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Ragna Stonewatch - AI-generated fantasy Character

Ragna Stonewatch

Goliath · Fighter 11 / Rogue 9 (Champion / Mastermind) · Level 20 · Outlander

Ragna Stonewatch

Calm, disciplined, and quietly intense.
AC18
HP375/375
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 375 · 30 ft.
AlignmentLawful GoodGenderFemaleAge42
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerceptionINT
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One musical instrument,
Thieves' Tools

Languages

Common,
Giant,
Elvish

Features

28 features

Bonus action

  • Help as a Bonus Action

    When Bonus Action

    When an ally within 30 feet can see or hear her, she can use the Help action as a bonus action, representing coordinated battlefield direction.

  • Mastermind, Master of TacticsLevel 3

    You can use the Help action as a bonus action with a creature within 30 feet, representing precise battlefield direction.

Reaction

  • TraitGoliathStone's Endurance, once per short rest, reduce damage by 1d12 + Constitution modifier as a reaction.

Always on

  • Second WindLevel 1

    When Bonus Action

    Once per short rest, she can regain hit points and keep fighting after absorbing a brutal strike.

  • Action SurgeLevel 2

    When No action required

    Once per short rest, she can take an additional action on her turn.

  • Uncanny DodgeLevel 5

    When Reaction

    When a foe she can see misses her, she can use her reactions and training to take half damage from the blow.

  • EvasionLevel 7

    When Reaction

    When she succeeds on a Dexterity saving throw against an effect that normally deals half damage on a success, she instead takes no damage.

  • Fighter Weapon and Armor TrainingLevel 1

    You are proficient with all armor, shields, and simple and martial weapons.

  • Fighting StyleLevel 1

    You gain a Fighting Style that reflects your chosen combat method.

  • Stone's EnduranceLevel 3

    Your body can absorb punishing blows. When you use Stone's Endurance, you can reduce incoming damage by 1d12 + your Constitution modifier.

  • Remarkable AthleteLevel 5

    You have advantage on initiative rolls and can act decisively in the opening moments of a battle.

  • Powerful BuildLevel 4

    When you make a running long jump, the distance you can cover increases. You also have proficiency with athletic maneuvers suited to your build.

  • Outlander WandererLevel 1

    You have proficiency in Athletics and Survival from your background, and you are used to navigating wilderness and harsh environments.

  • Improved CriticalLevel 3

    You are a peerless combatant, scoring a critical hit on a roll of 19 or 20.

  • RelentlessLevel 9

    When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. This can be used once per long rest.

  • Additional Fighting StyleLevel 10

    You gain the ability to reroll one damage die for a weapon attack and choose either result.

  • Sneak AttackLevel 3

    At 3rd level, you gain Sneak Attack, allowing extra damage once per turn when you have advantage or an ally threatens the target. At 9th level, this damage increases to 5d6.

  • Expertise in Thieves' ToolsLevel 1

    You gain proficiency with thieves' tools, and can use them to bypass locks and traps.

  • ExpertiseLevel 1

    You gain expertise in two skills you are proficient in, doubling your proficiency bonus.

  • Mastermind, Master of IntrigueLevel 3

    You gain the ability to read a creature's intentions and exploit openings in its tactics, granting useful insight in social and combat situations.

  • Mastermind, Master of TacticsLevel 3

    You can mimic speech and learn useful information through careful observation and social adaptation.

  • ExpertiseLevel 6

    Your skill expertise expands, allowing you to double proficiency in additional skills.

  • Extra AttackLevel 11

    Your attacks, presence, and tactical decisions are shaped by relentless practice and instinct, letting you function as both front-line guardian and battlefield planner.

  • TraitGoliathPowerful Build, count as one size larger when determining carrying capacity and the weight you can push, drag, or lift.
  • TraitGoliathMountain Born, acclimated to cold climates and naturally adapted to high elevations.
  • TraitGoliathNatural Athlete, trained to climb, trek, and endure long physical exertion.
  • TraitGoliathStone giant ancestry, her frame carries an unnerving stillness and immense physical resilience.
  • WandererOutlander

    You have an excellent memory for maps and geography, and can always recall the general layout of terrain, settlements, and surrounding features. In a modern setting, this becomes an instinct for routes, field logistics, and emergency escape paths.

