Salvador Manella
Salvador Manella
Sheet
AC 17 · HP 40 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
27 featuresAlways on
- Acid Splash
When When enemies cluster together within range.
A crackling burst of acid strikes one or two nearby creatures, dealing acid damage on a failed Dexterity saving throw.
- Guidance
When Before an ally attempts an important ability check.
Salvador touches a creature or object and grants a small divine-like blessing, adding 1d4 to one ability check before the spell ends.
- Healing Word
When When an ally within range is injured or unconscious.
A quick restorative infusion heals an ally and can bring an unconscious creature back into the fight.
- Ray of Sickness
When When Salvador needs to weaken a dangerous living foe.
A corrosive ray damages one creature and may poison it on a failed Constitution saving throw.
- Flaming Sphere
When When several enemies can be pressured by a mobile area effect.
A burning sphere rolls across the battlefield, damaging creatures it touches and remaining under Salvador's control.
- Melf's Acid Arrow
When When Salvador needs reliable ranged damage against a tough target.
A streak of acid strikes a target, dealing heavy acid damage and continuing to burn through its defenses.
- Magical TinkeringLevel 1
Salvador can imbue tiny nonmagical objects with harmless magical effects, such as emitting light, a scent, a recorded message, a static image, or a mark.
- SpellcastingLevel 1
Salvador uses Intelligence as his spellcasting ability and can cast artificer spells through tools or an infused item. He can prepare six artificer spells each day and knows two artificer cantrips.
- Magical Item SavantLevel 1
Salvador has thieves' tools and tinker's tools, and he can use an artisan's tool as a spellcasting focus. He has proficiency with all simple weapons, light armor, medium armor, and shields.
- Infuse ItemLevel 2
Salvador knows four artificer infusions and can infuse three nonmagical objects at once. His chosen infusions are Enhanced Defense, Enhanced Arcane Focus, Repeating Shot, and Replicate Magic Item, Bag of Holding.
- The Right Tool for the JobLevel 3
Salvador can create a set of artisan's tools during a long rest, selecting from smith's tools, brewer's supplies, mason's tools, leatherworker's tools, or another appropriate artisan tool.
- Alchemist SpecialistLevel 3
Salvador specializes as an Alchemist. He gains proficiency with alchemist's supplies and always has Healing Word and Ray of Sickness prepared. At 5th level, he also always has Flaming Sphere and Melf's Acid Arrow prepared.
- Experimental ElixirLevel 3
At the end of a long rest, Salvador can create an experimental elixir by expending an alchemist's supplies use. The elixir's effect is determined by a d6, with additional elixirs possible by expending spell slots.
- Alchemist's Supplies ProficiencyLevel 3
Salvador gains proficiency with alchemist's supplies. If he already had this proficiency, he gains proficiency with another artisan's tool instead.
- Ability Score ImprovementLevel 4
Salvador gains an Ability Score Improvement. He used it to increase Wisdom by 1, raising it from 14 to 15.
- Cantrip VersatilityLevel 5
Salvador can cast two artificer cantrips, including Acid Splash and Guidance.
- Alchemical SavantLevel 5
Whenever Salvador casts an artificer spell using alchemist's supplies or herbalism kit as the spellcasting focus, he can add his Intelligence modifier to one healing or damage roll of that spell. His healing spells also restore additional hit points equal to his proficiency bonus when applicable.
- Tool ExpertiseLevel 6
Salvador's proficiency bonus is doubled for any ability check he makes that uses his proficiency with a tool.
- DarkvisionDwarfSalvador can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- Dwarven ResilienceDwarfSalvador has advantage on saving throws against poison and resistance to poison damage.
- Dwarven Combat TrainingDwarfSalvador is proficient with battleaxes, handaxes, light hammers, and warhammers.
- Tool ProficiencyDwarfSalvador is proficient with smith's tools.
- StonecunningDwarfWhenever Salvador makes an Intelligence (History) check related to the origin of stonework, he is considered proficient and adds double his proficiency bonus.
- Dwarven ToughnessDwarfSalvador's hit point maximum increases by 1 for each level.
