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Thul-Dar Gath - AI-generated fantasy Character

Thul-Dar Gath

Goliath (Cloud Giant Heritage) · Fighter (Eldritch Knight) · Level 3 · Sage

Thul-Dar Gath

Thul-Dar is clinical and precise, viewing the world as a series of vectors and equations.
AC17
HP28/28
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 28 · 35 ft.
AlignmentLawful NeutralGenderNon-binaryAge24 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • HistoryINT
  • InvestigationINT

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Calligrapher's Supplies

Languages

Common,
Giant,
Draconic

Features

12 features

Bonus action

  • Second WindLevel 1

    You can use a bonus action to regain 1d10 + 3 HP. You have 2 uses per long rest, and regain one use on a short rest.

  • Weapon BondLevel 3

    You perform a ritual to bond a weapon to yourself. You cannot be disarmed of it, and you can summon it to your hand as a bonus action.

  • Large FormGoliath (Cloud Giant Heritage)Starting at level 5, you can become Large as a bonus action.

Always on

  • Fighting Style (Dueling)Level 1

    When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

  • Weapon MasterLevel 1

    You can use the mastery properties of two kinds of weapons. Chosen: Rapier (Vex), Shortbow (Vex).

  • Tactical MindLevel 2

    When you fail an ability check, you can expend one use of Second Wind to roll 1d10 and add it to the check. If the check still fails, the use isn't expended.

  • Action SurgeLevel 2

    You can take one additional action on your turn. This action cannot be used for the Magic action. 1/long rest.

  • SpellcastingLevel 3

    You use Intelligence to cast spells from the Wizard list. You know 2 cantrips and 3 level 1 spells.

  • Cloud Giant Ancestry (Mist's Step)Goliath (Cloud Giant Heritage)You can cast Misty Step without a spell slot a number of times equal to your proficiency bonus per long rest.
  • Powerful BuildGoliath (Cloud Giant Heritage)You count as one size larger for carrying capacity and pushing/dragging.
  • SpeedGoliath (Cloud Giant Heritage)Your base walking speed is 35 feet.
  • Magic Initiate (Wizard)Sage

    You know two cantrips (Light, Mage Hand) and one 1st-level spell (Shield) from the Wizard spell list. You can cast the 1st-level spell once without a spell slot per long rest.

Spells

7 spells

Spellcasting. Thul-Dar Gath casts with Intelligence (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (2 slots): , ,

Gear

5 items

Weapons

  • Rapier
    A slender, sharp blade favored for precision strikes.

Armor

  • Shield
    A polished steel shield embossed with a geometric pattern.
  • Studded Leather
    Reinforced leather armor providing flexible protection.

Gear

  • Scholar's Pack
    Includes a backpack, a book of lore, ink, a pen, and paper.
  • Arcane Focus
    A crystal orb set into the hilt of the rapier.

Appearance

Thul-Dar stands seven feet four inches tall with a lithe, corded build that suggests more speed than raw power. Their skin is the color of a storm cloud, decorated with subtle, faint patterns resembling swirling mist. They wear fine, silver-studded leather armor and keep their long, white hair tied back in a practical braid. A pair of copper-rimmed spectacles sits on their nose, often adjusted during moments of intense concentration.

Mannerisms

Regularly polishes their spectacles when thinking deeply and tends to stand on their tiptoes to get a better vantage point, even though they are already taller than everyone else.

Personality

Thul-Dar is clinical and precise, viewing the world as a series of vectors and equations. They speak with a calm, measured cadence and rarely lose their temper, preferring to analyze a threat before neutralizing it. They find comfort in the orderly chaos of a library and the strict geometry of a perfect sword lunge. While others see a brawl, Thul-Dar sees a puzzle waiting for a kinetic solution.

Ideals

Logic. Emotion clouds the mind, only through objective observation and reasoning can one find the truth and the most efficient path forward.

Bonds

The Archive of the Silver Spire is my home. I will do whatever is necessary to protect the knowledge stored there and the scholars who tend it.

Flaws

I am often perceived as cold or condescending because I struggle to empathize with those who act on impulse rather than calculation.

Quirks

Always carries a notebook to calculate the height of ceilings and the weight of doors.
Corrects the grammar of enemies mid-battle.
Performs a series of precise gymnastic stretches before eating a meal.

Background

Born to a mountain clan that valued brawn above all else, Thul-Dar was an anomaly. While their kin practiced the crushing weight of the hammer, Thul-Dar was fascinated by the way light refracted through ice and the exact angle needed to slide down a glacier without losing momentum. Their intelligence was seen as a strange quirk until they correctly predicted an avalanche that would have wiped out the camp, using nothing but a plumb line and a handwritten chart. Recognizing that their path lay away from the peaks, Thul-Dar traveled to the Great Library of Silverymoon. There, they served as a protector of the restricted vaults, learning to weave defensive abjuration with their innate grace. They became an Eldritch Knight not for the glory of war, but to master the intersection of physical excellence and mental fortitude. Now, they travel to find lost scrolls and test their theories of combat against the unpredictable nature of the world.

“Recognizing that their path lay away from the peaks, Thul-Dar traveled to the Great Library of Silverymoon.”
From their backstory
Background
Sage

Connections

Species

Goliath (Cloud Giant Heritage)

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