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Lucas Pershing Oxley - AI-generated fantasy Character

Lucas Pershing Oxley

Variant Human · Wizard (School of Divination) · Level 3 · Entertainer

Lucas Pershing Oxley

Lucas is bright, theatrical, and intensely observant.
AC12
HP26/26
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 26 · 30 ft.
AlignmentChaotic GoodGenderMaleAge19 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Tools

Fiddle

Languages

Common,
Draconic,
Sylvan

Features

33 features

Always on

  • Prestidigitation

    When Action

    Lucas produces a harmless magical effect such as sparks, a scent, a faint sound, or a brief mark for up to one hour.

  • Minor Illusion

    When Action

    Lucas creates a distracting sound or image within range. The illusion lasts for up to one minute with concentration-like attention.

  • Message

    When Action

    Lucas sends a brief message and can receive a whispered reply from the target.

  • Mind Sliver

    When Action

    Lucas manipulates a creature's perception with a flash of glamor, imposing disadvantage on its next attack roll before the end of its next turn.

  • Mage Hand

    When Action

    Lucas creates an invisible magical hand that can manipulate objects, open containers, and retrieve small items at range.

  • Vicious Mockery

    When Action

    Lucas releases a mocking magical phrase. The target must make a Wisdom saving throw or take psychic damage and suffer disadvantage on its next attack roll before the end of its next turn.

  • Sleep

    When Action

    Lucas causes one creature he can see to fall asleep if its remaining hit points are within the spell's total.

  • Magic Missile

    When Action

    Lucas fires three glowing darts of force that automatically hit creatures he chooses.

  • Silent Image

    When Action

    Lucas creates a convincing sensory illusion occupying a 15-foot cube for up to 10 minutes with concentration.

  • Charm Person

    When Action

    Lucas magically charms a humanoid, causing it to regard him as a friendly acquaintance for the duration unless it succeeds on a Wisdom saving throw.

  • Mage Armor

    When Action

    Lucas surrounds a creature with invisible magical armor, setting its base AC to 13 plus its Dexterity modifier.

  • Detect Thoughts

    When Action

    Lucas reads the surface thoughts of a creature and can probe deeper with an additional saving throw.

  • Scorching Ray

    When Action

    Lucas releases a bright streak of energy that lashes a creature for fire damage and can leap to another target if the first target fails its saving throw.

  • Darkness

    When Action

    Lucas creates a 20-foot-radius sphere of magical darkness that blocks darkvision and heavily obscures the area.

  • Healing Word

    When Bonus Action

    Lucas restores a fallen companion to consciousness and heals it for a small amount of hit points.

  • Dancing Lights

    When Action

    Lucas conjures four flickering lights that hover, move, and change color within range.

  • SpellcastingLevel 1

    Lucas is a 3rd-level wizard. He can cast wizard spells using Intelligence as his spellcasting ability, prepare a number of wizard spells equal to his Intelligence modifier plus his wizard level, and use a spellbook as the record of his known spells.

  • Arcane RecoveryLevel 1

    Once per day after a short rest, Lucas can recover expended spell slots with a combined level of up to 2. No recovered slot can be 3rd level or higher.

  • Divination SavantLevel 2

    The gold and time Lucas spends copying divination spells into his spellbook is halved.

  • PortentLevel 2

    After finishing a long rest, Lucas rolls two d20s and records the results. Before a creature he can see makes an attack roll, saving throw, or ability check, he can replace the roll with one of these foretelling rolls. Each roll can be used only once, and he must decide before the roll.

  • Wizard Saving Throw ProficienciesLevel 1

    Lucas has proficiency with Intelligence saving throws and Wisdom saving throws.

  • Arcane SpellbookLevel 1

    Lucas has learned the basic principles of magic and maintains a spellbook containing his wizard spells.

  • Ability Score IncreaseVariant HumanIncrease Intelligence by 1 and Constitution by 1.
  • AgeVariant HumanLucas is a young adult human.
  • AlignmentVariant HumanHumans tend toward no particular alignment.
  • SizeVariant HumanMedium.
  • SpeedVariant Human30 feet.
  • Variant Human SkillVariant HumanInvestigation proficiency.
  • Variant Human FeatVariant HumanMagic Initiate, Bard.
  • Extra LanguageVariant HumanSylvan.
  • Magic Initiate cantripsVariant HumanDancing Lights and Vicious Mockery.
  • Magic Initiate 1st-level spellVariant HumanHealing Word, cast once per long rest using Charisma as the spellcasting ability.
  • By Popular DemandEntertainer

    Lucas can always find a place to perform, usually in exchange for food, lodging, or useful rumors. Fellow performers, carnival workers, and ordinary audiences recognize the confidence of someone accustomed to living by applause.