- Hill Dwarf Ability Score IncreaseDwarfHis Constitution increases by 2 and his Wisdom increases by 1.
- Dwarven SpeedDwarfWearing heavy armor does not reduce Salvador's speed.
- ResearcherSage
When Salvador does not know a piece of information, he usually knows where and from whom that information can be obtained. He can often locate a library, scholar, guild, laboratory, or knowledgeable expert capable of helping him uncover the answer.
Spells
10 spellsSpellcasting. Salvador Manella casts with Intelligence (spell save DC 13, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): , , , ,
2nd level (2 slots): , ,
Gear
15 itemsWeapons
- Light crossbowA compact ranged weapon with ammunition suitable for ordinary combat.
- Small knifeA small blade useful for cooking, carving, and self-defense.
Armor
- Scale mailMedium armor made of overlapping metal plates, granting AC 14 plus Dexterity modifier up to +2.
- ShieldA sturdy shield bearing Salvador's personal crest, granting +2 AC.
Tools
- Thieves' toolsUsed for lockpicking, trap work, and delicate mechanical repairs.
- Tinker's toolsUsed for crafting, repairs, and the artificer's magical work.
- Alchemist's suppliesUsed to prepare, analyze, and stabilize Salvador's alchemical mixtures.
- Cook's utensilsA small kit of specialized cooking implements, including knives, pans, spice grinders, and measuring spoons.
Gear
- 20×Crossbow boltsBolts for the light crossbow.
- Dungeoneer's packIncludes a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Bottle of inkA black ink bottle for scholarly notes and recipe annotations.
- QuillUsed for recording recipes, discoveries, and observations.
- Letter from a dead colleagueA letter from a dead colleague posing a question Salvador has not yet solved.
- Common clothesSimple but respectable travel clothing.
Purse
- 10×Gold piecesMoney saved from teaching, cooking, and odd scholarly work.
Appearance
Salvador is a broad, sturdy hill dwarf with copper-brown skin, a neatly braided russet beard, and keen hazel eyes magnified by brass-rimmed spectacles. His beard is tied with tiny labeled spice vials, and his leather apron is reinforced with pockets, buckles, and alchemical tubing. He carries himself like a professional chef even in the wilderness, keeping his tools polished and his clothing dusted with flour, ash, or harmlessly colored powders.
Mannerisms
Salvador speaks in the measured tone of a lecturer explaining a recipe. He tastes the air before entering unfamiliar kitchens or laboratories, wipes his tools after every use, and taps his thumb against his fingers while mentally calculating measurements.
Personality
Warm, inquisitive, and relentlessly observant, Salvador treats strangers as potential teachers and every battlefield as a kitchen with dangerous ingredients. He is generous with food, advice, and minor repairs, but becomes intensely focused whenever he encounters an unfamiliar spice, mineral, creature, or magical reaction.
Ideals
Craftsmanship. Every creation should be useful, beautiful, and made with care. A meal, machine, or spell that leaves the world better than it found it is a success.
Bonds
A traveling scholar once saved Salvador from a disastrous experiment and entrusted him with a fragment of an unfinished cookbook called The Grand Concordance of Flavor and Form. Salvador now wanders from city to city, researching lost recipes, forgotten ingredients, and alchemical techniques. He hopes to complete the book and dedicate it to every cook, healer, and craftsman who believes that a well-made meal can restore more than the body.
Flaws
Salvador cannot resist improving a recipe, formula, plan, or piece of equipment, even when someone urgently needs him to stop experimenting. He is also secretly terrified that his work is derivative, and he sometimes hides mistakes behind elaborate technical explanations.
Quirks
Background
Salvador Manella was raised in a respected hill dwarf household where every meal was treated as both tradition and testimony. His mother taught him the old recipes of their clan, while his uncle, a metallurgist and amateur alchemist, taught him that the difference between poison and medicine was often a matter of measurement, timing, and intention. Salvador became fascinated by the way heat, pressure, rare minerals, and carefully chosen herbs could transform simple ingredients into something extraordinary.
- Background
- Sage
Connections
Species
Dwarf
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