Mafelia
Mafelia
Sheet
AC 15 · HP 21 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
15 featuresBonus action
- Wild ShapeLevel 2
As a Bonus Action, you can expend a use of Wild Shape to assume the form of a Beast you have seen. You have two uses of Wild Shape, regain them after a Long Rest, and can remain transformed for up to three hours. The forms available to Mafelia are limited by the Beast forms permitted by the 2024 Druid rules and her level.
Always on
- Primal Spellcasting
When When casting a prepared Druid spell
Mafelia can use her Druidic focus and Wisdom-based spellcasting to shape primal magic through plants, weather, flame, and beasts.
- Wild Shape or Wild Companion
When As a Bonus Action
Mafelia can transform into a Beast or summon a Fey familiar, depending on whether she uses Wild Shape or Wild Companion.
- Land's AidLevel 3
When As a Magic action while expending Wild Shape
Mafelia can restore allies or harm enemies in a 10-foot-radius Sphere with flowers and thorns.
- DruidicLevel 1
You know the secret language of Druids. You can use it to leave hidden messages. You and other Druids automatically notice such messages and can understand them.
- Primal Order, MagicianLevel 1
You gain proficiency in the Nature skill and one additional Druid skill of your choice. Mafelia chose Nature and Perception. You also learn one additional cantrip from the Druid spell list.
- SpellcastingLevel 1
You can cast prepared Druid spells using Wisdom as your spellcasting ability. You can use a Druidic focus as a spellcasting focus. You prepare six Druid spells after each Long Rest, and you know three Druid cantrips from this class.
- Wild CompanionLevel 2
You can expend a use of Wild Shape to cast Find Familiar without material components. The familiar is a Fey creature and disappears when you finish a Long Rest.
- Circle of the Land SpellsLevel 3
Whenever you finish a Long Rest, choose arid, polar, temperate, or tropical land. Mafelia usually chooses temperate land. She always has the corresponding Circle spells for her Druid level and lower prepared. Temperate land grants Misty Step, Shocking Grasp, and Sleep.
- TraitElfDarkvision, you can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
- Elven Lineage, Mafelia has chosen Wood ElfElfShe knows the Druidcraft cantrip and can cast Longstrider once without a spell slot after each Long Rest. Wisdom is her spellcasting ability for these lineage spells.
- TraitElfFey Ancestry, Mafelia has Advantage on saving throws made to avoid or end the Charmed condition.
- TraitElfKeen Senses, proficiency in Perception.
- TraitElfTrance, Mafelia does not need to sleep, cannot be put to sleep by magic, and can finish a Long Rest in 4 hours of trancelike meditation.
- Magic Initiate (Wizard)Sage
Magic Initiate (Wizard). Mafelia knows the Mage Hand and Minor Illusion cantrips and always has Find Familiar prepared. She can cast Find Familiar once without a spell slot after each Long Rest, using Wisdom as her spellcasting ability for these feat-granted spells.
Spells
16 spellsSpellcasting. Mafelia casts with Wisdom (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , , , , ,
1st level (4 slots): , , , , , , ,
2nd level (2 slots):
Gear
10 itemsWeapons
- QuarterstaffA quarterstaff capped with a smooth river stone, usable as a Druidic focus
- SickleA curved harvesting blade used for cutting reeds, roots, and ritual herbs
Armor
- Leather armorStudded leather armor made from treated bark and hide, worn over layered travel clothes
- ShieldA leaf-shaped wooden shield bearing the symbol of the Verdant Lantern
Tools
- Calligrapher's SuppliesA set of writing instruments, ink, and fine paper for recording observations
Gear
- Explorer's PackA pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin
- Book of HistoryA scholarly volume containing copied observations about rare plants, old ruins, and unusual magical phenomena
- 8×ParchmentEight sheets for notes, maps, pressed-leaf specimens, and coded messages
- RobeA simple scholarly robe for use when traveling under a civilized identity
Purse
- 8×Gold piecesLoose starting currency from the Sage equipment package
Appearance
Mafelia is a lithe, medium-sized wood elf with warm brown skin, long copper-black hair braided with living green shoots, and bright hazel eyes flecked with gold. She wears weathered green and russet travel clothes beneath leather armor, with a leaf-shaped wooden shield strapped to her arm and a quarterstaff capped with a polished river stone. Within moments of meeting her, people notice that she repeatedly touches the small acorn pendant at her throat whenever she is thinking. When she laughs, her pointed teeth show prominently, giving her smile an unexpectedly mischievous edge.
Mannerisms
Mafelia touches or adjusts her acorn pendant whenever she is concentrating, lying, or deciding whether to trust someone. She pauses before answering questions, as though listening for a second opinion from the nearest tree. When eating, she bites neatly but reveals her pointed teeth in a surprisingly broad grin whenever a meal is especially good.
Personality
Mafelia is curious, bright, and openly compassionate, with the restless energy of someone who has spent too long studying maps and finally stepped onto one. She asks precise questions, remembers small details about people, and treats unfamiliar customs as fascinating evidence rather than inconveniences. Her kindness is sincere, but it is rarely quiet. If someone threatens a forest, a river, or a helpless creature, her scholarly patience turns into swift, creative defiance.
Ideals
Knowledge exists to preserve life. A fact locked away for vanity is no better than a seed kept in a sealed jar.
Bonds
The Circle of the Verdant Lantern raised me, taught me, and trusted me. I will return only after I have completed a deed significant enough to protect a living part of the natural world for generations to come.
Flaws
I become impatient and reckless when people dismiss knowledge that I believe could save a living thing. I also quietly fear that my circle sent me away because they expected me to fail, not because they believed I was ready.
Quirks
Background
Mafelia was raised within the Circle of the Verdant Lantern, a secluded druidic community hidden among ancient cedar groves. Her earliest lessons were not written in books but read in the rings of trees, the migrations of birds, and the changing paths of underground water. Yet the circle also preserved a remarkable library of botanical records, celestial charts, old expedition journals, and copied arcane texts. Mafelia became the circle's most tireless student, equally fascinated by living ecosystems and the strange theories of distant sages. Her habit of annotating every text with pressed leaves and tiny diagrams earned her the affectionate title of the circle's little archivist.
“Her earliest lessons were not written in books but read in the rings of trees, the migrations of birds, and the changing paths of underground water.”
- Background
- Sage
Connections
Species
Elf
Media
0 imagesNo images yet.
Turn Mafelia into a sheet
A high-res, share-ready sheet you can post or print.