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Dethis - AI-generated fantasy Character

Dethis

Tiefling · Cleric (Life Domain) · Level 1 · Acolyte

Dethis

Quietly attentive and patient, Dethis notices who has been left out of a conversation and makes room for them.
AC18
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 10 · 30 ft.
AlignmentNeutral GoodGenderFemaleAgeThirty-one
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons

Tools

None

Languages

Common,
Infernal,
Celestial

Features

7 features

Always on

  • Divine Domain: LifeLevel 1

    Choose a divine domain. The Life Domain grants heavy armor proficiency and the Disciple of Life feature.

  • Disciple of LifeLevel 1

    When you use a spell of 1st level or higher to restore hit points, the target regains additional hit points equal to 2 + the spell's level.

  • SpellcastingLevel 1

    You can cast cleric spells using Wisdom. You know three cleric cantrips and prepare a number of cleric spells equal to your Wisdom modifier plus your cleric level. You can change prepared spells after a long rest. Wisdom is your spellcasting ability.

  • DarkvisionTieflingYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, seeing colors as shades of gray.
  • Hellish ResistanceTieflingYou have resistance to fire damage.
  • Infernal LegacyTieflingYou know the Thaumaturgy cantrip. At 3rd level, you can cast Hellish Rebuke once per day as a 2nd-level spell. At 5th level, you can cast Darkness once per day. Charisma is your spellcasting ability for these spells.
  • Shelter of the FaithfulAcolyte

    You and your companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though this does not extend to costly material components. You can also call upon the faithful for modest assistance, provided you have a connection to the place.

Spells

10 spells

Spellcasting. Dethis casts with Wisdom (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , ,

1st level (2 slots): , , , , , ,

Gear

7 items

Weapons

  • Mace
    A simple bludgeoning weapon carried for protection.

Armor

  • Chain mail
    Chain mail armor, suitable for a cleric trained to wear heavy armor.
  • Shield
    A shield bearing a modest holy mark.

Gear

  • Holy symbol
    A small silver holy symbol, worn and carefully polished.
  • Priest's pack
    A pack containing a backpack, blanket, 10 candles, tinderbox, alms box, 2 blocks of incense, censer, vestments, and 2 days of rations.
  • Common clothes
    A plain set of travel clothes, patched at the elbows.
  • Acolyte's keepsake
    A small token given by the temple where she served.

Appearance

Dethis is a lean tiefling with dusky umber skin, swept-back horns, and a long, carefully braided tail. She walks with a measured, slightly favoring step, as if always making room for someone beside her. Her clerical clothes are plainly mended at the elbows, but her small silver holy symbol is polished until it catches every candle flame.

Mannerisms

She pauses before answering, as if weighing whether a question is really a request for help. When listening, she rests one hand lightly on her holy symbol.

Personality

Quietly attentive and patient, Dethis notices who has been left out of a conversation and makes room for them. She is gentle without being meek, and unexpectedly firm when someone is denied care.

Ideals

Mercy. Aid should be given because it is needed, not because the person asking has earned approval.

Bonds

She keeps the shrine's polished silver holy symbol close, and intends to rebuild a place of refuge where no traveler has to prove they deserve help.

Flaws

She takes responsibility for suffering she could not have prevented, and will exhaust herself helping someone who may not want her help.

Quirks

Counts the candles in any room before she settles in.
Keeps spare clean bandages tucked into the folds of her sleeves.
Quietly hums the same three-note prayer while washing her hands.

Background

Dethis grew up in a room above a small roadside shrine, where travelers were more likely to notice her horns than the feverish child she was helping carry inside. The shrine's old keeper taught her prayers as practical work: wash the wound, bring water, listen first, then speak the words. When the keeper died, Dethis stayed on, tending the shrine and learning to read the needs people tried to hide behind fear or politeness. A fire swept through the shrine one winter night, leaving its stones standing but its roof and stores ruined. Dethis survived by guiding the few travelers sheltering there to safety, then joined a wandering company of clergy who could offer care beyond the shrine's empty walls. She has taken up the mace and shield not out of love for battle, but because she believes a healer should be able to stand between danger and the people who cannot run. She carries the shrine's salvaged silver symbol, and still considers every safe bed and clean bandage a kind of answered prayer.

“The shrine's old keeper taught her prayers as practical work: wash the wound, bring water, listen first, then speak the words.”
From their backstory
Background
Acolyte

Connections

Species

Tiefling

Media

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