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Blart - AI-generated fantasy Character

Blart

Fairy · Cleric (Twilight Domain) · Level 3 · Urchin

Blart

Blart is surprisingly grounded for a fey creature, possessing a dry wit and a pragmatic outlook born from living in the gutters of Duskendale.
AC15
HP21/21
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 21 · 30 ft., fly 30 ft.
AlignmentNeutral GoodGenderFemaleAge24
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • InsightWIS
  • MedicineWIS
  • Sleight of HandDEX
  • StealthDEX

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Disguise kit,
Thieves' tools

Languages

Common,
Sylvan

Features

9 features

Action

  • Vigilant BlessingLevel 1

    As an action, you can give one creature you touch advantage on the next initiative roll it makes.

  • Channel Divinity: Twilight SanctuaryLevel 2

    As an action, you create a 30-foot radius sphere of twilight centered on yourself for 1 minute. It grants temporary HP or ends charmed/frightened conditions.

Always on

  • Eyes of NightLevel 1

    You have darkvision out to a range of 300 feet. You can share this benefit with willing creatures within 10 feet for 1 hour.

  • Harness Divine PowerLevel 2

    You can expend a use of your Channel Divinity to regain one expended spell slot of level 1.

  • FeyFairyYour creature type is fey.
  • Fey PassageFairyYou can squeeze through a space as narrow as 1 inch wide.
  • FlightFairyYou have a flying speed equal to your walking speed. You cannot fly if you are wearing medium or heavy armor.
  • Fairy MagicFairyYou know the Druidcraft cantrip. You can cast Faerie Fire once per long rest, and Sleep once you reach 3rd level.
  • City SecretsUrchin

    You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss.

Spells

9 spells

Spellcasting. Blart casts with Wisdom (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , ,

2nd level (2 slots): , ,

Gear

5 items

Weapons

  • Mace
    A simple bludgeoning weapon with a heavy head.

Armor

  • Studded Leather Armor
    Made from tough but flexible leather, studded leather is reinforced with close-set rivets.
  • Shield
    A wooden shield painted with a crescent moon.

Gear

  • Holy Symbol
    A silver medallion showing the stars within a moon.
  • Explorer's Pack
    Includes a backpack, bedroll, mess kit, and other essentials.

Appearance

Blart is a tiny fairy standing barely a foot tall with iridescent wings that shimmer like oil on water. She wears soot-stained studded leather that has been scaled down to her size, and her hair is a tangled mess of deep violet. She often carries a silver mace that looks like a toothpick in human hands, yet glows with a soft, comforting moonlight when she prays.

Mannerisms

Blart has a habit of hovering just over people's shoulders and tapping them on the ear to get their attention. She often cleans her wings with a small brush when she's bored.

Personality

Blart is surprisingly grounded for a fey creature, possessing a dry wit and a pragmatic outlook born from living in the gutters of Duskendale. She finds the worries of tall folk hilarious but is fiercely protective of those she considers 'her' giants. She is calm during crises, often whispering soothing words as she calls down the stars.

Ideals

Comfort. Everyone deserves a safe place to sleep and a quiet moment at the end of a hard day.

Bonds

My companions are the family I never had in the Feywild, and I will keep the monsters of the night away from them at any cost.

Flaws

I am incredibly possessive of shiny objects I find in the gutter, even if they are technically garbage.

Quirks

She hums a low, resonant tune when she is nervous that sounds like evening crickets.
She prefers sleeping in a hollowed-out lantern.
She measures distances in 'wing-beats' rather than feet.

Background

Blart fell through a portal into the shadows of Duskendale when she was only a fledgling. Unlike her cousins in the Feywild, she didn't find the dark scary. Instead, she found it a perfect place to hide from the larger, meaner things that prowl the urban streets. She spent her early years as a scavenger, using her tiny size to navigate the narrow gaps between the crumbling stone buildings and finding peace in the twilight hours when the city finally goes quiet. Over time, she felt a connection to the goddess of the moon and stars, realizing that the transition from day to night is where she belongs. She wasn't just a stray fey. She was a guardian of the dusk. She eventually met her companions while attempting to pick a pocket that turned out to be a bag of holding, and after a series of hilarious misunderstandings, she became the party's moral and literal light in the dark. Now, she flies alongside them, providing a shield of twilight over their heads.

“Unlike her cousins in the Feywild, she didn't find the dark scary.”
From their backstory
Background
Urchin

Connections

Species

Fairy

Media

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