Gear

11 items

Weapons

  • Longsword
    A longsword carried as her primary martial weapon.
  • Handaxe
    A martial backup weapon for close quarters and rapid drills.
  • Longbow
    A ranged weapon and ammunition for training and field operations.

Armor

  • Chain Mail
    A suit of reinforced training armor equivalent to chain mail in game terms.
  • Shield
    A shield used when holding the line for allies.

Tools

  • Thieves' Tools
    Fine tools for covert work, locks, and mechanical overrides.

Gear

  • 20×
    Arrows
    Arrows for the longbow.
  • Explorer's Pack
    A set of practical field gear for travel and survival.
  • Hunting Trophy
    A trophy taken from a long-ago proving hunt, kept as a reminder of where she came from.
  • Modern Tactical Clothing
    A set of modern clothes suited to training, travel, and urban work.
  • Belt Pouch
    A sturdy belt pouch with spare currency and small essentials.

Appearance

A towering goliath woman with slate-gray skin, pale rune-like scars across her arms, and close-cropped dark hair streaked with silver. She wears modern tactical training clothes layered under fitted armor, with reinforced boots, fingerless gloves, and a watchful, disciplined posture. Her build is immense and carved with the calm confidence of stone, but her eyes stay alert, sharp, and analytical, like a commander measuring every room the moment she enters.

Mannerisms

She stands with her hands clasped behind her back when thinking, as if waiting for inspection. She speaks in short, deliberate sentences, then pauses to let others fill the silence. In training rooms she taps two fingers against her forearm before giving an order, a habit from counting beats in a drill.

Personality

Calm, disciplined, and quietly intense. She is a strategist first and a warrior second, preferring to solve a problem before striking it. In conversation she is unexpectedly kind, but never sentimental, and she shows care by preparing for the worst possible outcome so others do not have to.

Ideals

Strength should be used to protect, not dominate. The best leader is the one who makes others safer, smarter, and harder to break. Discipline is mercy, because preparation prevents needless suffering.

Bonds

She owes her life to the instructors and comrades who helped her survive the harshest years of training, and she guards younger recruits with near-parental ferocity. She also keeps a stone token from her homeland, the last reminder of the mountain where her discipline was first forged.

Flaws

She trusts competence too quickly and assumes everyone else can endure the way she can. When she feels responsible for a team, she becomes overprotective and controlling, and in private she sometimes mistakes silence for weakness, missing the pain others hide. She also has a stubborn streak that can turn a simple disagreement into a test of will.

Quirks

She automatically measures doorways, sight lines, and exits when entering a room.
She keeps a neatly folded training schedule in her pocket even off duty.
She speaks to recruits like a patient drill sergeant, even when she is trying to be friendly.
She rubs her thumb across old scars when she is thinking hard.
She drinks tea after a workout and insists it helps her recover faster.

Background

Born in a secluded line of stone giant blood, she was raised in a mountain training enclave where discipline mattered more than comfort and every lesson began with endurance. Her earliest victories were not in battle, but in surviving altitude, cold, and pressure that would have broken smaller folk. The elders noticed that she learned faster when she watched than when she spoke, and that she could read an opponent's intent almost before they moved. By the time she was grown, her people had already begun calling her a living bulwark, a giant's legacy shaped into a soldier's discipline. In modern times she was recruited into a specialized training facility, where combat drills, tactical simulations, and urban survival replaced hunting trails and high ridgelines. There she found a second calling, not merely as a hammer of war, but as an observer who could see the weak seam in a plan and strike it cleanly. Her Fighter training made her the perfect frontline anchor, while her Rogue instincts, sharpened into Mastermind tactics, taught her how to direct allies, read lies, and dismantle enemy confidence before the first blow landed. She now serves as a patient commander in modern clothes, stoic on the outside, quietly protective beneath, always preparing others to endure what she already has.

“Her earliest victories were not in battle, but in surviving altitude, cold, and pressure that would have broken smaller folk.”
From their backstory
Background
Outlander

Connections

Species

Goliath

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