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Selmira Vey - AI-generated fantasy Character

Selmira Vey

Half-Elf (Earth Genasi bloodline) · Wizard (Evoker) · Level 3 · Noble

Selmira Vey

Quietly exacting, observant, and unexpectedly tender toward anyone treated like an object instead of a person.
AC12
HP20/20
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 20 · 30 ft.
AlignmentNeutral GoodGenderAgenderAge68
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • PerceptionWIS
  • PersuasionCHA

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light Crossbows,
Simple Weapons,
Simple weapon mastery available through the 2024 wizard's simple-weapon training.

Tools

Gaming Set

Languages

Common,
Elvish,
Terran

Features

19 features

Always on

  • Evoker's Burst

    When When a fight needs a decisive opening.

    Evokes a controlled burst of force and flame, favoring clean, architectural destruction over chaos.

  • Arcane RecoveryLevel 1

    When After a brief pause between dangers.

    Can recover spell energy by studying the spellbook during a short rest, up to a small pool of slots.

  • SpellcastingLevel 1

    You can cast Wizard spells from your spellbook. You know three Wizard cantrips, and your spellbook starts with six level 1 Wizard spells. You prepare a number of level 1+ Wizard spells from your spellbook each day, and those prepared spells are the ones you can cast with spell slots. Intelligence is your spellcasting ability, and you can use your arcane focus or spellbook as a focus.

  • Ritual AdeptLevel 1

    You can cast any spell in your spellbook as a ritual if it has the Ritual tag, even if it is not prepared, as long as you read from the book while casting it.

  • ScholarLevel 2

    You have specialized in a scholarly field. Choose one skill you are proficient in from Arcana, History, Investigation, Medicine, Nature, or Religion. You gain Expertise in that skill.

  • Wizard SubclassLevel 3

    You gain a Wizard subclass of your choice. You become an Evoker, a specialist in forceful and precise spellwork.

  • Evocation SavantLevel 3

    You add two Evocation Wizard spells of 2nd level or lower to your spellbook for free whenever you gain this subclass feature.

  • Potent CantripLevel 3

    When you cast a damaging cantrip at a creature and miss with the attack roll or the target succeeds on its saving throw, that target still takes half the cantrip's damage, if any, but no additional effects from the cantrip.

  • Creature TypeHalf-Elf (Earth Genasi bloodline)Humanoid
  • SizeHalf-Elf (Earth Genasi bloodline)Medium
  • SpeedHalf-Elf (Earth Genasi bloodline)30 ft.
  • TraitHalf-Elf (Earth Genasi bloodline)Darkvision 60 ft.
  • TraitHalf-Elf (Earth Genasi bloodline)Fey Ancestry, advantage on saving throws to avoid or end the Charmed condition.
  • TraitHalf-Elf (Earth Genasi bloodline)Keen Senses, proficiency in Perception.
  • TraitHalf-Elf (Earth Genasi bloodline)Trance, you do not need to sleep and can finish a Long Rest in 4 hours.
  • TraitHalf-Elf (Earth Genasi bloodline)High Elf Lineage, you know Prestidigitation and can replace it with another Wizard cantrip after a Long Rest.
  • TraitHalf-Elf (Earth Genasi bloodline)High Elf Lineage, at character level 3 you always have Detect Magic prepared and can cast it once per Long Rest without a spell slot.
  • TraitHalf-Elf (Earth Genasi bloodline)Moonlit, stone-touched appearance inherited from earth and elven ancestry.
  • Position of PrivilegeNoble

    You can secure audience with minor nobility, court functionaries, and those who crave status. People of rank are inclined to treat you as one of their own unless you give them a reason not to.

Spells

16 spells

Spellcasting. Selmira Vey casts with Intelligence (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (2 slots): , , , , , , , , , , ,

Gear

9 items

Weapons

  • 2×
    Daggers
    Two backup blades kept for emergencies and ritual work.

