Valerith Xarann
Valerith Xarann
Sheet
AC 21 · HP 84 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- InsightWIS
- IntimidationCHA
- PerceptionWIS
Armor
Weapons
Tools
Languages
Features
20 featuresAction
- Extra AttackLevel 5
Attack twice whenever you take the Attack action.
Bonus action
- Second WindLevel 1
4 uses per long rest. Use a bonus action to regain 1d10 + 10 HP. Can be used for Tactical Mind.
- Know Your EnemyLevel 7
As a bonus action, learn a creature's damage immunities, resistances, or vulnerabilities if it is within 30 feet.
Always on
- Precision Attack
When Attack roll is made
Add 1d10 to the attack roll.
- Riposte
When Creature misses you with a melee attack
Use reaction to attack that creature and add 1d10 damage.
- Menacing Attack
When Weapon hit
Add 1d10 damage and target must succeed a WIS save (DC 17) or be frightened until your next turn.
- Fighting Style: DefenseLevel 1
While you are wearing armor, you gain a +1 bonus to AC.
- Weapon MasteryLevel 1
Mastery properties for Longsword (Sap), Dagger (Nick), and Warhammer (Push).
- Action SurgeLevel 2
Take one additional action on your turn. 1 use per short or long rest.
- Tactical MindLevel 2
When you fail an ability check, spend a Second Wind use to add 1d10 to the roll. The use is not spent if you still fail.
- Combat SuperiorityLevel 3
5 superiority dice (d10). Use for Maneuvers: Bait and Switch, Disarming Attack, Goading Attack, Menacing Attack, Precision Attack, Riposte, Trip Attack.
- Tactical ShiftLevel 5
Whenever you use Second Wind, you can move up to half your Speed without provoking Opportunity Attacks.
- IndomitableLevel 9
Reroll a failed saving throw with a +10 bonus. 1 use per long rest.
- Improved Combat SuperiorityLevel 10
Superiority dice grow to d10.
- TraitElf (Drow Lineage)Darkvision (120 ft.)
- Fey AncestryElf (Drow Lineage)Advantage on saves to avoid or end the Charmed condition
- Keen SensesElf (Drow Lineage)Proficiency in Perception
- TranceElf (Drow Lineage)4-hour long rest equivalent
- Drow LineageElf (Drow Lineage)Access to specific spells (Dancing Lights, Faerie Fire, Darkness)
- Savage Attacker (Origin Feat)Soldier
Once per turn when you hit a creature with a weapon, you can roll your weapon damage dice twice and use either total.
Spells
3 spellsSpellcasting. Valerith Xarann casts with Intelligence (spell save DC 15, to hit with spell attacks).
Cantrips (at will):
1st level:
2nd level:
Gear
5 itemsWeapons
- LongswordA masterfully balanced drow blade.
- 2×DaggerWeighted for throwing or close work.
Armor
- Plate ArmorEbony steel with silver leaf designs.
- ShieldSteel kite shield with the Xarann sigil.
Gear
- Soldier's PackBackpack, bedroll, mess kit, tinderbox, rations, waterskin.
Appearance
Valerith is a striking figure with the obsidian skin typical of her kin. Her hair is a shock of bone-white, braided tightly to stay out of her face. She possesses an athletic, lithe physique that hides deceptive strength. Her plate armor is blackened steel, decorated with the spider motifs of her house, though she has begun scratching them out. Her eyes are a piercing violet, often narrowed in assessment.
Mannerisms
Valerith has a habit of resting her hand on the hilt of her sword when she feels uncomfortable in crowds. She often tilts her head slightly when listening, as if expecting an attack from above.
Personality
Valerith is a study in disciplined contradiction. She is a commander who loathes the system that gave her rank, and a noble who finds more comfort in the company of her former slaves than her own kin. She speaks with a measured, low voice and possesses a dry, dark sense of humor. While she maintains a veneer of detached professionalism, she is fiercely protective of those she has chosen to love and advise.
Ideals
Freedom. No one should be bound by the chains they were born into, whether they are slave irons or noble titles.
Bonds
My life belongs to Jezabel, Integra, and Mulga. I would burn every kingdom on the surface to keep them safe.
Flaws
I struggle to trust those in positions of authority, assuming every gesture of kindness has a hidden price.
Quirks
Background
Born as a scion of House Xarann, Valerith was raised in the cutthroat political landscape of the Underdark. Being intersex, she was a unique asset to her house, trained from birth in the finest martial traditions and strategic philosophies. She thrived, earning a reputation as a peerless blade, yet the constant cruelty and the oppressive shadow of Lolth began to rot her spirit. She saw her family’s 'success' as a house of cards built on misery, leading to a silent but deep-seated disillusionment with Drow society. She engineered her assignment as a scout for a surface invasion, viewing it as her only escape. She took with her a handpicked group of slaves, including the half-orc Jezabel and the formidable Integra. Once they breached the surface and the light of the stars touched her skin for the first time, she performed her first act of true defiance. She freed them all. To her surprise, Jezabel, her lover, and Integra, her sister-in-arms, chose to stay. Alongside them was Mulga, a human whose clever tongue had survived the pits, who now serves as her jester and strategist. Now an exile with a small, found family, Valerith has transitioned from a noble scion to a wandering mercenary. She has joined an adventuring party to find a new purpose in this bright, alien world. Though the surface dwellers often look at her with fear, she finds their simple struggles for survival more honorable than the intricate betrayals of her former home. She carries her blackened armor and fine sword not as badges of office, but as tools to protect the freedom she finally seized.
“Being intersex, she was a unique asset to her house, trained from birth in the finest martial traditions and strategic philosophies.”
- Background
- Soldier
Connections
Species
Elf (Drow Lineage)
Media
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