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Lady Elara Vane - AI-generated fantasy Character

Lady Elara Vane

High Elf · Barbarian (Path of the Berserker) · Level 20 · Noble

Lady Elara Vane

Elara is devastatingly articulate and maintains a veneer of cold, high-society boredom until the first drop of blood is spilled.
AC22
HP285/285
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 22 · HP 285 · 40 ft.
AlignmentChaotic NeutralGenderFemaleAge142 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • HistoryINT
  • IntimidationCHA
  • PerceptionWIS
  • PersuasionCHA

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons,
Longsword,
Shortsword,
Shortbow,
Longbow

Tools

Chess Set

Languages

Common,
Elvish,
Draconic,
Celestial

Features

23 features

Action

  • Intimidating PresenceLevel 10

    Use an action to frighten a creature within 30ft. DC 19.

Bonus action

  • FrenzyLevel 3

    Can make a bonus action attack while raging, gaining a level of exhaustion after the rage ends.

Reaction

  • RetaliationLevel 14

    When taking damage from a creature within 5ft, use a reaction to attack them.

Always on

  • RageLevel 1

    Advantage on STR checks/saves, bonus damage (+4), and resistance to physical damage. Unlimited uses at level 20.

  • Unarmored DefenseLevel 1

    AC equals 10 + Dex mod + Con mod while wearing no armor.

  • Reckless AttackLevel 2

    Gain advantage on STR attacks, but attacks against you have advantage until next turn.

  • Danger SenseLevel 2

    Advantage on Dex saves against seen effects.

  • Extra AttackLevel 5

    Attack twice when taking the Attack action.

  • Fast MovementLevel 5

    Speed increases by 10 feet while not wearing heavy armor.

  • Mindless RageLevel 6

    Cannot be charmed or frightened while raging.

  • Feral InstinctLevel 7

    Advantage on initiative. Can rage to act normally if surprised.

  • Brutal CriticalLevel 9

    Roll 3 additional damage dice on a critical hit.

  • Relentless RageLevel 11

    If reduced to 0 HP, DC 10 Con save to stay at 1 HP. DC increases by 5 each time.

  • Persistent RageLevel 15

    Rage only ends early if you choose to or fall unconscious.

  • Indomitable MightLevel 18

    If a STR check is less than 24, use 24 instead.

  • Primal ChampionLevel 20

    STR and CON increase by 4, to a maximum of 24.

  • TraitHigh ElfDarkvision (60ft)
  • TraitHigh ElfKeen Senses (Proficiency in Perception)
  • TraitHigh ElfFey Ancestry (Advantage vs Charm, No sleep magic)
  • TraitHigh ElfTrance (4-hour meditation instead of sleep)
  • TraitHigh ElfElf Weapon Training
  • TraitHigh ElfCantrip (Prestidigitation)
  • Position of PrivilegeNoble

    You are welcome in high society, and people assume you have the right to be wherever you are.

Spells

1 spell

Spellcasting. Lady Elara Vane casts with Intelligence (spell save DC 14, to hit with spell attacks).

Cantrips (at will):

Gear

6 items

Weapons

  • Greataxe
    A heavy, notched axe with obsidian inlay.
  • 2×
    Handaxe
    Light throwing axes.
  • 4×
    Javelin
    Heavy spears for throwing.

Gear

  • Explorer's Pack
    Backpack, bedroll, mess kit, etc.
  • Fine Clothes
    Expensive silks with minor battle damage.
  • Signet Ring
    The seal of House Vane.

Appearance

Elara is a striking High Elf with platinum hair pulled into a severe bun and eyes the color of frozen mercury. She wears the torn remains of noble finery over high-quality leather under-armor, displaying her powerful, scarred physique. Her weapon of choice is a massive greataxe that seems too heavy for her slender frame.

Mannerisms

She speaks with perfect, rhythmic enunciation and never raises her voice until she enters a rage, at which point she lets out a blood-curdling, soprano shriek.

Personality

Elara is devastatingly articulate and maintains a veneer of cold, high-society boredom until the first drop of blood is spilled. She views combat as the only honest social interaction remaining in a world of lies. She is fiercely protective of those she deems 'worthy' of her lineage.

Ideals

Clarity. In the heat of battle, all pretenses fall away and the truth is revealed.

Bonds

My family name is a burden, but I will make sure the Vane legacy is written in the blood of my enemies.

Flaws

I am prone to fits of extreme violence when I feel patronized or bored.

Quirks

Uses a silk handkerchief to clean her axe after every strike.
Refers to enemies as 'terribly rude' for interrupting her mid-sentence.
Will not drink from anything other than a crystal goblet.

Background

Born into the opulent House Vane, Elara was expected to spend her centuries negotiating trade pacts and arranging marriages. However, she found the courtly etiquette to be a cage for her internal volatility. During a banquet that went horribly wrong, she discovered that the 'red mist' of fury allowed her to see the world with a terrifying, absolute clarity. She eventually abandoned her inheritance to hunt the greatest beasts of the frontier, finding more peace in the scream of a monster than the whisper of a diplomat. After two centuries of carnage, she has achieved a state of primal perfection. She occasionally returns to her family estate to remind her relatives that while they play at power, she has become the very manifestation of it. She balances her life between high-class lounges and blood-soaked pits, often drinking the most expensive wine available while covered in the gore of a freshly slain dragon.

“However, she found the courtly etiquette to be a cage for her internal volatility.”
From their backstory
Background
Noble

Connections

Species

High Elf

Media

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