Gear

  • Black Robes
    Tailored black noble robes with black accents, worn as formal adventuring clothing.
  • Spellbook
    A book of arcane formulas and copied family research.
  • Quarterstaff Arcane Focus
    A simple arcane channel, represented as a carved quarterstaff.
  • Scholar's Pack
    A set of scholarly travel supplies with paper, ink, and a few practical essentials.
  • Signet Ring
    A signet ring bearing the house mark of Vey.
  • Scroll of Pedigree
    A formal proof of noble birth and right of audience.
  • Fine Clothes
    Fine clothes suited to courts, salons, and formal interviews.

Purse

  • Purse
    A purse of coin inherited from the family estate.

Appearance

Agender half-elf with an earth-genasi cast, cracked ammonite-pattern skin across the shoulders, collarbones, and forearms, moonglow ammonite eyes that seem to catch the light from within, and silver elf hair with a single paler silver streak falling through the fringe. The eyes are monolid and calm, the nose is broader and more stone-sculpted than most elves, and the whole face has a serene, tidal stillness. They wear layered black robes with black accents, tailored like a funeral scholar's regalia, and carry themselves with the quiet weight of someone who belongs equally to court halls and ancient shorelines.

Mannerisms

They touch the cracked ammonite plates at the throat when thinking, speak softly but with deliberate pauses, and tilt their head as if listening for waves in distant stone. When irritated, they smooth a sleeve seam instead of raising their voice.

Personality

Quietly exacting, observant, and unexpectedly tender toward anyone treated like an object instead of a person. They favor measured speech, elegant solutions, and a dry wit that appears only after trust has been earned. They dislike performative grandeur, even though they were raised inside it, and they prize competence so highly that they often mistake calm for virtue.

Ideals

Truth should be carved cleanly, like stone under a chisel. Status is useful only if it can be turned into responsibility, and magic is most worthy when it protects memory, identity, and the powerless.

Bonds

They keep their house signet sealed in wax inside the lining of their robe, not out of sentiment alone, but because one day they mean to reopen the family vault and decide which traditions deserve to survive.

Flaws

They cannot resist correcting other people's logic, especially when they are frightened, grieving, or wrong. In a room full of tension, they become colder rather than kinder, because they trust precision more than comfort. They also secretly fear being seen as a decorative noble pretending to be a scholar, so they overcompensate by turning every conversation into a test of wit or pedigree.

Quirks

Keeps tiny labeled stones in their pockets and rearranges them when anxious.
Never sits with their back to a door, even at formal dinners.
Writes spell names in perfect calligraphy, then crosses them out and rewrites them smaller.
Refers to memorable arguments as if they were geological layers.

Background

Selmira Vey was born with salt in the blood and stone in the skin, a child of a minor house that prized ancestry almost as much as influence. Their elven line brought poise and long memory, while an older earth-touched strain in the family left ammonite fractures under the skin and a strange habit of dreaming in tides. In the manor's library, Selmira learned that every family ledger was really a spellbook in disguise, a list of who owed whom, what history could be edited, and which names were powerful enough to become reality. They became a wizard not to escape noble duty, but to understand the architecture beneath it. At seventeen, Selmira uncovered a sealed vault of ancestral sea-stone tablets and copied their formulas by lamplight in black robes borrowed from the mourning closet, because they preferred the silence of funerary cloth to the bright vanity of court. Their first evocations were not fireworks, but precise fractures in reality, a summoned burst of heat to crack a jealous rival's mirrored prison, a thunderclap that shattered a stained-glass oath chamber, and a patient study of protective magic that could keep a mind intact when family politics turned cruel. They now travel with one foot in nobility and one in the quarry, searching for lost magical lineages and the rumored moonlit ammonite that, according to their dreams, can reveal the true shape of a soul.

“They became a wizard not to escape noble duty, but to understand the architecture beneath it.”
From their backstory
Background
Noble

Connections

Species

Half-Elf (Earth Genasi bloodline)

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