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Silas Vane - AI-generated fantasy Character

Silas Vane

Human · Artificer (Alchemist) · Level 13 · Guild Artisan

Silas Vane

Meticulous and somewhat clinical, Silas views the world as a complex machine that simply needs regular maintenance.
AC21
HP107/107
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 21 · HP 107 · 30 ft.
AlignmentLawful NeutralGenderMaleAge45
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • InsightWIS
  • InvestigationINT
  • PersuasionCHA

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons

Tools

Thieves' Tools,
Tinker's Tools,
Alchemist's Supplies,
Glassblower's Tools,
Smith's Tools

Languages

Common,
Dwarvish

Features

14 features

Action

  • Spell-Storing ItemLevel 11

    Store a 1st or 2nd level spell in a tool or weapon. Use as an action 10 times per long rest.

Reaction

  • Flash of GeniusLevel 7

    As a reaction, add +5 to an ability check or saving throw for yourself or another within 30ft. Uses: 5 per long rest.

Always on

  • Magical TinkeringLevel 1

    Invest magic into tiny nonmagical objects to create light, sound, or static effects.

  • Infuse ItemLevel 2

    Can have 4 items infused at once from 10 known infusions. Current: Enhanced Defense, Enhanced Weapon, Repulsion Shield, Mind Sharpener.

  • Experimental ElixirLevel 3

    Create elixirs at the end of a long rest or by spending spell slots. Effects include healing, speed, or flight.

  • The Right Tool for the JobLevel 3

    Can magically create one set of artisan's tools in an unoccupied space.

  • Tool ExpertiseLevel 6

    Proficiency bonus is doubled for any ability check made with tools.

  • Alchemical SavantLevel 5

    Add +5 to one roll of a spell that deals acid, fire, necrotic, or poison damage, or restores HP.

  • Restorative ReagentsLevel 9

    Creatures gain 2d6 + 5 temporary hit points when drinking an experimental elixir. Free Lesser Restoration casts (5 per long rest).

  • Magic Item AdeptLevel 10

    Attune up to 4 magic items. Crafting Common/Uncommon items takes 1/4 the time and 1/2 the cost.

  • Magic Item SavantLevel 14

    Attune up to 5 magic items. Ignore all class, race, spell, and level requirements for using items.

  • TraitHumanBonus Language
  • TraitHumanAbility Score Increase (+1 to all)
  • Guild MembershipGuild Artisan

    Established connection to the Crystallographers Guild. Can receive lodging, food, and legal support.

Spells

5 spells

Spellcasting. Silas Vane casts with Intelligence (spell save DC 18, to hit with spell attacks).

Cantrips (at will):

1st level (4 slots):

2nd level (3 slots):

3rd level (3 slots):

4th level (1 slot):

Gear

5 items

Weapons

  • Quarterstaff
    Used as a spell focus, infused with Enhanced Weapon (+2)

Armor

  • Scale Mail
    Infused with Enhanced Defense (+2)
  • Shield
    Infused with Repulsion Shield (+1 AC)

Tools

  • Alchemist's Supplies
    Necessary for experimental elixirs.

Gear

  • Burglar's Pack
    Standard adventuring gear for dungeon delving.

Appearance

Silas is a man of precise features and graying hair, often found wearing a leather apron over his scale mail. His fingers are stained a permanent deep indigo from chemical exposure. He carries a variety of bubbling vials strapped to a heavy bandolier across his chest.

Mannerisms

He talks to his vials and machines as if they can hear him, often whispering encouragements or sharp corrections.

Personality

Meticulous and somewhat clinical, Silas views the world as a complex machine that simply needs regular maintenance. He is patient but has no tolerance for sloppy craftsmanship or people who rush through important tasks.

Ideals

Quality. Anything worth doing is worth doing with the finest tools and the utmost care.

Bonds

I carry the lead-encased core of my original workshop's forge, I will one day use it to build a new guild house.

Flaws

I am so obsessed with the mechanics of a situation that I often forget the emotional needs of those around me.

Quirks

Always smells faintly of sulfur and lemon peel.
Constantly cleans his tools with a silk cloth whenever he is idle.

Background

Silas spent most of his adulthood in the Crystallographers Guild, mastering the art of infusing molten glass with alchemical reagents. His life was one of orderly production and quiet study until a rival guild sabotaged his laboratory. The explosion did not just destroy his life's work, it revealed that his master had been using illegal soul-trapping techniques to empower their creations. Silas chose to report the guild to the High Arbiters, turning himself into an outcast for breaking the guild's code of silence. He now travels as a freelance tinkerer and alchemist, seeking to reclaim the materials stolen from his shop and to ensure that technology is used for advancement rather than exploitation. His skills are sharp, honed by years of workshop labor, but his heart remains guarded by the heavy iron of his experiences.

“His life was one of orderly production and quiet study until a rival guild sabotaged his laboratory.”
From their backstory
Background
Guild Artisan

Connections

Species

Human

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