Nshikri Mbeki
Nshikri Mbeki
Sheet
AC 14 · HP 33 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
19 featuresBonus action
- Bardic InspirationLevel 1
When A creature within 60 feet can hear Nshikri and has an unused Bardic Inspiration die.
Nshikri grants an ally a d8 that can be added to a failed ability check, attack roll, or saving throw within 1 hour.
Reaction
- Cutting Words
When A visible creature within 60 feet succeeds on an ability check or attack roll, or makes a damage roll.
Nshikri twists a phrase into a supernatural distraction. Spend a Bardic Inspiration die as a Reaction to subtract the roll from a creature's successful attack roll, ability check, or damage roll within 60 feet.
- College of Lore, Cutting WordsLevel 3
When a creature you can see within 60 feet succeeds on an ability check or attack roll, or makes a damage roll, you can use your Reaction and expend a Bardic Inspiration die to subtract the roll from that creature's roll, potentially turning success into failure or reducing damage.
Always on
- Unending Breath
When Nshikri chooses to hold their breath or needs to exhale forcefully.
Nshikri exhales a powerful gust, extinguishing small flames and dispersing light vapor or gas in a nearby space.
- SpellcastingLevel 1
You can cast Bard spells using Charisma as your spellcasting ability. You can use a musical instrument as a spellcasting focus for your Bard spells.
- College of Lore, Bonus ProficienciesLevel 3
You gain proficiency in three skills of your choice. Chosen skills: Deception, Investigation, and Perception.
- ExpertiseLevel 2
You gain Expertise in two proficient skills, doubling your proficiency bonus for checks using them. Chosen skills: Deception and Stealth.
- Jack of All TradesLevel 2
You can add half your proficiency bonus, rounded down, to any ability check that does not already include your proficiency bonus.
- Ability Score ImprovementLevel 4
You gain an Ability Score Improvement or another feat for which you qualify. Chosen feat: Ability Score Improvement, Charisma increased by 1, from 14 to 15, represented in the provided final ability scores.
- Font of InspirationLevel 5
Your Bardic Inspiration die becomes a d8. You can now regain all expended uses of Bardic Inspiration when you finish a Short Rest or Long Rest.
- Song of RestLevel 2
You can use a musical instrument or another creative performance to soothe companions during a Short Rest. At the end of the rest, you and chosen allies regain extra hit points when spending Hit Dice, adding your Bardic Inspiration die to the healing.
- Creature TypeGenasi, AirHumanoid.
- SizeGenasi, AirMedium.
- SpeedGenasi, Air30 feet.
- DarkvisionGenasi, AirYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- Lightning ResistanceGenasi, AirYou have Resistance to Lightning damage.
- Unending BreathGenasi, AirYou can hold your breath indefinitely while not incapacitated. You can also exhale forcefully to extinguish small flames or disperse light vapor, mist, or gas.
- LevitateGenasi, AirStarting at 5th level, you can cast Levitate on yourself without a spell slot once per Long Rest. Charisma is your spellcasting ability for this spell.
- Criminal ContactCriminal
You have a reliable contact who acts as your liaison to a network of criminals. You know how to get messages to and from that contact, even over long distances, though the contact cannot guarantee their safety or assistance.
Spells
13 spellsSpellcasting. Nshikri Mbeki casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , , , ,
2nd level (3 slots): ,
3rd level (2 slots): ,
Gear
9 itemsWeapons
- RapierFinesse, 1d8 piercing damage, versatile martial sidearm used by the character as both protection and stage prop.
- 2×DaggerFinesse, light, 1d4 piercing damage.
Armor
- Leather ArmorLight armor, AC 11 plus Dexterity modifier.
Tools
- LuteA stringed musical instrument with a cracked soundboard and excellent hidden resonance.
- CrowbarUsed to force doors, pry floorboards, and make suspiciously convincing stage entrances.
- Thieves' ToolsProficiency applies to checks made with these tools.
- Gaming SetA set of marked bone tiles used for gambling and coded messages.
Gear
- Entertainer's PackIncludes a backpack, bedroll, two costumes, two candles, five days of rations, a waterskin, and a disguise kit.
Purse
- 16×Gold PiecesLoose starting money concealed in several separate pockets.
Appearance
Nshikri is a lean, medium-sized air genasi with slate-blue skin that fades to pale silver around the hands, temples, and jaw. Fine strands of white hair drift as though underwater, even in still rooms. Their eyes are dark gray with tiny moving flecks like dust caught in sunlight. Their teeth are unusually broad and sharply squared, giving their grin a predatory edge and making their laugh instantly recognizable. They wear fitted leather armor beneath a patched charcoal coat, with copper rings sewn into the cuffs and a battered lute slung across their back. One hand is almost always checking the position of the lute strap, a hidden pocket, or the small brass clasp at their throat.
Mannerisms
Nshikri speaks quickly, often arranging their words into rhythmic pairs. They tap a fingernail against the lute's brass tuning pegs when thinking, check the clasp at their throat whenever someone enters a room, and flash their broad squared teeth before delivering an especially dangerous joke.
Personality
Restless, observant, and irreverently generous. Nshikri treats conversation like a card game, constantly testing which truths people protect and which lies they offer freely. They are quick to laugh, quicker to notice an exit, and unexpectedly patient with frightened people who are trying to be brave.
Ideals
Truth should be difficult to bury. A secret kept only to protect the powerful is a weapon, and weapons belong in the hands of people willing to use them.
Bonds
I still carry the first brass tuning peg my mother gave me, and I will ruin anyone who uses my family or my old criminal contact as leverage.
Flaws
I cannot leave a secret alone once I know it exists, even when uncovering it will endanger people who trusted me. I also mistake charm for forgiveness and assume I can talk my way out of consequences until the door is already locked.
Quirks
Background
Nshikri grew up in a crowded river district where every alley had a different price and every locked door had a story. Their mother repaired instruments for dockside performers, while their older cousins made a living opening purses and windows for people who believed themselves untouchable. Nshikri learned both trades, first by tuning strings and later by listening for the rhythm of a guard patrol. Air genasi temperament made them difficult to hold in one place, and music gave that restlessness a shape. They discovered that a quick melody could distract a watchman more cleanly than a blade, and that a well-placed joke could make a victim forget why they had been angry. Their criminal life ended badly when Nshikri stole a coded ledger from a magistrate who was laundering confiscated property through the city's theatres. The ledger named friends, patrons, and one of Nshikri's own relatives. Rather than sell it, they exposed the scheme during a public performance, turning the evidence into a biting comic ballad while their accomplices emptied the magistrate's private vault. The magistrate survived the scandal, the family network fractured, and Nshikri became a wanted performer whose songs are recognized in three cities. They now travel as a bard of the College of Lore, collecting secrets, debts, and proof that powerful people are rarely as clever as they sound.
“Nshikri learned both trades, first by tuning strings and later by listening for the rhythm of a guard patrol.”
- Background
- Criminal
Connections
Species
Genasi, Air
Media
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