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Vitha Stonewake - AI-generated fantasy Character

Vitha Stonewake

Goblin · Rogue (Scout) · Level 14 · Outlander

Vitha Stonewake

Vitha is quiet, observant, and intensely practical.
AC17
HP154/154
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 154 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge35 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Scimitars

Tools

Thieves' tools,
One type of artisan's tools or one musical instrument, chosen as drum,
Hunting trap proficiency from practical field use

Languages

Common,
Goblin,
Undercommon

Features

26 features

Action

  • Ambush Strike

    When Vitha attacks from concealment, gains advantage, or has an ally adjacent to the target.

    Vitha makes a weapon attack with advantage when possible, adding 7d6 Sneak Attack damage once per turn against an eligible target.

Bonus action

  • Cunning ActionLevel 2

    When Vitha needs to reposition, escape, or vanish.

    Vitha uses her bonus action to Dash, Disengage, or Hide.

  • Thieves' CantLevel 1

    Vitha gains proficiency with thieves' tools. She can use a bonus action to take the Dash, Disengage, or Hide action.

  • Nimble EscapeLevel 1

    Vitha can move through the space of any creature that is at least one size larger than her. She can also take the Disengage or Hide action as a bonus action.

  • TraitGoblinNimble Escape, can Disengage or Hide as a bonus action

Reaction

  • Skirmisher's Step

    When An enemy ends its turn within 5 feet of Vitha.

    Vitha moves up to half her speed as a reaction when an enemy ends its turn within 5 feet of her. This movement does not provoke an opportunity attack from that enemy.

  • Uncanny DodgeLevel 5

    When A visible attacker hits Vitha with an attack.

    Vitha halves the damage from an attack that hits her, provided she can see the attacker.

Always on

  • Fury of the SmallLevel 1

    When Vitha damages a larger creature or causes it to fail a saving throw.

    Vitha adds her proficiency bonus to damage against a creature larger than her once per short or long rest after damaging it or causing it to fail a saving throw.

  • Sneak Attack, 7d6Level 1

    Vitha deals an extra 1d6 damage once per turn when she hits with a finesse or ranged weapon attack while having advantage, or when an eligible enemy is adjacent to one of the target's enemies. The attack must not have disadvantage.

  • Roguish Archetype, ScoutLevel 3

    Vitha chooses the Scout archetype. She gains the Skirmisher, Survivalist, Superior Mobility, and Ambush Master features.

  • SkirmisherLevel 3

    Vitha can use her reaction to move up to half her speed when an enemy ends its turn within 5 feet of her. This movement does not provoke opportunity attacks from that enemy.

  • SurvivalistLevel 3

    Vitha gains proficiency in Nature and Survival. If she already has either proficiency, she instead gains expertise in that skill.

  • Skill ProficienciesLevel 1

    Vitha gains proficiency in four skills. Her choices are Acrobatics, Investigation, Perception, and Stealth.

  • ExpertiseLevel 1

    Vitha doubles her proficiency bonus for Stealth, Perception, Investigation, and Survival checks. Her expertise also applies to thieves' tools.

  • Ability Score ImprovementLevel 4

    Vitha gains an Ability Score Improvement. She increases Wisdom by 2, raising it from 16 to 18 after species bonuses.

  • Ability Score ImprovementLevel 8

    Vitha gains an Ability Score Improvement. She increases Dexterity by 2, raising it from 18 to 20 after species bonuses.

  • Superior MobilityLevel 9

    Vitha's walking speed increases by 10 feet while she is not wearing heavy armor.

  • Ability Score ImprovementLevel 10

    Vitha gains an Ability Score Improvement. She increases Constitution by 2, raising it from 14 to 16 after species bonuses.

  • Reliable TalentLevel 11

    Vitha's proficiency bonus is added to any ability check that lets her add half or less of her proficiency bonus, and to any proficient ability check where she rolls less than 10 on the d20. This applies to her proficient skills and thieves' tools.

  • Ability Score ImprovementLevel 12

    Vitha gains an Ability Score Improvement. She increases Wisdom by 2, raising it from 16 to 18 after species bonuses.

  • Ambush MasterLevel 13

    Vitha has advantage on initiative rolls. The first creature she hits during the first round of combat becomes easier for her allies to exploit, and attacks against that creature have advantage until the start of Vitha's next turn.

  • Slippery MindLevel 14

    Vitha gains proficiency in Wisdom saving throws.

  • DarkvisionLevel 1

    Vitha can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.

  • TraitGoblinDarkvision, 60 feet
  • TraitGoblinFury of the Small, deal extra damage equal to proficiency bonus once per short or long rest against a larger creature after damaging it or causing it to fail a saving throw
  • WandererOutlander

    Vitha has an excellent memory for maps, terrain, and natural landmarks. She can find food and fresh water for herself and up to five other people each day, provided the land offers suitable resources. She can also determine the general direction, distance, and position of nearby landmarks even when traveling through unfamiliar wilderness or underground passages.