Spells

8 spells

Spellcasting. Lucas Pershing Oxley casts with Intelligence (spell save DC 13, to hit with spell attacks).

1st level (4 slots): , , , ,

2nd level (2 slots): , ,

Gear

9 items

Weapons

  • Quarterstaff
    A plain but sturdy quarterstaff used as a walking stick and improvised stage prop.
  • Dagger
    A slender dagger hidden in Lucas's left boot.

Tools

  • Musical Instrument, Fiddle
    A small silver fiddle used for performances and magical singing exercises.

Gear

  • Crystal Arcane Focus
    A finely cut crystal wrapped in red cord, used as an arcane focus.
  • Scholar's Pack
    Contains a backpack, a book of lore, ink, a pen, ten sheets of parchment, a little bag of sand, and a small knife.
  • Spellbook
    A battered spellbook containing six wizard spells and numerous marginal notes about carnival phenomena.
  • Entertainer's Costume
    A bright green traveling costume with mismatched cuffs, embroidered moons, and reinforced seams.
  • Favor from an Admirer
    A token from a former audience member, usually traded for food or a favor.

Purse

  • 15×
    Gold Pieces
    Loose starting money kept in a stitched leather pouch.

Appearance

Lucas is a wiry young human with sun-browned skin, sharp green-gray eyes, and chestnut hair that refuses to stay tied back. His traveling coat is patched in carnival colors, with hidden pockets sewn into nearly every seam. A silver thread runs through one eyebrow, the result of an early magical accident. He carries a crystal arcane focus wrapped in red cord, a battered spellbook, and a tiny painted wooden dragon that he insists is a good-luck charm.

Mannerisms

Lucas narrates his own spellcasting under his breath, as though explaining a trick to an invisible audience. When nervous, he taps the crystal of his arcane focus against his teeth and counts backward from thirteen.

Personality

Lucas is bright, theatrical, and intensely observant. He treats every conversation as a puzzle box, collecting tells, contradictions, and useful phrases. He enjoys making people laugh, but his humor becomes gentler around those who have lost something. Beneath his confidence is a young man desperate to be taken seriously without losing the sense of wonder that drew him to magic.

Ideals

Wonder should belong to everyone. Magic is not a private language for scholars and nobles, it is a way to give frightened people one more choice.

Bonds

The Witchlight Carnival owes Candlefoot his voice, and Lucas will not leave the Feywild until he has helped recover it. He also feels responsible for the unknown pixie that aided him, fearing it may be caught in a bargain it never understood.

Flaws

Lucas cannot resist proving that he understands a magical mystery, even when silence would be safer. He lies reflexively when embarrassed, especially about the pixie assistance during the barbell contest. He is also terrified that the carnival has already altered something important in his past, and he overreacts whenever someone claims to remember an event differently than he does.

Quirks

Keeps a written record of every clock he sees and the time it claims to show.
Calls the fairy dragon he caught his temporary assistant, despite having no evidence it agreed.
Has named each pocket in his coat and becomes annoyed when companions use the wrong name.
Always leaves one chair empty at camp in case a pixie needs somewhere to sit.
Collects unusual insults and rates them for poetic quality.

Background

Lucas Pershing Oxley was raised in a family of practical entertainers who traveled between village fairs, market squares, and half-forgotten roadside festivals. His mother sang old Welsh and Finnish ballads, his father repaired stage mechanisms, and Lucas learned early that every audience had a weakness. His was curiosity. At thirteen, he discovered that the strange lights he used to amuse children were not tricks at all, but the first flickers of wizardly talent. A retired illusionist named Maud Pritchard took him on as an apprentice, teaching him to read magical notation, identify glamours, and distrust anything that promised easy wonder. Lucas joined the Witchlight Carnival expecting spectacle, opportunity, and perhaps a few answers about the Feywild. Instead, he found a place where laughter covered old thefts and every clock seemed to disagree with the others. He helped seize an enchanted heckling plush dwarf, comforted Candlefoot after the loss of his voice, and followed Burley into secrets involving missing objects, stolen magic, and distorted time. During a strength contest, a hidden pixie lent him impossible power, an act Lucas publicly explains as excellent leverage and privately fears may have marked him for some unknown bargain. He now travels with Citrine and Cort’ado Herkimer, determined to uncover the carnival’s conspiracy before its stolen time, voices, and memories become permanent.

“His mother sang old Welsh and Finnish ballads, his father repaired stage mechanisms, and Lucas learned early that every audience had a weakness.”
From their backstory
Background
Entertainer

Connections

Species

Variant Human

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