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Vitha Ashmark - AI-generated fantasy Character

Vitha Ashmark

Goblin · Rogue (Scout) · Level 14 · Outlander

Vitha Ashmark

Quiet, observant, and ruthlessly practical, Vitha speaks only when she believes her words improve the situation.
AC16
HP101/101
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 101 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineCON
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandSTR
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Navigator's tools

Languages

Common,
Goblin

Features

26 features

Action

  • Ambush MasterLevel 9

    When Vitha needs a decisive opening.

    Vitha can use her action to gain advantage on her next attack roll during the current turn.

Bonus action

  • Sudden Shot

    When Vitha attacks a creature and has not used Sneak Attack this turn.

    Vitha can make a ranged weapon attack against a second creature within 30 feet as a bonus action if she has not used Sneak Attack this turn.

  • Cunning ActionLevel 2

    Vitha can use a bonus action to Dash, Disengage, or Hide.

  • Scout's AmbushLevel 3

    Vitha can use her bonus action to make a weapon attack against a creature she can see within 30 feet that is not the original target of her attack, provided she has not used Sneak Attack this turn.

  • Superior MobilityLevel 7

    Vitha can take the Dash, Disengage, or Hide action as a bonus action, and her climbing speed equals her walking speed. She can also make a running long jump or high jump after moving only 5 feet on foot.

  • TraitGoblinNimble Escape, Vitha can take the Disengage or Hide action as a bonus action.

Reaction

  • Skirmisher's Retreat

    When A hostile creature ends its turn within 5 feet of Vitha.

    Vitha can move up to half her speed as a reaction after a hostile creature ends its turn within 5 feet of her, without provoking an opportunity attack from that creature.

  • Uncanny DodgeLevel 5

    When An attack hits Vitha.

    Vitha can use her reaction to halve the damage from an attack that hits her, if she can see the attacker.

Always on

  • Rogue ProficienciesLevel 1

    Vitha gains proficiency with light armor, simple weapons, hand crossbows, longswords, rapiers, and shortswords. She also gains proficiency with thieves' tools.

  • ExpertiseLevel 1

    Vitha chooses four proficient skills. Her proficiency bonus is doubled for Stealth and Perception. She also has expertise with Survival and thieves' tools from her sixth-level Rogue expertise selection.

  • Sneak AttackLevel 1

    Once per turn, Vitha can deal an extra 7d6 damage to one creature she hits with an attack if she has advantage, or if an eligible enemy of the target is within 5 feet of it and Vitha does not have disadvantage. The attack must use a finesse or ranged weapon.

  • SkirmisherLevel 3

    When a hostile creature ends its turn within 5 feet of Vitha, she can use her reaction to move up to half her speed without provoking opportunity attacks from that creature. She must end this movement no farther from the creature than where she started.

  • SurvivalistLevel 3

    Vitha gains proficiency in Nature and Survival. If she already has either proficiency, her proficiency bonus is doubled for checks using that proficiency. Her Survival expertise is represented in her skill statistics.

  • Ability Score ImprovementLevel 4

    Vitha gains an Ability Score Improvement. She selected the Sharpshooter feat, allowing her to ignore disadvantage from long range, ignore most cover penalties, and choose to take a -5 attack penalty for +10 damage with ranged weapon attacks.

  • ExpertiseLevel 6

    Vitha gains a second Expertise selection. She applies double proficiency to Survival and thieves' tools.

  • Ability Score ImprovementLevel 8

    Vitha gains an Ability Score Improvement and increases her Wisdom from 18 to 20.

  • Ability Score ImprovementLevel 10

    Vitha gains an Ability Score Improvement and selects the Observant feat. Her passive Perception and passive Investigation each increase by 5, she can read lips, and her Wisdom score is already at its maximum from earlier advancement.

  • Reliable TalentLevel 11

    Whenever Vitha makes an ability check that lets her add her proficiency bonus, she can treat a d20 roll of 9 or lower as a 10.

  • Ability Score ImprovementLevel 12

    Vitha gains an Ability Score Improvement and selects the Alert feat. She cannot be surprised while conscious, gains a +5 bonus to initiative, and hidden creatures do not gain advantage against her merely because she cannot see them.

  • Superior MobilityLevel 13

    Vitha gains a climbing speed equal to her walking speed and can climb difficult surfaces, including upside down on ceilings, without making an ability check.

  • BlindsenseLevel 14

    If Vitha can hear, she is aware of the location of any hidden or invisible creature within 10 feet of her.

  • TraitGoblinDarkvision, Vitha can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light in grayscale.
  • TraitGoblinFury of the Small, once per short or long rest, when Vitha damages a creature larger than her, she can deal extra damage equal to her level.
  • TraitGoblinGoblin language and Common language proficiency.
  • TraitGoblinSmall size, with a walking speed of 30 feet.
  • WandererOutlander

    Vitha has an excellent memory for maps and geography, and can always recall the general layout of terrain, settlements, and natural features she has seen. She can find food and fresh water for herself and up to five other people each day, provided the land offers such resources.

