Emrys vixor
Emrys vixor
Sheet
AC 11 · HP 7 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionWIS
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Languages
Features
6 featuresAlways on
- SpellcastingLevel 1
Emrys can cast wizard spells from his spellbook, prepare a number of level 1 or higher wizard spells equal to his Intelligence modifier plus his wizard level, and use Intelligence for wizard spell attacks and spell save DCs. He has three wizard cantrips and a spellbook containing six level 1 wizard spells.
- Ritual AdeptLevel 1
Emrys can cast a wizard spell as a Ritual if it has the Ritual tag and is in his spellbook. He does not need to have the spell prepared, but the ritual takes 10 minutes longer than normal.
- ResourcefulHumanWhen Emrys finishes a Long Rest, he gains Heroic Inspiration.
- SkillfulHumanEmrys gains proficiency in Perception.
- VersatileHumanEmrys gains an additional Origin feat. He has Alert, which adds his Proficiency Bonus to Initiative and allows him to swap Initiative with a willing ally after rolling.
- Magic Initiate (Cleric)Acolyte
Magic Initiate (Cleric): Emrys learned two cleric cantrips and one level 1 cleric spell. Wisdom is his spellcasting ability for these spells. He can cast the level 1 spell once without a spell slot after a Long Rest, and can also cast it using any spell slots he has.
Spells
12 spellsSpellcasting. Emrys vixor casts with Intelligence (spell save DC 11, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level (2 slots): , , , , , ,
Gear
10 itemsWeapons
- ShortswordA plain, serviceable blade carried in the order's style. A shortsword is a martial weapon, so Emrys is not proficient with it.
Gear
- Arcane focus, staffA simple wooden staff used for walking and as a focus for practiced gestures.
- Scholar's PackContains a notebook, ink, pens, parchment, a small knife, and other scholarly necessities.
- SpellbookA leather-bound record of the six level 1 wizard spells Emrys has learned.
- Worn astrolabeA small brass instrument once owned by Master Teshik. Its thumb-ring is polished from years of nervous handling.
- Holy symbolA holy symbol from his Acolyte training.
- Prayer bookA small book of prayers and devotional teachings.
- 5×Incense sticksIncense for rites and quiet contemplation.
- VestmentsSimple formal garments worn during the order's observances.
Purse
- 8×Gold piecesStarting coin remaining from his Acolyte supplies.
Appearance
Emrys is a lean human with a careful, watchful bearing, dark hair kept short at the sides, and a narrow jaw that shifts visibly when he chews. When he laughs, his upper incisors show a small, naturally uneven gap. He wears a weather-darkened travel coat over plain robes, with a sword at his hip and a spellbook wrapped in faded blue cloth. A small brass astrolabe hangs from his belt, its thumb-ring polished bright from constant handling while the rest is dull with age.
Mannerisms
He pauses before answering, as if testing each sentence for hidden consequences. When anxious, he rolls the astrolabe's thumb-ring beneath his thumb and silently counts its notches.
Personality
Quietly courteous and observant, Emrys listens closely before speaking. He is curious about how ordinary people live with uncertainty, though he disguises that curiosity as scholarly questions. He tries to seem composed, but pauses and measured breaths reveal how much he fears losing control of his magic.
Ideals
Knowledge must be guarded from careless hands, but guarding it is not the same as burying it. The worthy should be taught to use it responsibly.
Bonds
The spellbook and thumb-worn astrolabe left by Master Teshik are the only inheritance Emrys has ever known. He will risk much to keep them safe and discover what his teacher was trying to tell him.
Flaws
He mistakes caution for wisdom and may freeze when a spell calls for decisive action. He is also too ready to trust old texts and formal rituals, even when the people who preserved them may have had reasons to lie.
Quirks
Background
Emrys has no memory of a birthplace and no name to attach to his parents. His first memories are of the remote sanctuary called Kivuli, a name carried there from its founders' Swahili homeland, though the wind-scoured uplands around it bear little resemblance to that faraway country. The order raised him among guarded libraries and practice yards, teaching that magic is a trust, not a possession. Its battlemages used swords as anchors for disciplined spellwork and wore armor when guarding dangerous texts. Emrys admired their certainty, but the power in his own hands has always frightened him. He has not yet earned the order's full mantle, and the order itself has dwindled to a handful of keepers over many generations. His teacher, Master Teshik, died in circumstances no one could explain. There was no witness, no clear sign of violence, and no one left with enough knowledge to finish Emrys's training. The few remaining elders could offer fragments, not answers. Emrys packed his spellbook, his master's worn astrolabe, and a plain sword, then left to learn among people who use magic without the order's rituals. He hopes the wider world will teach him how to act without being ruled by fear. He also suspects that somewhere beyond Kivuli are clues to his master's death, and perhaps to the history the order has spent centuries protecting.
“The order raised him among guarded libraries and practice yards, teaching that magic is a trust, not a possession.”
- Background
- Acolyte
Connections
Species
Human
Media
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