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Nomi Kveshi - AI-generated fantasy Character

Nomi Kveshi

Human · Rogue (Thief) · Level 3 · Criminal

Nomi Kveshi

Quiet, observant, and unfailingly practical, Nomi speaks gently even while delivering an insult.
AC11
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 11 · 30 ft.
AlignmentTrue NeutralGenderNon-binaryAgeThirty-one years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • PerceptionWIS
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Martial weapons

Tools

Thieves' tools,
Gaming set,
Disguise kit

Languages

Common,
Thieves Cant

Features

15 features

Bonus action

  • Cunning ActionLevel 2

    When On your turn

    Take the Dash, Disengage, or Hide action as a Bonus Action.

  • Fast HandsLevel 3

    When On your turn

    Take the Utilize or Search action as a Bonus Action, or use thieves tools to open a lock or disarm a trap as a Bonus Action.

Always on

  • Sneak AttackLevel 1

    When Once per turn when hitting with a qualifying Finesse or Ranged weapon attack

    Deal an extra 2d6 damage once per turn when the attack meets the Sneak Attack requirements.

  • ExpertiseLevel 1

    You gain proficiency in two skills of your choice, or one skill and thieves tools. You can choose two of your skill proficiencies for Expertise, doubling your proficiency bonus with them. Nomi has Expertise in Stealth and Sleight of Hand.

  • Thieves CantLevel 1

    You know the secret cant used by rogues and criminals to conceal messages and identify hidden signs of criminal activity.

  • Weapon MasteryLevel 1

    You gain proficiency with Simple and Martial weapons. You can use the mastery properties of two weapons with which you are proficient. Nomi uses Dagger with Nick and Shortbow with Vex.

  • Roguish SubclassLevel 3

    You gain the Thief subclass, gaining Fast Hands and Second-Story Work.

  • Second-Story WorkLevel 3

    You gain a Climb Speed equal to your Speed. In addition, climbing no longer costs you extra movement.

  • ResourcefulHumanWhen you fail a D20 Test, you can give yourself Advantage on the roll, potentially turning the failure into a success. You can use this benefit a number of times equal to your Proficiency Bonus, and regain all expended uses when you finish a Long Rest.
  • SkillfulHumanYou gain proficiency in one skill of your choice. Nomi chose Acrobatics.
  • VersatileHumanYou gain an Origin feat of your choice. Nomi chose Skilled, gaining proficiency in Deception, Investigation, and the disguise kit.
  • Creature TypeHumanHumanoid.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • Criminal ContactCriminal

    You have experience with criminal networks and know how to find contacts willing to arrange illicit services, provide information, or offer a temporary hiding place, provided you do not endanger them.

Gear

10 items

Weapons

  • 2×
    Dagger
    Finesse and Light melee weapon, 1d4 piercing damage, Nick mastery property
  • Rapier
    Finesse melee weapon, 1d8 piercing damage
  • Shortbow
    Ammunition and two-handed ranged weapon, range 80/320, 1d6 piercing damage, Vex mastery property

Armor

  • Leather Armor
    Light protective leather armor, worn soft at the joints

Tools

  • Thieves' Tools
    A set of fine tools for picking locks and disabling traps

Gear

  • 20×
    Arrows
    Arrows for the shortbow
  • Burglar's Pack
    Contains a backpack, 10 feet of string, a bell, five candles, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, and waterskin
  • Crowbar
    Useful for forcing doors, prying boards, and making an argument with architecture
  • Common Clothes
    A dark, hooded set of ordinary clothes suitable for avoiding notice

Purse

  • 16×
    Gold Pieces
    A small purse of starting currency

Appearance

Nomi is a slight, soft-featured human with warm olive skin, dark brown hair cut just below the jaw, and calm hazel eyes. They dress in practical charcoal and faded rust clothing beneath a well-maintained leather jerkin. Their most noticeable feature is their posture: when waiting, they balance lightly on the balls of their feet with one heel lifted, as if already deciding which direction to move. In a crowded room, they take up remarkably little space, turning sideways to let others pass without being asked. Their hands are broad-palmed and careful, with ink stains along the fingertips from copying keys, ledgers, and names.

Mannerisms

Nomi stands with one heel raised whenever they are waiting. They angle their body toward exits, count door hinges under their breath, and answer direct questions after a brief glance at the speaker's hands. When nervous, they smooth the same nonexistent wrinkle from their sleeve.

Personality

Quiet, observant, and unfailingly practical, Nomi speaks gently even while delivering an insult. They dislike grand speeches and prefer useful questions, clear exits, and agreements that can survive being read aloud. Around strangers they seem almost absent, but they remember every object moved and every promise made.

Ideals

Balance. No law is sacred merely because it is written, and no rebellion is noble merely because it is loud. Nomi judges actions by the harm they prevent and the harm they cause.

Bonds

A hidden registry contains the names of people Nomi helped free, and they will risk almost anything to keep those names from being recovered.

Flaws

Nomi assumes every kindness has a price, and when no price is offered, they become certain the cost will be collected later. They also have a habit of abandoning a sensible plan the moment someone innocent is placed in danger.

Quirks

Keeps a private tally of doors, windows, and unlocked latches in every building visited.
Names each favorite tool, but never tells anyone the names.
Leaves a single copper coin where they have taken something, unless the victim was cruel.
Can identify most people by the sound of their footsteps before seeing them.

Background

Nomi grew up in a riverside district where every family knew which doors opened after midnight and which shopkeepers accepted questions instead of coin. Their parents repaired luggage and travel cases, but Nomi learned early that the lock was often worth more than the bag. They began as a runner for smugglers, carrying messages through markets and canal tunnels, then graduated to opening windows, replacing seals, and quietly removing documents from offices whose owners believed paper could not betray them. A failed burglary changed the shape of their life. Nomi was hired to steal a registry from a magistrate, only to discover that the book contained the names of debtors being sold into forced labor. They took the registry, destroyed the payment records, and left the magistrate with a neat stack of blank pages. The criminal network that employed them considered this an expensive act of disloyalty, and Nomi has been moving carefully ever since. They still steal when necessary, but now they choose targets by a private arithmetic of harm, profit, and who will be left standing when the alarm bells stop.

“Their parents repaired luggage and travel cases, but Nomi learned early that the lock was often worth more than the bag.”
From their backstory
Background
Criminal

Connections

Species

Human

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