Brokk Moss-Eye
Brokk Moss-Eye
Sheet
AC 13 · HP 11 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- HistoryINT
- InsightWIS
- MedicineWIS
- NatureINT
- PerceptionWIS
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
12 featuresAlways on
- Scimitar Strike
When When within melee range of a hostile creature
You make a melee weapon attack with your scimitar. On a hit, the target takes 1d6 slashing damage plus your Strength modifier.
- Produce Flame
When As an action
You create a small flame in your hand that sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The flame lasts for the duration and does not harm you or your equipment.
- Druidcraft
When As an action
You call forth a harmless sensory effect, such as a falling leaf, animal sound, faint odor, or small natural phenomenon, within range.
- DruidicLevel 1
You know Druidic, the secret language of druids. You can leave hidden messages in Druidic, and other druids automatically recognize such messages.
- SpellcastingLevel 1
You can cast druid spells using Wisdom as your spellcasting ability. You know two druid cantrips. You can prepare four 1st-level druid spells each day from the druid spell list. You can use a druidic focus as a spellcasting focus.
- TraitDwarfDarkvision, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitDwarfDwarven Resilience, you have advantage on saving throws against poison, and resistance against poison damage.
- TraitDwarfDwarven Combat Training, you are proficient with the battleaxe, handaxe, light hammer, and warhammer.
- TraitDwarfStonecunning, whenever you make an Intelligence History check related to the origin of stonework, you are considered proficient and add double your proficiency bonus.
- TraitDwarfDwarven Toughness is not included because no dwarf subrace was specified.
- TraitDwarfDwarven Tool Proficiency, you are proficient with one artisan's tool, chosen here as the herbalism kit.
- DiscoveryHermit
The quiet seclusion of the woods has given him access to a unique and powerful discovery. He has learned to perceive hidden patterns in natural growth, weather, decay, and the movement of living things, though he struggles to explain this insight in ordinary language.
Spells
6 spellsSpellcasting. Brokk Moss-Eye casts with Wisdom (spell save DC 13, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): , , ,
Gear
10 itemsWeapons
- ScimitarA well-used curved blade suitable for ritual cutting and close combat.
Armor
- Wooden shieldA round wooden shield covered in carved spirals and natural stains.
- Leather armorStudded and softened leather armor, reinforced with bark strips and cordage.
Tools
- Herbalism kitA kit containing dried herbs, mortar and pestle, small knives, salves, and preserved fungi.
Gear
- Explorer's packA pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Druidic focusA living sprig of mistletoe bound with red thread and used as a spellcasting focus.
- Scroll case of notesA scroll case containing notes from his years of solitude and observations of natural patterns.
- Winter blanketA thick blanket treated with oils to resist damp and mildew.
- Common clothesPlain, patched clothing intended for travel and labor.
Purse
- 5×Gold piecesThe small amount of coin remaining from his former life and hermit supplies.
Appearance
A weathered male dwarf with a broad, powerful frame, iron-gray beard, and deep-set amber eyes. His beard is threaded with bits of bone, dried moss, and tiny polished stones. His hands are permanently stained green and brown from years of gathering herbs, fungi, and forest remedies. He wears patched leather armor beneath a moss-covered cloak, and carries a wooden shield marked with spiraling symbols that seem to shift when viewed too long.
Mannerisms
Brokk pauses before answering questions, tracing invisible lines in the air with one stained finger. He frequently tilts his head toward tree branches or patches of lichen as if listening to a distant conversation. When nervous, he quietly names the shapes formed by roots, clouds, or cracks in nearby stone.
Personality
Brokk is patient with animals, plants, and wounded strangers, but noticeably impatient with people who demand simple answers. He speaks in quiet observations rather than declarations, often describing emotions as weather or relationships as root systems. Beneath his eccentricity is a fierce compassion for the vulnerable and a stubborn refusal to accept cruelty as inevitable.
Ideals
Freedom. No king, clan elder, or temple has the right to claim ownership over the living world. Every creature should be allowed to follow its natural course, so long as it does not needlessly harm others.
Bonds
The forest spring that first revealed the damage caused by the mines still calls to him in dreams. He will protect it and every living thing connected to it, even if doing so means defying dwarven law, wealthy merchants, or powerful adventurers.
Flaws
He trusts his visions more than ordinary evidence, and sometimes follows an imagined pattern into danger. He can become cold and dismissive when others interrupt his concentration, especially if they mock his moss rituals or insist that the world is simpler than he knows it to be.
Quirks
Background
For most of his life, Brokk Moss-Eye lived among the stone halls of his clan, where every problem was measured, quarried, and hammered into a useful shape. He was never comfortable with that certainty. The world seemed to him less like a fortress and more like a living web of roots, streams, winds, and unseen connections. After witnessing a mining operation poison an underground spring, Brokk abandoned his clanhold and vanished into the deep forest, seeking a truth that could not be carved into stone.
“The world seemed to him less like a fortress and more like a living web of roots, streams, winds, and unseen connections.”
- Background
- Hermit
Connections
Species
Dwarf
Media
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