Aurelia Malice
Aurelia Malice
Sheet
AC 18 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresBonus action
- Second WindLevel 1
When As a Bonus Action when Aurelia needs healing
Aurelia regains 1d10 + 1 hit points as a Bonus Action. She can use this feature twice, with one use restored by a Short Rest and all uses restored by a Long Rest.
Always on
- Weapon MasteryLevel 1
When When attacking with a mastered weapon
Aurelia uses the mastery property of her greatsword, flail, or javelin when wielding that weapon.
- Fighting StyleLevel 1
Aurelia gains one Fighting Style feat. She has chosen Defense, gaining a +1 bonus to Armor Class while wearing armor.
- TraitElfDarkvision, Aurelia can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
- TraitElfElven Lineage, Aurelia is a Drow and gains the Drow lineage traits.
- TraitElfFey Ancestry, Aurelia has Advantage on saving throws to avoid or end the Charmed condition.
- TraitElfTrance, Aurelia does not need to sleep and can finish a Long Rest in 4 hours by meditating while remaining semiconscious.
- TraitElfDrow Magic, Aurelia knows the Dancing Lights cantrip. Starting at level 3, she can cast Faerie Fire once per Long Rest. Starting at level 5, she can cast Darkness once per Long Rest. Charisma is her spellcasting ability for these spells.
- Criminal ContactCriminal
Aurelia has a reliable criminal contact who can provide information, arrange introductions, or pass messages through the underworld, though such favors may carry a price.
Spells
1 spellSpellcasting. Aurelia Malice casts with Charisma (spell save DC 9, to hit with spell attacks).
Cantrips (at will):
Gear
9 itemsWeapons
- GreatswordA martial melee weapon with the Heavy, Two-Handed, and Graze properties.
- FlailA martial melee weapon with the Sap property.
- 8×JavelinA simple ranged weapon suitable for throwing.
Armor
- Chain mailHeavy armor that provides AC 16 before applying the Defense Fighting Style.
Tools
- CrowbarA compact iron bar useful for forcing doors, chests, and shutters.
- Gaming setA set of weighted gaming pieces used to maintain criminal contacts and conceal coded messages.
- Thieves' toolsA collection of picks, tension bars, and other tools used to bypass locks and traps.
Gear
- Dungeoneer's packA pack containing essential adventuring supplies, including a bedroll, mess kit, tinderbox, torches, rations, and waterskin.
Purse
- 16×Gold piecesCoin kept in a concealed inner pocket.
Appearance
Aurelia is a tall, severe-looking drow elf with obsidian skin, white hair braided tightly against her scalp, and pale lavender eyes that rarely reveal emotion. She wears blackened chain mail beneath a crimson-trimmed officer's coat, marked with the spider sigil of House Malice. Her shield bears the stylized seal of the Inquisition, while her weapons are maintained with ritual precision. A thin scar crosses her lower lip, a punishment she received for allowing a suspected heretic to speak out of turn.
Mannerisms
Aurelia speaks in clipped, formal sentences and addresses nearly everyone by title rather than by name. She inspects doorways before entering, cleans her weapons after every fight, and pauses for exactly three heartbeats before delivering a judgment.
Personality
Aurelia is controlled, exacting, and quietly intimidating. She respects competence more than kindness and treats every conversation as an interrogation in which the other person has not yet realized they are being tested. She is patient with careful plans, merciless toward betrayal, and genuinely believes that terror can be a form of stability.
Ideals
Order. Fear is the foundation of civilization, and civilization belongs to those strong enough to impose order upon the weak.
Bonds
House Malice gave me rank, purpose, and a name worth fearing. I will restore its supremacy, even if I must eliminate every traitor within it.
Flaws
Aurelia cannot tolerate disobedience, especially when it is disguised as moral principle. She assumes every kindness conceals an angle and would rather destroy useful evidence than allow an enemy to possess it. Her loyalty to House Malice is so absolute that she may sacrifice allies, innocents, or even herself rather than admit that the house's authority is illegitimate.
Quirks
Background
Aurelia Malice was born into the lesser branch of a powerful drow house, where obedience was treated as both virtue and survival. Her talent was not subtle magic or courtly charm, but the disciplined application of violence. She was trained to serve as an enforcer, investigator, and public executioner for House Malice, eventually earning the title of High Inquisitor. Her investigations began with stolen secrets and disobedient servants, then expanded to uncovering rival conspiracies, forbidden cults, and treason within the house itself. Aurelia's rise was aided by a talent for moving unseen through corridors, vaults, and servants' passages. Before she wore the black coat of the Inquisition, she was a thief who stole ledgers, blackmail evidence, and incriminating correspondence for her superiors. She learned that the law was not a moral standard, but a weapon held by whoever had the strength to enforce it. Now she travels beyond the Underdark under orders to locate escaped heretics and recover a stolen relic of House Malice. She intends to return with proof of loyalty, new leverage, and perhaps enough influence to destroy the rivals who still consider her expendable.
“Her talent was not subtle magic or courtly charm, but the disciplined application of violence.”
- Background
- Criminal
Connections
Species
Elf
Media
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