Orcent
Orcent
Sheet
AC 19 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresBonus action
- Second WindLevel 1
When On his turn when he needs healing
Orcent can use a bonus action to regain 1d10 + 1 hit points. He must finish a short or long rest before using this feature again.
Always on
- Fighter ProficienciesLevel 1
Orcent gains proficiency with all armor, shields, simple weapons, and martial weapons. He also gains proficiency in Strength and Constitution saving throws.
- Fighting Style: DefenseLevel 1
When Orcent wears armor, his Armor Class increases by 1. This bonus is already included in his Armor Class.
- DarkvisionHalf-OrcOrcent can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot discern color in darkness, only shades of gray.
- Relentless EnduranceHalf-OrcWhen reduced to 0 hit points but not killed outright, Orcent can drop to 1 hit point instead. He must finish a long rest before using this trait again.
- Savage AttacksHalf-OrcWhen Orcent scores a critical hit with a melee weapon attack, he can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- MenacingHalf-OrcOrcent is proficient in the Intimidation skill.
- Ability Score IncreaseHalf-OrcOrcent's Strength increases by 2 and his Constitution increases by 1.
- Military RankSoldier
Orcent can recognize the military rank and insignia of members of his former organization, and he can invoke his military experience to gain access to friendly military encampments and receive basic aid from soldiers who recognize his service. Such aid does not include free equipment or guaranteed safety.
Gear
10 itemsWeapons
- LongswordA martial weapon chosen for battlefield utility and defense.
- Light CrossbowA ranged martial weapon suitable for carrying on patrol.
Armor
- Chain MailHeavy metal armor made of interlocking rings, providing an Armor Class of 16 before shield and Fighting Style bonuses.
- ShieldA sturdy shield bearing the faded symbol of Orcent's former unit. It grants a +2 bonus to Armor Class.
Gear
- 20×Crossbow BoltAmmunition for the light crossbow.
- Dungeoneer's PackA pack containing a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to its side.
- Insignia of RankA small badge identifying Orcent's former army and rank.
- Gaming SetA battered set of bone dice used during long watches and military encampments.
- Common ClothesA plain set of serviceable clothing suitable for travel and camp life.
Purse
- 10×Gold PiecesLoose coins saved from military pay.
Appearance
Orcent is a broad-shouldered half-orc with ash-gray skin, a square jaw, and a pair of short, chipped tusks. His black hair is kept close to the scalp, except for a narrow braid behind his left ear that contains a small iron ring from his old regiment. A pale scar crosses his right eyebrow, and his dark eyes are calm, watchful, and difficult to read. He wears battered chain mail beneath a well-maintained soldier's cloak, carrying himself with rigid military discipline.
Mannerisms
Orcent stands with his feet planted shoulder-width apart and unconsciously checks the nearest exits whenever he enters a room. He addresses people by rank or formal title until invited to do otherwise. Before a dangerous task, he tightens each strap and buckle on his armor in the same deliberate order.
Personality
Quiet, observant, and methodical, Orcent speaks plainly and rarely wastes words. He is protective of companions who demonstrate courage and reliability, though he expresses concern through practical acts such as checking their equipment, taking the late watch, or placing himself between them and danger. Beneath his controlled exterior is a deep fear that loyalty without judgment can serve cruel causes.
Ideals
Duty. A promise given under pressure is still a promise. People survive when someone is willing to stand their post after everyone else has found a reason to leave.
Bonds
His old unit was betrayed during a border conflict, and many of his comrades were left behind after their commander ordered a retreat. Orcent survived, but he considers the missing soldiers his responsibility. He now travels to find evidence of what happened and to determine whether the retreat was cowardice, corruption, or a necessary sacrifice that was never properly explained. Until he knows the truth, he refuses to let another soldier under his protection be abandoned.
Flaws
Orcent obeys clear orders even when his instincts tell him that the person giving them may be wrong. He is slow to forgive hesitation, desertion, or emotional outbursts, especially in people who depend on others for survival. When faced with uncertainty, he can become rigid and controlling, trying to impose a chain of command on situations that cannot be solved by discipline alone.
Quirks
Background
Orcent was born on the edge of a frontier settlement where half-orcs were valued for their strength but rarely trusted with authority. His mother served as a camp medic, and his human father was a quartermaster who taught him that an army survives through discipline, preparation, and loyalty. When Orcent came of age, he enlisted in the local militia rather than become another mercenary hired for his blood and intimidating stature. He proved an excellent shield bearer, scout, and organizer, especially when the unit faced difficult terrain or frightened civilians.
“When Orcent came of age, he enlisted in the local militia rather than become another mercenary hired for his blood and intimidating stature.”
- Background
- Soldier
Connections
Species
Half-Orc
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