Lucas Pershing Oxley
Lucas Pershing Oxley
Sheet
AC 12 · HP 26 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
33 featuresAlways on
- Prestidigitation
When Action
Lucas produces a harmless magical effect such as sparks, a scent, a faint sound, or a brief mark for up to one hour.
- Minor Illusion
When Action
Lucas creates a distracting sound or image within range. The illusion lasts for up to one minute with concentration-like attention.
- Message
When Action
Lucas sends a brief message and can receive a whispered reply from the target.
- Mind Sliver
When Action
Lucas manipulates a creature's perception with a flash of glamor, imposing disadvantage on its next attack roll before the end of its next turn.
- Mage Hand
When Action
Lucas creates an invisible magical hand that can manipulate objects, open containers, and retrieve small items at range.
- Vicious Mockery
When Action
Lucas releases a mocking magical phrase. The target must make a Wisdom saving throw or take psychic damage and suffer disadvantage on its next attack roll before the end of its next turn.
- Sleep
When Action
Lucas causes one creature he can see to fall asleep if its remaining hit points are within the spell's total.
- Magic Missile
When Action
Lucas fires three glowing darts of force that automatically hit creatures he chooses.
- Silent Image
When Action
Lucas creates a convincing sensory illusion occupying a 15-foot cube for up to 10 minutes with concentration.
- Charm Person
When Action
Lucas magically charms a humanoid, causing it to regard him as a friendly acquaintance for the duration unless it succeeds on a Wisdom saving throw.
- Mage Armor
When Action
Lucas surrounds a creature with invisible magical armor, setting its base AC to 13 plus its Dexterity modifier.
- Detect Thoughts
When Action
Lucas reads the surface thoughts of a creature and can probe deeper with an additional saving throw.
- Scorching Ray
When Action
Lucas releases a bright streak of energy that lashes a creature for fire damage and can leap to another target if the first target fails its saving throw.
- Darkness
When Action
Lucas creates a 20-foot-radius sphere of magical darkness that blocks darkvision and heavily obscures the area.
- Healing Word
When Bonus Action
Lucas restores a fallen companion to consciousness and heals it for a small amount of hit points.
- Dancing Lights
When Action
Lucas conjures four flickering lights that hover, move, and change color within range.
- SpellcastingLevel 1
Lucas is a 3rd-level wizard. He can cast wizard spells using Intelligence as his spellcasting ability, prepare a number of wizard spells equal to his Intelligence modifier plus his wizard level, and use a spellbook as the record of his known spells.
- Arcane RecoveryLevel 1
Once per day after a short rest, Lucas can recover expended spell slots with a combined level of up to 2. No recovered slot can be 3rd level or higher.
- Divination SavantLevel 2
The gold and time Lucas spends copying divination spells into his spellbook is halved.
- PortentLevel 2
After finishing a long rest, Lucas rolls two d20s and records the results. Before a creature he can see makes an attack roll, saving throw, or ability check, he can replace the roll with one of these foretelling rolls. Each roll can be used only once, and he must decide before the roll.
- Wizard Saving Throw ProficienciesLevel 1
Lucas has proficiency with Intelligence saving throws and Wisdom saving throws.
- Arcane SpellbookLevel 1
Lucas has learned the basic principles of magic and maintains a spellbook containing his wizard spells.
- Ability Score IncreaseVariant HumanIncrease Intelligence by 1 and Constitution by 1.
- AgeVariant HumanLucas is a young adult human.
- AlignmentVariant HumanHumans tend toward no particular alignment.
- SizeVariant HumanMedium.
- SpeedVariant Human30 feet.
- Variant Human SkillVariant HumanInvestigation proficiency.
- Variant Human FeatVariant HumanMagic Initiate, Bard.
- Extra LanguageVariant HumanSylvan.
- Magic Initiate cantripsVariant HumanDancing Lights and Vicious Mockery.
- Magic Initiate 1st-level spellVariant HumanHealing Word, cast once per long rest using Charisma as the spellcasting ability.
- By Popular DemandEntertainer
Lucas can always find a place to perform, usually in exchange for food, lodging, or useful rumors. Fellow performers, carnival workers, and ordinary audiences recognize the confidence of someone accustomed to living by applause.
