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Bokk Ash-Ring - AI-generated fantasy Character

Bokk Ash-Ring

Hobgoblin · Ranger (Hunter) · Level 11 · Soldier

Bokk Ash-Ring

Bokk is a bundle of nervous energy, quick movements, sharper suspicions, and poorly concealed ambition.
AC16
HP91/91
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 91 · 30 ft.
AlignmentLawful EvilGenderMaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Shortsword,
Longbow,
Shield

Tools

One gaming set,
Vehicles (land)

Languages

Common,
Giant,
Dwarvish,
Elvish

Features

21 features

Action

  • Hobgoblin Volley

    When Action, when multiple enemies cluster within ranged weapon distance

    Bokk scatters his attention across the battlefield, using Volley against multiple targets within a tight area.

Bonus action

  • Hunter's Mark

    When Bonus action, when Bokk can see a creature

    Bokk marks one creature he can see as his quarry, dealing an extra 1d6 damage to it whenever he hits it with a weapon attack and gaining advantage on Wisdom (Perception) and Wisdom (Survival) checks to find it. The mark lasts up to 1 hour with concentration.

Always on

  • Calculated Volley

    When When taking the Attack action with a ranged weapon

    Bokk fires a carefully aimed shot, gaining the benefit of his Archery fighting style and applying Hunter's Mark when appropriate.

  • Favored EnemyLevel 1

    Bokk chooses Humanoids, specifically dwarves and elves, as his favored enemies. He has advantage on Wisdom (Survival) checks to track them and Intelligence checks to recall information about them. He also learns one language associated with each chosen type, Dwarvish and Elvish.

  • Natural ExplorerLevel 1

    Bokk is especially familiar with grasslands. While traveling there, he gains the normal benefits of a favored terrain, including improved navigation, tracking, foraging, and travel speed when alone.

  • Fighting Style: ArcheryLevel 2

    Bokk adopts Archery as his fighting style, gaining a +2 bonus to attack rolls made with ranged weapons.

  • SpellcastingLevel 2

    Bokk can cast ranger spells using Wisdom as his spellcasting ability. He knows seven ranger spells and regains expended spell slots after a long rest.

  • Primeval AwarenessLevel 3

    Bokk can spend one minute to sense whether aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile, or within 6 miles in his favored terrain. This feature does not reveal their exact location or number.

  • Ability Score ImprovementLevel 4

    Bokk gains an Ability Score Improvement. He increases his Wisdom score by 2, raising it to 20.

  • Extra AttackLevel 5

    Bokk can attack twice, instead of once, whenever he takes the Attack action on his turn.

  • Land's StrideLevel 8

    Moving through nonmagical difficult terrain costs Bokk no extra movement. He can also pass through nonmagical plants without being slowed or damaged by them, and has advantage on saving throws against magically created or manipulated plants.

  • Ability Score ImprovementLevel 8

    Bokk gains an Ability Score Improvement. He increases his Dexterity score by 2, raising it to 18.

  • Hide in Plain SightLevel 10

    Bokk can spend 1 minute camouflaging himself with mud, dirt, plants, soot, and other natural materials. While remaining motionless against a natural surface, he can attempt to hide by pressing himself against it, gaining a +10 bonus to Dexterity (Stealth) checks.

  • Hunter's Prey: Colossus SlayerLevel 3

    When Bokk chooses this option, he deals an extra 1d8 damage to a creature he hits with a weapon attack once per turn if that creature is below its hit point maximum.

  • Defensive Tactics: Multiattack DefenseLevel 7

    When Bokk is attacked, he gains a +4 bonus to AC against all subsequent attacks by that creature for the rest of the turn.

  • Multiattack: VolleyLevel 11

    Bokk can use his action to make one ranged attack against any number of creatures within 10 feet of a point he can see within his weapon's range. He must have ammunition for each target, and makes a separate attack roll for each creature.

  • DarkvisionHobgoblinBokk can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot discern color in darkness, only shades of gray.
  • Martial TrainingHobgoblinBokk is proficient with two martial weapons of his choice, a shortsword and a longbow.
  • Saving FaceHobgoblinWhen Bokk misses with an attack roll or fails an ability check or saving throw, he can gain a bonus equal to the number of allies he can see within 30 feet, up to a maximum of +5. He can use this trait once per short or long rest.
  • Ability Score IncreaseHobgoblinBokk's Constitution score increases by 2 and his Intelligence score increases by 1.
  • Military RankSoldier

    Bokk retains the rank, insignia, and battlefield connections of his former military service. Soldiers who recognize his campaign history may offer him shelter, information, or assistance, though his reputation is often as dangerous as it is useful.

