Charim Fallstar
Charim Fallstar
Sheet
AC 15 · HP 9 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresAlways on
- Nimble
When Movement
Charim can move through the space of any creature that is at least one size larger than him.
- ExpertiseLevel 1
Charim can add his proficiency bonus twice to checks made with two chosen proficiencies. He has expertise in Stealth and thieves' tools.
- Sneak AttackLevel 1
Once per turn, Charim can deal an extra 1d6 damage to one creature he hits with an attack using a finesse or ranged weapon, provided he has advantage on the attack roll or an enemy of the target is within 5 feet of it and Charim does not have disadvantage on the attack roll.
- Thieves' CantLevel 1
Charim knows the secret language of thieves and can recognize hidden messages, symbols, and signs used by criminal networks.
- LuckyHalflingWhen Charim rolls a 1 on the d20 for an attack roll, ability check, or saving throw, he can reroll the die and must use the new roll.
- BraveHalflingCharim has advantage on saving throws against being frightened.
- Halfling NimblenessHalflingCharim can move through the space of any creature that is at least one size larger than him.
- Naturally StealthyHalflingCharim can attempt to hide even when obscured only by a creature that is at least one size larger than him.
- Ability Score IncreaseHalflingDexterity increases by 2 and Charisma increases by 1.
- Criminal ContactCriminal
Charim has a reliable network of former associates, informants, smugglers, and tavern workers who can provide information about local criminals, illicit dealings, and underworld activity, though such contacts may expect favors in return.
Gear
9 itemsWeapons
- RapierA finely balanced one-handed finesse weapon, useful for both dueling and discreet work.
- Shortbow and arrowsA compact ranged weapon with a quiver containing 20 arrows.
Armor
- Leather armorLight protective armor made from supple leather.
Tools
- Thieves' toolsA set of precision tools for picking locks and disabling traps.
Gear
- Burglar's packA pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- CrowbarA sturdy iron bar useful for prying open doors, crates, and stubborn windows.
- Dark common clothes with hoodCommon dark clothing with a hood, suitable for blending into alleys and shadowed streets.
- Gaming setA small gaming set used to pass time, make wagers, and cultivate tavern contacts.
Purse
- 15×Gold piecesLoose coin kept in a worn leather pouch.
Appearance
Charim Fallstar is a small, quick-footed lightfoot halfling with warm brown skin, unruly chestnut hair, and bright green eyes that seem permanently amused. He keeps a neatly trimmed mustache, wears a burgundy waistcoat beneath a weathered leather coat, and favors polished boots that conceal several narrow blades. A silver star-shaped earring hangs from his left ear, and his hands are stained with wine, ink, and the occasional trace of lampblack.
Mannerisms
Charim raises his goblet before delivering any important lie, taps the rim twice when listening for danger, and calls nearly everyone friend until they prove otherwise. When nervous, he rolls a coin across his knuckles and silently counts exits.
Personality
Charim is warm, irreverent, and effortlessly sociable. He collects stories as eagerly as he collects coin, remembers the names of tavern staff after meeting them once, and treats a shared drink as the beginning of a friendship. Beneath the easy grin is a sharp observer who notices hidden hands, nervous glances, and the sound of a blade leaving its sheath.
Ideals
Freedom. No tyrant, law, creditor, or self-important noble has the right to decide who gets to live safely and who must bow. Charim uses the skills he learned in the shadows to give ordinary people room to breathe.
Bonds
The Starling Cup and the people who depend on it are his true family. He will risk almost anything to protect taverns, innkeepers, serving staff, and ordinary folk from cruel landlords, corrupt officials, and predatory criminals.
Flaws
Charim cannot resist a clever wager, especially when he is already winning. He also assumes that every problem can be solved with charm, misdirection, or one more goblet of wine, even when a quiet retreat would be wiser.
Quirks
Background
Charim Fallstar grew up in the back room of the Starling Cup, a tavern where his family served wine, stew, gossip, and discreet shelter to anyone who could pay. As a lightfoot halfling, he learned early that a friendly smile could open more doors than a battering ram, and that being overlooked was sometimes the greatest advantage in the world. By adolescence, he was carrying messages for local thieves, slipping purses from careless travelers, and memorizing which guards preferred bribes, flattery, or a second drink. His criminal career changed when a burglary went wrong. Charim discovered that the stolen ledger he had been hired to retrieve contained the names of wealthy merchants financing the eviction of poor families from an entire neighborhood. Rather than deliver it, he exposed the scheme through a spectacular tavern performance, mixing forged accounts, improvised accusations, and enough wine to keep his enemies arguing until dawn. The neighborhood was saved, but several powerful people now want him silenced. Charim remains a tavern dweller by choice, moving from inn to inn with a knife, a goblet, and a growing reputation for helping the desperate while making the wicked look foolish.
“His criminal career changed when a burglary went wrong.”
- Background
- Criminal
Connections
Species
Halfling
Media
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