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Pip Sprocketwhirr - AI-generated fantasy Character

Pip Sprocketwhirr

Rock Gnome · Artificer (Artillerist) · Level 12 · Guild Artisan, Tinkerer

Pip Sprocketwhirr

Endlessly curious, relentlessly optimistic, and aggressively enthusiastic.
AC18
HP87/87
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 87 · 25 ft.
AlignmentChaotic NeutralGenderFemaleAgeApproximately ninety years old, a young adult by gnome standards
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Light crossbows,
Hand crossbows,
Heavy crossbows,
Longbows,
Shortbows

Tools

Thieves' tools,
Tinker's tools,
Smith's tools,
Woodcarver's tools,
Jeweler's tools

Languages

Common,
Gnomish

Features

22 features

Action

  • Artillerist: Explosive CannonLevel 9

    The damage of your Eldritch Cannon increases by 1d8. You can also detonate the cannon as an action, forcing creatures within 20 feet to make a Dexterity saving throw or take 3d8 force damage, half damage on a success.

Bonus action

  • Artillerist: Eldritch CannonLevel 3

    You gain proficiency with woodcarver's tools and can use them to create an Eldritch Cannon. The cannon is a Small or Tiny magical object with AC 18, hit points equal to five times your artificer level, immunity to poison and psychic damage, and several special actions. You can create one cannon at a time and command it as a bonus action.

Always on

  • Eldritch Cannon

    When Bonus action

    Fire a magical cannon that deals force damage in a line, pushes creatures, or restores hit points to allies depending on the cannon's model.

  • Arcane Firearm

    When When casting an artificer spell through the firearm

    Add an extra 1d8 to one damage roll of an artificer spell cast through the Arcane Firearm.

  • Flash of GeniusLevel 7

    When Reaction when a creature makes an ability check or saving throw

    Add Intelligence to an ability check or saving throw made by you or an ally within 30 feet.

  • Magical TinkeringLevel 1

    You can use thieves' tools, tinker's tools, or another object to create a tiny magical effect, such as emitting light, recording a message, producing an odor, or displaying a visual effect. The effect lasts for 1 hour and can affect one object at a time.

  • SpellcastingLevel 1

    You use Intelligence as your spellcasting ability and can cast artificer spells using tools as a spellcasting focus. You know two artificer cantrips and prepare nine artificer spells.

  • Infuse ItemLevel 2

    You know eight artificer infusions and can infuse up to four nonmagical objects at once. Infused items become magical and remain infused until replaced or the infusion ends.

  • The Right Tool for the JobLevel 3

    You can create a set of artisan's tools in one hour using smith's tools, tinker's tools, or other artisan's tools, provided you have raw materials worth 100 gp.

  • Tool ExpertiseLevel 6

    You gain proficiency with every tool you are proficient with. Your proficiency bonus is doubled for any ability check using a tool with which you are proficient.

  • Magic Item AdeptLevel 10

    You can attune to up to four magic items at once. Crafting common or uncommon magic items takes one-quarter of the normal time and costs half as much gold.

  • Ability Score ImprovementLevel 4

    You gain an Ability Score Improvement. Pip increased Intelligence by 2, raising it from 15 to 17 after species bonuses and advancement.

  • Ability Score ImprovementLevel 8

    You gain an Ability Score Improvement. Pip increased Intelligence by 2, raising it from 17 to 19.

  • Ability Score ImprovementLevel 12

    You gain an Ability Score Improvement. Pip increased Intelligence by 1 and Dexterity by 1, raising them to 20 and 15 respectively.

  • Artillerist: Arcane FirearmLevel 5

    When you cast an artificer spell through your Arcane Firearm, roll an additional 1d8 and add it to one damage roll of that spell.

  • Artillerist: Fortified PositionLevel 15

    You and your allies gain half cover while within 10 feet of your Eldritch Cannon. You can create two cannons with the same action, but not more than one cannon per turn.

  • TraitRock GnomeDarkvision out to 60 feet
  • TraitRock GnomeGnome Cunning, advantage on Intelligence, Wisdom, and Charisma saving throws against magic
  • TraitRock GnomeArtificer's Lore, add twice proficiency bonus to History checks related to magic items, alchemical objects, or technological devices
  • TraitRock GnomeTinker, proficiency with tinker's tools and the ability to construct small clockwork devices
  • TraitRock GnomeGnome resilience and inventive aptitude
  • Guild MembershipGuild Artisan, Tinkerer

    Guild membership provides lodging, food, and support from fellow guild members, along with access to influential artisans and professional contacts. The guild can identify members, mediate disputes, and provide assistance when Pip is accused of professional misconduct.