Spells

7 spells

Spellcasting. Bokk Ash-Ring casts with Wisdom (spell save DC 17, to hit with spell attacks).

1st level (4 slots): , ,

2nd level (2 slots): , , ,

3rd level (3 slots): no spells

Gear

10 items

Weapons

  • 2×
    Shortsword
    Notched but serviceable blades used for close combat and hunting.
  • Dagger
    A small curved blade concealed in Bokk's belt.

Armor

  • Scale mail
    A dented steel breastplate with mismatched straps and visible repair marks. It functions as scale mail.

Tools

  • Gaming set
    A broken bone gaming set taken from a dead mercenary, used for gambling and reading opponents.

Gear

  • Explorer's pack
    A pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Military insignia
    A crude silver insignia from Bokk's former military unit.
  • Common clothes
    A worn uniform from Bokk's former company, altered and patched beyond recognition.
  • Pouch
    A leather belt pouch containing coins scraped together through service, theft, and gambling.
  • Tattered cloak
    A dark wool cloak, scavenged from a battlefield and stained with mud.
  • Leather satchel
    A leather satchel filled with minor battlefield salvage, broken buckles, scraps of wire, and stolen trinkets.

Appearance

Bokk is a lean, wiry hobgoblin of average height, built for speed and endurance rather than raw power. His skin is a pale, sickly grayish-red, marred by old faded scars like pale threads against an ashen complexion. His sharp, angular face has high cheekbones and a pointed chin, giving him a perpetually hungry appearance. His pale, watery blue eyes dart constantly, rarely settling on anything for long. Greasy dark brown hair is pulled into a loose, untidy ponytail, with stringy strands falling around his face. His long, pointed ears include one tarnished silver ring in the left ear. He wears mismatched scavenged armor, including a dented steel breastplate over a faded brown tunic, patched leather greaves, cracked boots, and a tattered dark wool cloak. His forearms bear crude self-inflicted tattoos of dwarven runes. A notched shortsword hangs at his hip, a curved dagger rests in his belt, and a bulging leather satchel hangs from his shoulder.

Mannerisms

Bokk speaks rapidly in a strained, uneven cadence, often answering questions before they are finished. He keeps one hand near a weapon, checks exits whenever he enters a room, and glances over his shoulder whenever someone laughs. When negotiating, he smiles too quickly and nods too often, as if agreeing while secretly calculating how to profit from the conversation.

Personality

Bokk is a bundle of nervous energy, quick movements, sharper suspicions, and poorly concealed ambition. He is an opportunist who reads people as carefully as he reads a battlefield, constantly measuring their fears, habits, and usefulness. His bravado is mostly armor over insecurity. He can be charming when he wants something, obsequious when facing power, and vicious when he believes someone is vulnerable. He does not form friendships easily, but he collects debts, secrets, and favors with obsessive care.

Ideals

Control. Safety belongs to whoever can seize it and keep it. Laws, ranks, and loyalties are tools for controlling other people, not principles to be honored.

Bonds

Bokk still possesses a tarnished silver ring taken from the only officer who once protected him. He tells everyone it is a symbol of his former unit, but secretly he believes it represents the rank and security he was denied. He will risk almost anything to recover the unit's lost pay chest, not out of loyalty, but because its contents could buy him protection from every enemy he has made.

Flaws

Bokk assumes every kindness is a trap and every alliance has a price. He abandons loyalty the moment it becomes inconvenient, and his fear of helplessness makes him hoard information, supplies, and escape routes. He cannot resist humiliating anyone who reminds him of the powerlessness of his childhood, even when doing so creates an unnecessary enemy.

Quirks

He counts doors, windows, and armed people whenever he enters a room.
He mutters battlefield commands under his breath when nervous.
He scratches new dwarven runes into his forearms after every major betrayal.
He pockets small objects from places he visits, claiming they may become useful later.
He never sits with his back to an open doorway.
He smiles whenever someone threatens him, but the smile disappears as soon as they look away.

Background

Bokk was orphaned before he learned who his parents were, and the first sounds he remembers are marching feet, shouted orders, and the clatter of looted armor. He survived by attaching himself to warbands and mercenary companies, first as a camp scavenger, then as a runner, scout, and eventually a soldier. He was never the strongest hobgoblin in the ranks, but he noticed everything. He learned which officers drank too much, which sentries could be bribed, which soldiers were frightened, and which commanders could be manipulated into believing an idea had been theirs all along. Every promotion came through a mixture of usefulness, flattery, and carefully timed betrayal.

“He survived by attaching himself to warbands and mercenary companies, first as a camp scavenger, then as a runner, scout, and eventually a soldier.”
From their backstory
Background
Soldier

Connections

Species

Hobgoblin

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