Lilith Vane
Lilith Vane
Sheet
AC 18 · HP 123 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- DeceptionCHA
- InsightWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
16 featuresBonus action
- Cunning ActionLevel 2
Take a Bonus Action on each of your turns to Dash, Disengage, or Hide.
Reaction
- Uncanny DodgeLevel 5
Use your Reaction to halve the damage from an attack that hits you.
Always on
- Sneak AttackLevel 1
Deal an extra 9d6 damage to one creature you hit with an attack roll if you have Advantage or if an ally is within 5 feet.
- AssassinateLevel 3
Initiative advantage. On your first turn of combat, your hits against creatures that haven't acted are Critical Hits.
- Psychic BladesLevel 18
Spend Bardic Inspiration to deal 2d6 extra psychic damage when you hit with a weapon attack.
- Reliable TalentLevel 7
Whenever you make an Ability Check with a skill or tool you are proficient in, you can treat a d20 roll of 9 or lower as a 10.
- EvasionLevel 7
Half damage on failed Dexterity saves and no damage on successful ones.
- Cunning StrikeLevel 5
Forgo 1d6 or more of your Sneak Attack damage to apply effects like Poison, Trip, or Withdraw.
- Envenom WeaponsLevel 13
When you use the Poison effect of Cunning Strike, the target takes extra damage and ignores resistance to poison.
- Slippery MindLevel 15
You gain proficiency in Wisdom and Charisma saving throws.
- Death StrikeLevel 17
When you hit a creature on the first turn of combat, it must make a Constitution save (DC 20) or the damage is doubled.
- Words of TerrorLevel 20
Speak to a creature for 1 minute to seed paranoia. On a failed save, it becomes frightened of you or another creature.
- ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
- SkilledHumanYou gain proficiency in one skill of your choice (Persuasion).
- VersatileHumanYou gain an extra Origin feat of your choice (Skilled).
- AlertCriminal
You can add your Proficiency Bonus to your Initiative rolls. You can swap your initiative with a willing ally.
Spells
6 spellsSpellcasting. Lilith Vane casts with Charisma (spell save DC 19, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): ,
2nd level (2 slots): ,
Gear
4 itemsWeapons
- 4×DaggersSmall finesse blades for quick kills.
Armor
- Studded Leather ArmorLight, black-dyed leather for protection.
Tools
- Thieves' ToolsFor picking locks and disarming traps.
- Poisoner's KitFor crafting lethal toxins.
Appearance
Lilith is a vision of dangerous beauty. Her skin is nearly entirely obscured by elaborate, pitch-black tattoo sleeves that depict swirling shadows and geometric thorns. She wears a minimal outfit of dark, strapped leather and tattered fishnets, designed more for mobility and distraction than defense. Her hair is raven black, often framing a face that bears a charismatic yet unsettlingly constant smile.
Mannerisms
Lilith tilts her head slightly when speaking, as if listening to a voice no one else can hear, and she maintains intense, unblinking eye contact.
Personality
Lilith is terrifyingly pleasant. She treats every murder like a grand social debut, maintaining a facade of elegance and charm even while she is twisting a blade. She is cold, manipulative, and thrives on the terror of her victims, viewing the world of Atrix as her personal gallery of suffering.
Ideals
Artistry. A death should be beautiful, memorable, and intimate. It is the only true thing we own.
Bonds
My tattoos. Each line is a story of a life I have taken, and I will not stop until my skin is entirely black.
Flaws
I am addicted to the moment of realization when my victim understands they are going to die.
Quirks
Background
Born in the gutters of Atrix, Lilith learned early that beauty was a weapon as sharp as any steel. She began her career as a simple criminal, but her innate sociopathy led her to the art of assassination. She found that by tattooing the names of her victims into the patterns on her arms, she could keep them with her forever, eventually covering her entire body in the black ink of her history. After mastering the blade, she studied the College of Whispers to learn how to harvest the secrets of the dead and turn words into weapons of paranoia. She does not kill for gold or politics, she kills because the silence that follows a final breath is the only music she truly enjoys. Her presence in a city is usually marked by a string of high-profile disappearances, each victim found days later with a single black tattoo of a thorn on their wrist, a gift from the Inkweaver herself.
“She began her career as a simple criminal, but her innate sociopathy led her to the art of assassination.”
- Background
- Criminal
Connections
Species
Human
Media
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