Spells

11 spells

Spellcasting. Pip Sprocketwhirr casts with Intelligence (spell save DC 16, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , ,

2nd level (3 slots): , ,

3rd level (3 slots): ,

4th level (3 slots): no spells

5th level (2 slots): no spells

Gear

12 items

Weapons

  • Light crossbow
    A ranged martial weapon with ammunition

Armor

  • Scale mail
    Medium armor, AC 14 plus Dexterity modifier up to 2
  • Shield
    A shield providing a +2 bonus to AC

Tools

  • Tinker's tools
    Used for crafting and repairing devices, with double proficiency on applicable checks
  • Smith's tools
    Used for crafting and repairing metal objects, with double proficiency on applicable checks
  • Woodcarver's tools
    Used to create an Arcane Firearm and Eldritch Cannon
  • Jeweler's tools
    A guild artisan's set of professional tools

Gear

  • 20×
    Crossbow bolts
    Ammunition for the light crossbow
  • Dungeoneer's pack
    A backpack containing adventuring supplies
  • Traveler's clothes
    Formal guild clothing suitable for professional meetings
  • Letter of introduction
    A letter of introduction from the Tinker's Guild

Purse

  • 15×
    Gold pieces
    Starting currency from the Guild Artisan background

Appearance

Pip is a short, wiry rock gnome with pale, freckled skin dusted in grease and soot. One eye is hazel-green and the other is cloudy blue. Her short hair is divided into high, messy pigtails with purple and teal streaks. She wears oversized, patched, mismatched clothing marked by scorch burns and oil stains. Scratched goggles rest on her forehead, and numerous belts and bandoliers hold tools, vials, springs, gears, and suspiciously ticking devices.

Mannerisms

Pip narrates her own repairs aloud, gives names to every important device, and taps her thumb against her fingers while thinking. She frequently adjusts her goggles even when they are on her forehead, punctuates explanations with tiny sparks from her tools, and grins proudly whenever a machine makes an alarming noise.

Personality

Endlessly curious, relentlessly optimistic, and aggressively enthusiastic. Pip is bratty in an oddly charming way, treating every danger as an intriguing engineering problem and every stranger as a potential collaborator. She is clever, impulsive, generous with ideas, and completely incapable of leaving an interesting lever unpulled.

Ideals

Knowledge should be free, shared, and used to make the impossible possible. The best invention is the one that gives ordinary people a chance to do extraordinary things.

Bonds

My inventions are my children. I would burn the world down before letting someone deliberately destroy one of them. I also owe my old guild a masterpiece, or at least an apology that does not explode.

Flaws

I talk too much, overshare constantly, and rarely notice when I have offended someone until after I have explained the entire mechanism of the offense. Rules are more like suggestions, and suggestions are more like invitations to experiment.

Quirks

Names every invention and argues with it when it misbehaves.
Collects unusual screws, springs, and bits of elemental debris.
Keeps a notebook titled Things That Definitely Will Not Explode Again.
Offers snacks to constructs, summoned creatures, and suspiciously intelligent machinery.
The eldritch cannon sometimes rolls away when Pip is being unreasonable.

Background

Pip Sprocketwhirr learned early that every machine had a personality. Some gears were shy, some springs were dramatic, and at least one particularly stubborn kettle was clearly plotting against her. The guild noticed her talent when she repaired a broken clock using a spoon, three hairpins, and a small amount of controlled lightning. They took her in as a tinkerer, gave her proper tools, and quickly learned that Pip treated safety regulations as fascinating suggestions written by people who lacked imagination. Her career became a blur of brilliant prototypes, spectacular explosions, and demonstrations that technically succeeded if one ignored the screaming. The final incident involved an experimental eldritch cannon misfiring during a crowded exhibition, then rolling after the fleeing audience as though it had chosen a target. The Tinker's Guild suspended Pip indefinitely and advised her to cool off. Instead, she packed her tools, diagrams, and stubborn optimism, then set out to find rare materials and forgotten mechanisms. Her cannon now appears to possess an independent mind, while a minor elemental Pip accidentally bargained with continues sending her bizarre gifts, including enchanted screws, warm stones, and one offended-looking brass beetle. Pip travels to discover the hidden machinery of the world and prove that even the messiest mind can build something extraordinary.

“Some gears were shy, some springs were dramatic, and at least one particularly stubborn kettle was clearly plotting against her.”
From their backstory
Background
Guild Artisan, Tinkerer

Connections

Species

Rock Gnome

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