Orthar Krillane
Orthar Krillane
Sheet
AC 18 · HP 8 · 30 ft.Saving throws
Skills
- HistoryINT
- InsightWIS
- MedicineWIS
- ReligionINT
Armor
Weapons
Languages
Features
6 featuresAction
- Blessing of the TricksterLevel 1
You can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks for 1 hour or until you use this feature again.
Always on
- SpellcastingLevel 1
You can cast prepared cleric spells using Wisdom as your spellcasting ability.
- Divine Domain: TrickeryLevel 1
You follow a deity of mischief and chaos, granting you domain spells and special features.
- Extra LanguageHumanSylvan
- Ability Score IncreaseHuman+1 to all ability scores
- Shelter of the FaithfulAcolyte
You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith.
Spells
9 spellsSpellcasting. Orthar Krillane casts with Wisdom (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , ,
1st level (2 slots): , , , , ,
Gear
7 itemsWeapons
- MaceA simple bludgeoning weapon.
- Light CrossbowA simple ranged weapon.
Armor
- Scale MailMedium armor providing AC 14.
- ShieldAdds 2 to AC.
Tools
- Holy SymbolA silver medallion depicting a fox's head.
Gear
- 20×Crossbow BoltsAmmunition for the light crossbow.
- Priest's PackIncludes backpack, blanket, 10 candles, tinderbox, alms box, 2 blocks of incense, censer, vestments, 2 days of rations, and a waterskin.
Appearance
Orthar is a tall, gaunt man with a perpetual smirk and restless, dark eyes. He wears scale mail that has been painted a dull indigo, layered over faded acolyte vestments that have seen better days. His dark hair is messy and poorly cut, and he carries his mace with a relaxed, almost careless grip.
Mannerisms
He twitches his nose when he detects what he calls 'pious nonsense'. He always looks for the nearest exit whenever he enters a room.
Personality
He is skeptical of rigid dogma and enjoys finding the irony in every situation. Orthar is quick with a joke and even quicker to point out the failings of those who take themselves too seriously. He values wit over strength and prefers a clever solution to a violent one, though he is no stranger to the latter.
Ideals
Change. The world is stagnant, and a little chaos is the only way to spark growth and prevent the rot of authority.
Bonds
He carries a cracked stone from the foundation of his childhood temple. It reminds him of the weight of the past and why he chose to walk away.
Flaws
He cannot resist mockery. Even when faced with a hungry dragon or a powerful lord, he will usually find a way to insult their dignity.
Quirks
Background
Orthar was raised within the suffocating marble walls of the Temple of Saint Sollars. He spent his youth polishing altars and memorizing tedious litanies that praised order and hierarchy. He felt no connection to the rigid laws of the priesthood, finding more divinity in the flickering of a guttering candle or the unexpected laugh of a beggar. During his final initiation, Orthar intentionally swapped the holy water with weak vinegar, an act that caused a minor scandal and ultimately led to his quiet departure from the order. Now he wanders the roads as an itinerant priest of a deity he calls the Laughing Shadow. He believes that true enlightenment comes when a person's expectations are subverted. He treats his holy symbols with a casual disregard that shocks more traditional clerics, often using them as makeshift tools or gambling tokens. To Orthar, the gods are not distant masters but cosmic pranksters, and he sees himself as their latest punchline, walking the world to spread a gospel of uncertainty and freedom.
“He spent his youth polishing altars and memorizing tedious litanies that praised order and hierarchy.”
- Background
- Acolyte
Connections
Species
Human
Media
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