Gear

12 items

Weapons

  • Rapier
    A finely balanced rapier with a narrow, slightly curved blade, carried as her primary melee weapon.
  • Shortbow
    A shortbow of curved wood and sinew, darkened with grease against damp tunnel air.
  • 2×
    Daggers
    A serrated dagger with a cracked leather sheath and a handle wrapped in faded red cloth.

Armor

  • Leather Armor
    Patched dark leather armor altered to fit her small frame.

Tools

  • Thieves' Tools
    Tools for picking locks, disabling traps, and manipulating small mechanisms.
  • Hunting Trap
    A metal trap used to catch small and medium creatures.

Gear

  • 20×
    Arrows
    Arrows with mixed fletching, including several battered and repaired shafts.
  • Burglar's Pack
    A practical pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Wooden Staff
    A stout walking staff used for travel, probing unstable ground, and warding off beasts.
  • Trophy from a Hunted Animal
    A preserved claw from a cavern predator, kept as a reminder of the first creature she tracked alone.
  • Traveler's Clothes
    Rugged clothing suitable for travel through wilderness and underground passages.

Purse

  • 10×
    Gold Pieces
    Coins saved from years of scouting, salvaging, and occasional adventuring work.

Appearance

Vitha stands just over three feet tall, a lean and wiry goblin with taut muscle earned through years of scouting dangerous tunnels and wilderness paths. Her skin is weathered slate gray-green, mottled to blend into stone and shadow. Fine pale scars cross both arms and the left side of her face, including one that cuts through her eyebrow and ends below her cheekbone. Her large amber eyes seem to glow faintly in darkness. Long pointed ears twitch at every unexpected sound. Her dark hair is cropped short, with a few longer strands braided tightly against her scalp. She has an unmistakably goblin face, with a narrow jaw, broad cheekbones, sharp teeth, and an expressive, slightly crooked nose, yet her features possess a rugged, alert attractiveness. She wears patched leather armor altered from scavenged pieces, reinforced trousers, worn boots, a studded right shoulder guard, and a belt crowded with pouches, herbs, vials, hooks, and blackened iron trail markers. A curved bow rests low across her back, while a serrated dagger wrapped in faded red cloth hangs at her hip.

Mannerisms

Vitha tilts her head toward sounds before looking at them. She counts doorways, windows, and exits under her breath, often tapping a finger against her thigh. When nervous, she rolls a black iron spike between her fingers. She rarely raises her voice, and her dry remarks are delivered with such complete seriousness that listeners often need a moment to realize they were jokes.

Personality

Quiet, observant, and ruthlessly practical, Vitha speaks only when she believes her words improve the situation. She notices tracks, weaknesses, lies, and changes in air pressure before most people notice they are in danger. Beneath her guarded exterior is a fiercely protective scout who quietly repairs other people's gear, leaves food where frightened travelers can find it, and pretends these acts were accidents. Her humor is dry, sardonic, and delivered without a hint of a smile.

Ideals

Survival is not selfishness. It is the foundation that allows the weak, the lost, and the forgotten to see another dawn.

Bonds

The lost tunnels beneath her birthplace are still her responsibility. She carries a hand-drawn map of them in a waxed leather tube and will risk almost anything to find surviving members of her clan or prevent outsiders from disturbing the dead.

Flaws

Vitha assumes every generous offer has a hidden cost. She is slow to trust larger folk, quick to abandon anyone who endangers a route she considers safe, and deeply uncomfortable when forced to remain in one place. She also has a stubborn habit of keeping dangerous secrets until she has personally verified every detail.

Quirks

Leaves blackened iron spikes at every important crossroads.
Names particularly dangerous caves and ruins as if they were old acquaintances.
Collects unusual arrowheads and insists each one has a story.
Sleeps with one hand wrapped around her dagger.
Offers deadpan observations at the worst possible moments.

Background

Vitha was born among a scattered goblin clan that lived beneath a mountain range, where old mining tunnels became roads, homes, and graves. Her earliest lessons were not taught by elders around a fire, but by the stone itself. She learned to read drafts of air, hear hollow ground beneath her feet, and mark safe routes with tiny spikes of blackened iron. When a band of adventurers collapsed part of the clan's cavern while hunting for treasure, Vitha survived by crawling through a drainage fissure no wider than her shoulders. She emerged days later alone, scarred, hungry, and unwilling to return to the ruins until she understood why the disaster had happened.

“Her earliest lessons were not taught by elders around a fire, but by the stone itself.”
From their backstory
Background
Outlander

Connections

Species

Goblin

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