Amelia
Amelia
Sheet
AC 15 · HP 123 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- DeceptionCHA
- InsightWIS
- PerformanceCHA
- PersuasionCHA
Armor
Weapons
Tools
Languages
Features
12 featuresBonus action
- Mantle of InspirationLevel 3
When On Amelia's turn
Amelia sparkles, granting 14 temporary HP to allies and allowing them to move without opportunity attacks.
- Bardic InspirationLevel 1
You can inspire others through stirring words or music. As a bonus action, a creature within 60 feet gains a d12 inspiration die.
- Mantle of MajestyLevel 6
As a bonus action, you cast Command without expending a spell slot for 1 minute. Each turn, you can cast Command as a bonus action.
Reaction
- Unbreakable MajestyLevel 14
When When attacked while active
Force an attacker to make a CHA save or target someone else. If they hit, they take disadvantage on saves against Amelia.
Always on
- Jack of All TradesLevel 2
You can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include it.
- Song of RestLevel 2
You can use soothing music to help revitalize your wounded allies during a short rest. If you or any friendly creatures regain hit points, they regain an extra 1d12 hit points.
- Font of InspirationLevel 5
You regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.
- Magical SecretsLevel 10
You have learned magical knowledge from a broad spectrum of disciplines. You know 6 extra spells from any class list.
- Superior InspirationLevel 20
When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.
- TraitHumanBonus Language
- TraitHumanAbility Score Increase
- By Popular DemandEntertainer
You can always find a place to perform, usually in an inn or tavern but possibly with a circus, theater, or even a noble's court. In such a place, you receive free lodging and food of a modest or comfortable standard.
Spells
10 spellsSpellcasting. Amelia casts with Charisma (spell save DC 19, to hit with spell attacks).
Cantrips (at will):
1st level (4 slots):
2nd level (3 slots):
3rd level (3 slots):
4th level (3 slots):
5th level (3 slots):
6th level (2 slots):
7th level (2 slots):
8th level (1 slot):
9th level (1 slot):
Gear
5 itemsWeapons
- RapierA fine, light sword.
- DaggerA small blade hidden in a pink garter.
Armor
- Studded Leather ArmorTough leather reinforced with rivets.
Tools
- LuteA pink, glittering musical instrument.
Gear
- Entertainer's PackIncludes a backpack, bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit.
Appearance
Amelia has pastel pink hair tied in two adorable space buns and striking golden eyes. She is 5'2" with a petite build, soft curves, and a noticeably curvy waist. Her red lips are usually set in a pout. She wears modern high fantasy outfits in bubbly colors that reveal a bit of skin, often accessorizing with cute bows and stickers on her face.
Mannerisms
Often speaks about herself in the third person and touches others' faces while talking to maintain focus.
Personality
She is a chaotic gremlin who is bubbly, overly friendly, and highly manipulative. She is flirty and possessive, often acting in toxic ways when she feels her control over a person is slipping. She wants to be a good friend but her jealousy usually wins. She is willing to grow if her significant other communicates with her honestly.
Ideals
Control is the ultimate form of love and everyone must adore the center of the stage.
Bonds
I am fiercely protective of the one person who manages to survive my dramatic outbursts and manipulations.
Flaws
I become irrationally jealous and toxic if I am not the single most important person in my partner's life.
Quirks
Background
Amelia spent her childhood as the darling of a wandering traveling circus where her unique look and natural charisma made her an instant star. She learned early that a simple pout or a sugary giggle could get her whatever she desired from adults and peers alike. This warped her understanding of relationships, turning her into a person who views companionship through a lens of total control and obsession. Over time, she honed her bardic magic to reflect her aesthetic, pink and glittering but ultimately commanding. She has traveled through high societies and dangerous dungeons alike, always leaving a trail of broken hearts and doting admirers who don't realize how much they have been manipulated. At level 20, she is a legend of the stage and a terror in interpersonal politics. Her toxic habits remain, though she has recently started to seek a genuine connection that can withstand her chaotic, controlling nature.
“She learned early that a simple pout or a sugary giggle could get her whatever she desired from adults and peers alike.”
- Background
- Entertainer
Connections
Species
Human
Media
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