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Kincade Gearwick - AI-generated fantasy Character

Kincade Gearwick

Gnome · Artificer (Artillerist) · Level 18 · Guild Artisan

Kincade Gearwick

Kincade is bright, restless, and exacting, a gnome who speaks like his thoughts are trying to outrun his mouth.
AC18
HP126/126
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 126 · 25 ft.
AlignmentNeutral GoodGenderMaleAge127
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • InsightWIS
  • InvestigationINT
  • PersuasionCHA

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons

Tools

Thieves' tools,
Tinker's tools,
Smith's tools,
Calligrapher's supplies

Languages

Common,
Gnomish

Features

20 features

Always on

  • Eldritch CannonLevel 3

    When When you need battlefield control, damage, or defense.

    Summon and command a Tiny cannon that blasts force, fire, or protective energy.

  • Arcane FirearmLevel 5

    When When casting an artificer spell through your infused focus.

    Channel artificer spells through a specially crafted firearm or focus for added damage.

  • Magical TinkeringLevel 1

    You can perform a minute-long ritual to imbue tiny nonmagical objects with magical effects, such as creating light, recording sounds, or delivering messages. You can maintain a number of such effects at once equal to your Intelligence modifier.

  • SpellcastingLevel 1

    You can cast artificer spells, use Intelligence as your spellcasting ability, and prepare a number of artificer spells each day equal to your Intelligence modifier plus half your artificer level, rounded down.

  • Infuse ItemLevel 2

    You can infuse nonmagical items with temporary magical power. At this level you know 12 infusions and can have 6 infused items at once.

  • The Right Tool for the JobLevel 3

    You gain proficiency with one type of artisan's tools of your choice.

  • Artillerist SpecialistLevel 3

    You adopt the Artillerist specialization, gaining a magical cannon you can summon, as well as spells and abilities focused on arcane siegecraft and explosive support.

  • Tool ExpertiseLevel 6

    Your craft lets you use tools with uncanny precision, adding double your proficiency bonus to ability checks made with any tool you are proficient with.

  • Explosive CannonLevel 9

    Your cannon becomes deadlier, dealing increased damage and improving its destructive output.

  • Flash of GeniusLevel 7

    You can add your Intelligence modifier to one ability check or saving throw you see within 30 feet, a number of times equal to your Intelligence modifier per long rest.

  • Magic Item AdeptLevel 10

    Your understanding of magic items improves. You can attune to up to four magic items, ignore most class, race, spell, and level requirements, and activate items with unusual ease.

  • Spell-Storing ItemLevel 11

    You can store a 1st or 2nd level artificer spell in a simple object, allowing it to be cast multiple times by you or another creature holding the item.

  • Magic Item SavantLevel 14

    You become better at using magic items and can attune to an additional magic item.

  • Magic Item MasterLevel 16

    Your expertise with magic items deepens further, allowing you to attune to even more items and use a broader array of magical gear.

  • Soul of ArtificeLevel 20

    You can anchor magic within your very being. When you are reduced to 0 hit points but not killed outright, you can remain at 1 hit point instead, and you can use this ability to preserve yourself and your attunements.

  • TraitGnomeDarkvision, 60 feet.
  • TraitGnomeGnome Cunning, advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
  • TraitGnomeArtificer's Lore, add twice your proficiency bonus to History checks related to magic items, alchemical objects, or technological devices.
  • TraitGnomeTinker, proficiency with tinkerer's tools and the ability to construct Tiny clockwork devices.
  • Guild MembershipGuild Artisan

    You are a respected member of a guild of smiths, engineers, or inventors. Your standing can secure hospitality, introductions, and work from fellow guild members, provided you uphold your obligations and reputation.

Spells

15 spells

Spellcasting. Kincade Gearwick casts with Intelligence (spell save DC 19, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , , ,

2nd level (3 slots): , ,

3rd level (3 slots): ,

4th level (3 slots): no spells

5th level (2 slots): ,

Gear

15 items

Weapons

  • Mace
    A dependable close-combat tool for emergencies.
  • Light crossbow
    A compact ranged weapon for backup attacks.