Gear

13 items

Weapons

  • Scimitar
    A finely balanced curved blade with a sharp, serrated edge and a handle wrapped in faded red cloth.
  • Shortbow
    A compact bow of curved wood and sinew, its string darkened with grease against dampness.
  • 2×
    Daggers
    A pair of narrow throwing and utility blades.

Armor

  • Studded leather armor
    Patched and fitted studded leather armor, scavenged and altered for Vitha's small frame.

Tools

  • Thieves' tools
    A set of specialized picks, probes, and tension tools for opening locks and disabling traps.
  • Hunting trap
    A compact trap for catching small game or restraining a creature's foot.

Gear

  • 20×
    Arrows
    Arrows with mixed heads, including barbed steel, rusted metal, and damaged fletching.
  • Burglar's pack
    A burglar's pack containing a backpack, 1,000 ball bearings, 10 feet of string, a bell, five candles, a crowbar, a hammer, 10 pitons, a hooded lantern, two flasks of oil, five days of rations, tinderbox, and a waterskin.
  • Staff
    A sturdy wooden staff used for walking, probing floors, and testing unstable ground.
  • Trophy from a killed animal
    A preserved token from a place Vitha once called home, kept as proof that the lost caverns existed.
  • Traveler's clothes
    Simple, durable clothing suitable for travel through wilderness and ruins.
  • Scout's belt kit
    Small glass vials, dried herbs, a bone hook, and blackened iron spikes used for fieldcraft and path marking.

Purse

  • 10×
    Gold pieces
    Coins saved from guiding expeditions and recovering lost routes.

Appearance

Vitha Stonewake stands just over three feet tall, lean and wiry, with taut muscle shaped by years of scouting through caverns, ruins, and wild country. Her skin is weathered slate gray-green, mottled to blend with stone and shadow. Fine pale scars cross both arms and the left side of her face, the largest cutting through her eyebrow and ending beneath her cheekbone. Her large amber eyes seem to glow faintly in darkness. Long, sharply pointed ears twitch at every unfamiliar sound. Her dark hair is cropped short, with a few longer strands braided tightly against her scalp. She wears repaired studded leather armor, reinforced trousers, worn boots, and a scavenged chest piece altered to fit her small frame. A curved shortbow rests across her back, while a serrated dagger wrapped in faded red cloth hangs at her hip. Her belt carries vials, dried herbs, trapmaking tools, and blackened iron spikes used to mark her path.

Mannerisms

Vitha pauses before entering any room to listen for echoes and moving air. She crouches rather than sits, keeps one hand near a blade when speaking with strangers, and marks important turns with tiny black iron spikes. Her low, gravelly voice rarely rises above a rasp. Her humor is dry and deadpan, often delivered while doing something alarmingly dangerous.

Personality

Vitha is quiet, observant, and intensely practical. She prefers listening to speaking and measures people by what they notice when no one is watching. Her sardonic wit appears in brief, perfectly timed remarks. Although she often seems cold, she is fiercely protective of lost travelers and anyone who has been treated as disposable. She is most at ease underground, where darkness, silence, and careful preparation are more reliable than social custom.

Ideals

Freedom. No creature should be owned by a clan, a lord, or a dungeon. The safest path is the one that leaves everyone able to choose where they go next.

Bonds

The blackened iron spikes on her belt were forged from the broken tools of the people who died in the cave-in. She will never abandon a traveler, lost child, or trapped companion while there is any chance of bringing them home.

Flaws

Vitha assumes every shelter has a hidden exit and every offer of help has a price. She is slow to trust large folk, quick to mock displays of confidence, and deeply uncomfortable when others praise her. When frightened, she becomes controlling and may abandon a sensible plan rather than risk being trapped or buried again.

Quirks

Counts doorways, windows, and possible escape routes without realizing it.
Names particularly dangerous tunnels after the people who survived them.
Keeps one arrow with a deliberately damaged shaft for testing wind and distance.
Sleeps lightly with a black iron spike clenched in one hand.
Answers obvious questions with dry, literal observations.

Background

Vitha was born beneath a mountain range where several goblin clans fought over the remnants of an abandoned dwarven road. Her clan survived by moving constantly through lava tubes, sinkholes, and forgotten mining galleries. As a child, she learned to read echoes, follow air currents, and recognize the subtle differences between natural stone and the worked walls of ancient tunnels. The scars across her face and arms came from a cave-in caused by a rival clan, an event that buried most of her family and left Vitha trapped alone for three days with only a broken waterskin and a handful of dried mushrooms. She emerged from the collapse changed. Rather than return to the clan's feuds, she became a pathfinder, guiding merchants, adventurers, escaped prisoners, and even frightened goblin families through dangerous territory. Her talent for moving unseen eventually drew the attention of a surface-dwelling scout company, where she learned the disciplined arts of infiltration, archery, and precision killing. Vitha now travels wherever old roads vanish and maps become unreliable. She seeks lost passages and hidden settlements, partly for coin, but mostly to ensure that no one else is left alone in the dark as she was. She is a Scout Rogue whose knowledge of the wild is matched only by her ability to disappear into it.

“Her clan survived by moving constantly through lava tubes, sinkholes, and forgotten mining galleries.”
From their backstory
Background
Outlander

Connections

Species

Goblin

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