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Maximus Godsreach - AI-generated fantasy Character

Maximus Godsreach

Human · Paladin (Oath of Vengeance) · Level 3 · Soldier

Maximus Godsreach

Maximus is blunt, intensely observant, and more compassionate than he wants anyone to know.
AC18
HP29/29
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 29 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge34 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationWIS
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalCHA

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One type of gaming set,
Vehicles, land

Languages

Common,
Orcish

Features

18 features

Action

  • Lay on HandsLevel 1

    When Action

    As an action, Maximus can restore hit points through his Lay on Hands pool, or spend 5 points to cure one disease or neutralize one poison.

  • Abjure Enemy

    When Action

    As an action, Maximus can use Channel Divinity to frighten and halt one creature within 60 feet that fails a Wisdom saving throw.

  • Channel Divinity: Abjure EnemyLevel 3

    Maximus can use Channel Divinity to cast Abjure Enemy. As an action, he chooses one creature within 60 feet that can see or hear him. The target must make a Wisdom saving throw. On a failed save, it is frightened for 1 minute, and its speed becomes 0. On a successful save, its speed is halved for 1 minute. Fiends and undead have disadvantage on this saving throw.

Bonus action

  • Divine SenseLevel 1

    When Bonus action

    As a bonus action, Maximus can activate Divine Sense to detect celestials, fiends, and undead within 60 feet until the end of his next turn.

  • Vow of Enmity

    When Bonus action

    As a bonus action, Maximus can use Channel Divinity to gain advantage on attack rolls against one creature within 10 feet for 1 minute or until it is defeated.

Always on

  • Divine SmiteLevel 2

    When On a melee weapon hit

    When Maximus hits with a melee weapon attack, he can expend a spell slot to deal additional radiant damage.

  • Divine Sense Saving Throw ProficienciesLevel 1

    Maximus has proficiency with Wisdom and Charisma saving throws.

  • Fighting Style: DefenseLevel 2

    Maximus adopts the Defense fighting style, gaining a +1 bonus to AC while wearing armor.

  • SpellcastingLevel 2

    Maximus is a 3rd-level half-caster. His spellcasting ability is Charisma, and he can prepare four paladin spells after a long rest. He has three 1st-level spell slots.

  • Divine HealthLevel 3

    Maximus's devotion grants him immunity to disease.

  • Sacred Oath: Oath of VengeanceLevel 3

    Maximus has sworn the Oath of Vengeance and gains access to its oath spells and Channel Divinity options. His oath spells are always prepared and do not count against his number of prepared paladin spells.

  • Channel Divinity: Vow of EnmityLevel 3

    Maximus can use Channel Divinity to gain advantage on attack rolls against one creature within 10 feet for 1 minute or until its hit points reach 0 or it falls unconscious.

  • Ability Score IncreaseHumanAll six ability scores increase by 1.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one additional language.
  • VersatileHumanHumans gain broad adaptability and skill potential.
  • Military RankSoldier

    Maximus can usually find the military support and hospitality appropriate to his former rank among soldiers, mercenaries, and allied organizations. He can also recognize military ranks, units, and insignia.

Spells

6 spells

Spellcasting. Maximus Godsreach casts with Charisma (spell save DC 13, to hit with spell attacks).

1st level (3 slots): , , , , ,

Gear

13 items

Weapons

  • Longsword
    A longsword suitable for one-handed or versatile combat.
  • Light crossbow
    A light crossbow with 20 bolts, selected as the paladin's secondary weapon package.

Armor

  • Shield
    A shield bearing a cracked sunburst emblem.
  • Chain mail
    Chain mail granting AC 16 before Dexterity and other bonuses.

Tools

  • Gaming set
    A set of bone dice used to play Three-Dragon Ante and other soldier's games.

Gear

  • 20×
    Bolts
    A quiver containing 20 bolts.
  • Priest's pack
    A priest's pack containing a backpack, blanket, ten candles, tinderbox, alms box, two blocks of incense, censer, vestments, and two days of rations.
  • Holy symbol
    A holy symbol engraved into a broken military medal.
  • Insignia of rank
    A military rank insignia from Maximus's former unit.
  • Trophy from a fallen enemy
    A trophy taken from a fallen enemy officer.
  • Common clothes
    A set of common clothes.
  • Pouch
    A pouch containing 10 gp.

Purse

  • 10×
    Gold pieces
    Ten gold pieces of spending money.

Appearance

Maximus is a broad-shouldered human with weathered bronze skin, a square jaw, and close-cropped black hair streaked with early gray. A crooked scar runs from his left temple to his cheek, and his gray-green eyes rarely remain still. He wears battered chain mail beneath a red and charcoal surcoat, carries a heavy shield marked with a cracked sunburst, and keeps his longsword polished despite the rest of his equipment being scarred and travel-worn.

Mannerisms

Maximus checks every doorway and window before sitting down. He sharpens his sword while listening to arguments, taps two fingers against his shield when angry, and addresses strangers by military rank until they prove they deserve a more personal name.

Personality

Maximus is blunt, intensely observant, and more compassionate than he wants anyone to know. He respects competence, keeps promises made under pressure, and prefers direct action to debate. He jokes at inappropriate moments, especially before a dangerous fight, because he believes fear should never be allowed the final word.

Ideals

Freedom. No ruler, temple, or army owns the right to decide who must suffer. I will choose my own path and break anyone who uses authority to prey on the helpless.

Bonds

He carries a cracked shield from the bridge where his old unit made its final stand. He has sworn to find the commander who abandoned the civilian column and make him answer for every death.

Flaws

He is quick to treat compromise as cowardice and often escalates a conflict simply because backing down feels like surrender. Maximus distrusts idealists, dislikes being questioned by people without battlefield experience, and secretly fears that his oath is only a more honorable name for vengeance.

Quirks

He names every shield he carries after a place where someone died defending it.
He keeps a written list of fallen soldiers and adds names whenever he learns one.
He refuses to sleep with his back to an open doorway.
He flips a bone die before making a dangerous choice, then ignores the result if he dislikes it.

Background

Maximus Godsreach was born in a frontier garrison where every adult knew how to mend armor, bury the dead, and tell the difference between a warning horn and a death horn. As a young man, he joined the army for food and status rather than patriotism. He proved fearless in battle, though his commanders often criticized his habit of ignoring orders when he believed a faster or more brutal solution would save lives. During a disastrous retreat, Maximus held a ruined bridge against overwhelming numbers long enough for hundreds of civilians to escape. The army called it a victory, but Maximus remembers the names of those who did not make it across. After the war, he found faith in the aftermath rather than in any temple. He swore an oath of vengeance against warlords, slavers, and officers who spend lives as if soldiers were coins. Maximus does not pretend to be righteous. He follows his own judgment, protects people he considers worth protecting, and has little patience for laws that shield the powerful. His old military rank still opens doors, but it also attracts enemies who remember the choices he made during the retreat. He now travels as a wandering paladin, hunting those who profit from suffering while searching for a cause he can believe in without surrendering his freedom.

“As a young man, he joined the army for food and status rather than patriotism.”
From their backstory
Background
Soldier

Connections

Species

Human

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