounded animals, and frightened recruits. Grusk values competence over boasting, and he shows affection by fixing things, carrying burdens, and standing watch without being asked.
Ideals
Duty can be honorable only when it protects the living instead of feeding the pride of the powerful.
Bonds
He still carries the bronze tally of his old unit and swore to give every fallen comrade a proper burial, no matter how far he must travel.
Flaws
He trusts rules and chain of command longer than he should, even when the situation demands mercy or improvisation. He also struggles to admit when a problem cannot be solved by endurance and grit alone.
Quirks
Background
Grusk Stonebough was born on the edge of a hard camp where iron discipline met untamed wilderness. His tribe valued strength, but Grusk learned early that the forest had its own kind of power. He first earned notice not by breaking skulls, but by following wounded horses into the brush, reading tracks after rain, and calming a panic-struck guard with a handful of roots and a steady hand. When a border war dragged his company through sacred groves and burned fens, Grusk saw how little glory remained after the smoke cleared. He left the legion with his armor still dented and his faith in conquest broken, but he kept the habits of a soldier, watchful, direct, and stubborn as stone. He was taken in by a circle of druids who saw in him something more useful than rage. They taught him to listen to trees the way he once listened for marching boots, and to treat every battlefield as part of a larger wound the world was trying to heal. Grusk now travels as a reluctant guardian, mending blighted places, escorting refugees, and burying the dead when no one else will. He still keeps his old unit's token, a cracked bronze tally marked with campaign notches, as a reminder that he once served death, and now serves life.
“His tribe valued strength, but Grusk learned early that the forest had its own kind of power.”
- Background
- Soldier
Connections
Species
Orc
Media
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