Spells
8 spellsSpellcasting. Lucas Pershing Oxley casts with Intelligence (spell save DC 13, to hit with spell attacks).
1st level (4 slots): , , , ,
2nd level (2 slots): , ,
Gear
9 itemsWeapons
- QuarterstaffA plain but sturdy quarterstaff used as a walking stick and improvised stage prop.
- DaggerA slender dagger hidden in Lucas's left boot.
Tools
- Musical Instrument, FiddleA small silver fiddle used for performances and magical singing exercises.
Gear
- Crystal Arcane FocusA finely cut crystal wrapped in red cord, used as an arcane focus.
- Scholar's PackContains a backpack, a book of lore, ink, a pen, ten sheets of parchment, a little bag of sand, and a small knife.
- SpellbookA battered spellbook containing six wizard spells and numerous marginal notes about carnival phenomena.
- Entertainer's CostumeA bright green traveling costume with mismatched cuffs, embroidered moons, and reinforced seams.
- Favor from an AdmirerA token from a former audience member, usually traded for food or a favor.
Purse
- 15×Gold PiecesLoose starting money kept in a stitched leather pouch.
Appearance
Lucas is a wiry young human with sun-browned skin, sharp green-gray eyes, and chestnut hair that refuses to stay tied back. His traveling coat is patched in carnival colors, with hidden pockets sewn into nearly every seam. A silver thread runs through one eyebrow, the result of an early magical accident. He carries a crystal arcane focus wrapped in red cord, a battered spellbook, and a tiny painted wooden dragon that he insists is a good-luck charm.
Mannerisms
Lucas narrates his own spellcasting under his breath, as though explaining a trick to an invisible audience. When nervous, he taps the crystal of his arcane focus against his teeth and counts backward from thirteen.
Personality
Lucas is bright, theatrical, and intensely observant. He treats every conversation as a puzzle box, collecting tells, contradictions, and useful phrases. He enjoys making people laugh, but his humor becomes gentler around those who have lost something. Beneath his confidence is a young man desperate to be taken seriously without losing the sense of wonder that drew him to magic.
Ideals
Wonder should belong to everyone. Magic is not a private language for scholars and nobles, it is a way to give frightened people one more choice.
Bonds
The Witchlight Carnival owes Candlefoot his voice, and Lucas will not leave the Feywild until he has helped recover it. He also feels responsible for the unknown pixie that aided him, fearing it may be caught in a bargain it never understood.
Flaws
Lucas cannot resist proving that he understands a magical mystery, even when silence would be safer. He lies reflexively when embarrassed, especially about the pixie assistance during the barbell contest. He is also terrified that the carnival has already altered something important in his past, and he overreacts whenever someone claims to remember an event differently than he does.
Quirks
Background
Lucas Pershing Oxley was raised in a family of practical entertainers who traveled between village fairs, market squares, and half-forgotten roadside festivals. His mother sang old Welsh and Finnish ballads, his father repaired stage mechanisms, and Lucas learned early that every audience had a weakness. His was curiosity. At thirteen, he discovered that the strange lights he used to amuse children were not tricks at all, but the first flickers of wizardly talent. A retired illusionist named Maud Pritchard took him on as an apprentice, teaching him to read magical notation, identify glamours, and distrust anything that promised easy wonder. Lucas joined the Witchlight Carnival expecting spectacle, opportunity, and perhaps a few answers about the Feywild. Instead, he found a place where laughter covered old thefts and every clock seemed to disagree with the others. He helped seize an enchanted heckling plush dwarf, comforted Candlefoot after the loss of his voice, and followed Burley into secrets involving missing objects, stolen magic, and distorted time. During a strength contest, a hidden pixie lent him impossible power, an act Lucas publicly explains as excellent leverage and privately fears may have marked him for some unknown bargain. He now travels with Citrine and Cort’ado Herkimer, determined to uncover the carnival’s conspiracy before its stolen time, voices, and memories become permanent.
“His mother sang old Welsh and Finnish ballads, his father repaired stage mechanisms, and Lucas learned early that every audience had a weakness.”
- Background
- Entertainer
Connections
Species
Variant Human
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