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Morgain of Clan Edroni - AI-generated fantasy Character

Morgain of Clan Edroni

Human · Barbarian (Path of the Berserker) · Level 12 · Soldier

Morgain of Clan Edroni

Morgain is watchful, blunt, and fiercely protective.
AC15
HP149/149
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 149 · 40 ft.
AlignmentChaotic NeutralGenderFemaleAge34
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRCONDEXINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One gaming set,
Vehicles (land)

Languages

Common,
Dwarvish,
Orc

Features

19 features

Action

  • Intimidating PresenceLevel 10

    As an action, Morgain can force one creature within 30 feet that can see or hear her to make a DC 15 Wisdom saving throw. On a failure, it is frightened of her until the end of her next turn. She can use her action on subsequent turns to extend the effect for up to 1 minute, ending if the creature moves out of sight or more than 60 feet away. A creature that succeeds is immune to this feature for 24 hours. She can use it again after a short or long rest.

Bonus action

  • Primal Path: Path of the BerserkerLevel 3

    Choose the Berserker path. When raging, Morgain can enter a frenzy, making one melee weapon attack as a bonus action on each of her turns after the turn she entered the rage. When the rage ends, she suffers one level of exhaustion.

Always on

  • RageLevel 1

    Morgain can enter a battle-fury 5 times per long rest. While raging, she has advantage on Strength checks and Strength saving throws, deals +3 damage with Strength-based melee attacks, and has resistance to bludgeoning, piercing, and slashing damage. Rage lasts up to 1 minute, ending early if she is incapacitated or has neither attacked a hostile creature nor taken damage since her previous turn. She cannot cast or concentrate on spells while raging.

  • Unarmored DefenseLevel 1

    While unarmored and not using a shield, her AC would be 15 (10 + Dexterity modifier + Constitution modifier). She normally wears leather armor and carries a shield instead.

  • Danger SenseLevel 2

    Morgain has advantage on Dexterity saving throws against effects she can see, such as traps and spells. She does not gain this benefit while blinded, deafened, or incapacitated.

  • Reckless AttackLevel 2

    On her turn, Morgain can choose to attack recklessly. She gains advantage on Strength-based melee weapon attack rolls that turn, but attack rolls against her have advantage until her next turn.

  • Ability Score ImprovementLevel 4

    Increase one ability score by 2, two ability scores by 1, or take a feat. This character's provided ability scores are retained without an additional score increase assigned.

  • Extra AttackLevel 5

    Morgain can attack twice, instead of once, whenever she takes the Attack action on her turn.

  • Fast MovementLevel 5

    Her speed increases by 10 feet while she is not wearing heavy armor.

  • Mindless RageLevel 6

    While raging, Morgain cannot be charmed or frightened. If she is charmed or frightened when she enters her rage, the effect is suspended for the duration of the rage.

  • Brutal CriticalLevel 9

    When Morgain scores a critical hit with a melee weapon attack while raging, she rolls one additional weapon damage die.

  • Relentless RageLevel 11

    Morgain can reroll a saving throw she fails while raging. If she does, she must use the new roll, and her rage ends immediately afterward. She can use this feature again after a short or long rest.

  • Ability Score ImprovementLevel 12

    Morgain gains another Ability Score Improvement or feat. Her provided ability scores are retained without an additional increase assigned.

  • RetaliationLevel 14

    When a creature within 5 feet damages Morgain, she can use her reaction to make a melee weapon attack against that creature.

  • Ability Score IncreaseHumanEach ability score increases by 1.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one additional language.
  • Military RankSoldier

    Morgain can usually find a place to stay or a little help among soldiers and people who once served alongside her. She can call on the memory of shared duty to secure modest assistance, though not unlimited resources or dangerous favors.

Gear

11 items

Weapons

  • Battleaxe
    A well-used one-handed axe suitable for fighting beside a shield.
  • 2×
    Handaxe
    Light throwing axes, also useful as hand weapons.
  • 4×
    Javelin
    Javelins for throwing or close combat.

Armor

  • Shield
    A practical wooden shield with a leather grip and clan markings.
  • Leather armor
    Dark leather armor, worn and maintained for movement rather than display.

Tools

  • Gaming set
    A gaming set used during service.

Gear

  • Explorer's pack
    A travel pack containing a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Old military insignia
    A token from her former unit, kept as proof of service and remembrance.
  • Enemy trophy
    A small keepsake taken from a fallen enemy, its story known only to Morgain.
  • Common clothes
    A set of sturdy, plain clothes.
  • Belt pouch
    A pouch containing 10 gp.

Appearance

Morgain is a pale, broad-shouldered human woman with medium-dark hair bound back in a practical braid. She wears dark leather armor, a battered shield, and dark makeup rubbed around her eyes. Her square jaw and strong, slightly crowded teeth show plainly when she eats or laughs; she chews with the steady concentration of someone accustomed to meals taken in a hurry. Her braid is kept neat, but she touches up her makeup with care before a fight.

Mannerisms

Before a fight, she presses her shield rim with her thumb as if checking a familiar tool. She watches hands more than faces, and when she gives her word she says it once, plainly.

Personality

Morgain is watchful, blunt, and fiercely protective. She does not offer comfort with pretty words; she puts herself between a companion and trouble, then expects them to keep moving. She can be warm in the quiet aftermath of danger, but her temper rises quickly when she sees someone cornered or mistreated.

Ideals

Protection is a duty, not a favor. The strong should stand between danger and those who cannot withstand it, but no commander, custom, or law has the right to decide whom I must abandon.

Bonds

Clan Edroni and the Fradva are hers to defend, even when they would rather she stayed away. She keeps her old soldier's insignia as a reminder of the people who trusted her with their backs.

Flaws

When someone she has claimed as hers is threatened, Morgain can mistake retaliation for protection. She takes insults to her clan personally, and once angered she is slow to recognize when the danger has passed.

Quirks

Keeps her braid tidy even after a muddy march.
Counts the living after every fight, starting with the quietest person.
Taps her shield once against the ground when she has made a decision.

Background

Morgain of Clan Edroni grew up among the Fradva Tribe of Inderfrey, where a shield was as much a promise as a piece of equipment. She learned to stand between danger and her kin before she was old enough to carry a full-grown warrior's axe. In the tribe's skirmishes and long marches, she became known for taking the front of a formation and refusing to give ground, even when retreat would have been the sensible choice. She later served as a soldier beyond her home territory, where discipline taught her when to wait and violence taught her what happened when waiting ended. Morgain left formal service after an order put strangers' lives ahead of her clan's safety. She does not regret refusing it, though she still carries the old insignia and remembers the names of those who stood beside her. Now she travels as an armed shield for hire when the cause seems right, and as a frightening obstacle when it does not. Her loyalty is fierce, but she decides for herself who has earned it.

“She learned to stand between danger and her kin before she was old enough to carry a full-grown warrior's axe.”
From their backstory
Background
Soldier

Connections

Species

Human

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