Armor

  • Scale mail
    Offers protection in battle and is suited to an artificer's practical style.
  • Shield
    A sturdy metal shield used as both defense and a mounting point for infusions.

Tools

  • Thieves' tools
    Tools used to tamper with locks, gears, and mechanisms.
  • Tinker's tools
    A set of tools used for precise mechanical work and repairs.
  • Smith's tools
    The tools of his guild trade, carried as proof of standing and skill.

Gear

  • Patched jumpsuit
    Dark blue fitted work gear reinforced for heavy labor, stained with grease and metal dust.
  • Goggles
    Protective eyewear for workshop work, inspection, and spell channeling.
  • Brass gear pendant
    A battered bronze pendant shaped like a gear, kept as a family heirloom.
  • 20×
    Crossbow bolts
    A box of quarrels for the light crossbow.
  • Explorer's pack
    A practical pack for travel, field work, and exploration.
  • Travelers' clothes
    Formal work clothes suitable for guild meetings and negotiations.
  • Letter of introduction
    A sealed note identifying him to guild contacts and trade partners.

Purse

  • Pouch with 15 gp
    A pouch containing money for the road and for workshop expenses.

Appearance

Kincade is a wiry rock gnome with warm brown skin, deep-set intelligent eyes, and a constantly alert expression. His dark curls are tied back beneath a scratched metal headband, and his goggles are usually perched over his brow or over his eyes, reflecting tiny readouts and sparks of workshop light. He wears a patched, oil-stained dark blue jumpsuit with reinforced knees and elbows, a low-slung tool belt, and heavy steel-toed boots built for sparks, shocks, and falling debris. A battered brass gear pendant rests at his throat, one of the few keepsakes from his old life.

Mannerisms

He taps metal surfaces twice before trusting them, mutters calculations under his breath, and talks with his hands as though sketching invisible schematics in the air. When thinking hard, he tilts his goggles down and chews the inside of his cheek.

Personality

Kincade is bright, restless, and exacting, a gnome who speaks like his thoughts are trying to outrun his mouth. He is at his happiest when something is broken in a complicated way, because that means there is a puzzle to solve and a system to improve. He respects competence instantly, trusts people who keep their promises, and gets deeply offended by waste, sloppy work, and anyone who treats machines like disposable toys.

Ideals

Craftsmanship. Every failure is just a machine telling the truth about itself. If something can be understood, it can be improved.

Bonds

He keeps a brass gear pendant from his family, and he will risk himself before he lets it be lost, stolen, or forgotten.

Flaws

He cannot resist opening, improving, or repurposing any device that looks even slightly interesting, even when discretion would be wiser. When he is convinced an answer exists, he may bulldoze caution in his excitement, then talk at incredible speed while trying to fix the consequences.

Quirks

Names every major machine he builds, even the ones that misbehave.
Carries three different screwdrivers for reasons he can explain at length.
Checks for loose bolts whenever he is nervous.
Cannot resist turning a broken object over in his hands to see how it works.

Background

Kincade grew up where the Foundry District roared day and night, surrounded by furnaces, riveted walkways, and the endless clatter of moving parts. While other children learned streets and shortcuts, he learned tolerances, pressure lines, and how long a gear could be coaxed into one more rotation before it failed. The first time he fixed a broken steam regulator with scrap wire, a bent spoon, and a prayer, he realized the world was not a fortress of finished things. It was a workshop, and every machine had a secret waiting to be understood. He earned his place in a guild not by being the strongest worker, but by being the one who could make impossible repairs under pressure and explain the solution before the smoke had cleared. As his talent grew, so did his curiosity, and soon his benches were crowded with experimental cannons, self-adjusting braces, and clockwork helpers that skittered between tool chests. Kincade now travels wherever complex problems collect, trading favors and craft for access to rare parts, strange schematics, and the chance to prove that brilliance is its own kind of muscle. He carries his family’s brass gear pendant as both reminder and promise, that whatever broke his old life can be rebuilt into something stronger.

“It was a workshop, and every machine had a secret waiting to be understood.”
From their backstory
Background
Guild Artisan

Connections

Species

Gnome

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