Randal the Savage
Randal the Savage
Sheet
AC 13 · HP 53 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- IntimidationCHA
- PerceptionWIS
- PerformanceCHA
Armor
Weapons
Tools
Languages
Features
17 featuresAction
- Cream of the Crop
When During a promo or battle
Randal bellows a speech about rising to the top. He uses Enthrall to keep all eyes on his flamboyant entrance.
Bonus action
- RageLevel 1
Enter a rage as a bonus action. Gain advantage on STR checks/saves, bonus to melee damage (+2), and resistance to bludgeoning, piercing, and slashing damage. Lasts 1 minute.
- Totem Spirit (Eagle)Level 3
While raging and not wearing heavy armor, other creatures have disadvantage on opportunity attack rolls against you, and you can use the Dash action as a bonus action.
- Bardic Inspiration (d6)Level 1
As a bonus action, grant a d6 to a creature within 60 feet to add to one ability check, attack roll, or saving throw.
Reaction
- Madness in the Method
When Dropping to 0 HP
Using Relentless Endurance, Randal stays at 1 HP, screaming that the madness has just begun.
Always on
- Unarmored DefenseLevel 1
While not wearing armor, AC equals 10 + DEX mod + CON mod.
- Reckless AttackLevel 2
Gain advantage on melee weapon attack rolls using STR this turn, but attack rolls against you have advantage until your next turn.
- Danger SenseLevel 2
Advantage on DEX saving throws against effects you can see, such as traps and spells.
- Jack of All TradesLevel 2
Add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.
- Song of Rest (d6)Level 2
You can use soothing music or oration to help revitalize your wounded allies during a short rest. Allies regain an extra 1d6 HP.
- Combat InspirationLevel 3
A creature that has a Bardic Inspiration die from you can roll that die and add the number rolled to a weapon damage roll. Alternatively, the creature can use its reaction to add the number rolled to its AC.
- ExpertiseLevel 3
Proficiency bonus is doubled for Athletics and Intimidation.
- TraitHalf-OrcDarkvision
- TraitHalf-OrcMenacing
- TraitHalf-OrcRelentless Endurance
- TraitHalf-OrcSavage Attacks
- By Popular DemandGladiator
You can find a place to perform in any place that has a venue for entertainment. You receive free lodging and food as long as you perform each night.
Spells
8 spellsSpellcasting. Randal the Savage casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): , , ,
2nd level (2 slots): ,
Gear
6 itemsWeapons
- GreataxeHeavy, Two-handed, 1d12 slashing.
- 2×HandaxeLight, Thrown, 1d6 slashing.
Tools
- LuteOrnate lute decorated with colorful tassels.
Gear
- Explorer's PackStandard adventuring gear for survival.
- Gladiator's CostumeSequined loincloth, colorful fringed vest, and matching headband.
- Oversized GogglesDark glass goggles with a silver frame.
Appearance
A massive, shredded half-orc with oiled skin, wearing a purple sequined loincloth and neon yellow fringed boots. He sports a wild mane of black hair and a bushy beard, always partially obscured by giant, silver-framed sunglasses. His neck is adorned with heavy gold chains and a cape that looks like it was stitched together from three different prismatic dragons.
Mannerisms
Uses a gravelly, sand-paper voice that fluctuates wildly in volume. Frequently points at people with a trembling, high-intensity finger gesture.
Personality
Extremely high energy and prone to dramatic outbursts, Randal speaks of himself in the third person. He treats every conversation like a pre-match promotion and views physical combat as the ultimate form of high-stakes theater. He is surprisingly philosophical but expresses it through metaphors involving wrestling and rising temperatures.
Ideals
Glory is the only currency that matters. The world is a stage, and if you aren't the main event, you are just part of the scenery.
Bonds
My sequined cape is a sacred relic of my theatrical heritage. I will never let a fan go home without seeing a true spectacle.
Flaws
I am incapable of whispering. I cannot resist a challenge, especially if there is a crowd watching, no matter how dangerous the foe.
Quirks
Background
Randal was once the heavy hitter for the Gnashtooth orc tribe, but he found the simple life of raiding and pillaging to be lacklustre. He felt a calling for the spotlight. One day, he discovered an abandoned lute and a trunk of theater costumes left behind by a fleeing caravan. Rather than burning them, he began to pair his orcish war cries with rhythmic strumming and grandiloquent speeches. He realized that the rage in his heart was more than just fury, it was passion. He left the mountains to join a traveling gladiator circuit where he became a legend known as The Savage. He travels the world now, looking for the ultimate opponent and the largest audience to witness his ascent to the championship of existence. He treats every dungeon as a ring and every boss as a rival for the title belt he insists is hidden somewhere in the multiverse.
“One day, he discovered an abandoned lute and a trunk of theater costumes left behind by a fleeing caravan.”
- Background
- Gladiator
Connections
Species
Half-Orc
Media
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