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Kezgai Ardan - AI-generated fantasy Character

Kezgai Ardan

Dragonborn · Cleric (Life Domain) · Level 4 · Acolyte

Kezgai Ardan

Kezgai is blunt, observant, and unexpectedly tender with the sick, frightened, and embarrassed.
AC18
HP25/25
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 25 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons

Tools

Calligrapher's Supplies

Languages

Common,
Draconic,
Celestial,
Dwarvish

Features

15 features

Bonus action

  • TraitDragonbornBreath Weapon, as a Bonus Action, exhale Fire in a 15-foot cone. Creatures in the area make a DC 11 Dexterity saving throw, taking 1d10 Fire damage on a failure and half damage on a success. Usable twice per Long Rest.

Always on

  • Divine Spark

    When As a Magic action, expending Channel Divinity

    Choose a creature within 30 feet. It regains 2d8 plus your Wisdom modifier hit points, or an undead or fiend makes a Constitution saving throw and takes 2d8 plus your Wisdom modifier Radiant damage on a failed save, or half as much on a success.

  • Fire Breath

    When As a Bonus Action

    Exhale elemental energy in a 15-foot cone. Each creature in the area makes a Dexterity saving throw against DC 11, taking 1d10 Fire damage on a failed save, or half as much on a success. You can use this feature twice per Long Rest.

  • Turn UndeadLevel 2

    When As a Magic action, expending Channel Divinity

    Present your holy symbol and force nearby eligible supernatural creatures to make a Wisdom saving throw or become Frightened and unable to take Reactions for 1 minute.

  • SpellcastingLevel 1

    You can cast cleric spells using Wisdom as your spellcasting ability. You can use a holy symbol as a spellcasting focus. You prepare four cleric spells after each Long Rest, and you know four cleric cantrips through your cleric training and Divine Order.

  • Divine Order, ThaumaturgeLevel 2

    You have chosen Thaumaturge. You know one additional cleric cantrip, and whenever you make an Intelligence check using Arcana or Religion, you can add your Wisdom modifier to the check.

  • Channel DivinityLevel 2

    You can invoke divine power through Channel Divinity. You have two uses, regain one expended use when you finish a Short Rest, and regain all expended uses when you finish a Long Rest. You can also use Divine Spark, choosing to heal a creature within 30 feet for 2d8 plus your Wisdom modifier hit points, or force it to make a Constitution saving throw against your spell save DC and take 2d8 plus your Wisdom modifier Radiant damage on a failed save, or half as much on a success.

  • Life DomainLevel 3

    You gain the Life Domain subclass. You always have the Life Domain spells prepared, and you can use them without counting them against your prepared spell limit.

  • Disciple of LifeLevel 3

    When you cast a spell with a spell slot that restores hit points to a creature, that creature regains additional hit points equal to 2 plus the spell's level.

  • Ability Score ImprovementLevel 4

    You gain the Ability Score Improvement feat or another feat for which you qualify. This character retains the provided ability scores without applying an additional increase from this feature.

  • TraitDragonbornDraconic Ancestry, Copper Dragonborn ancestry grants Fire damage for Breath Weapon and resistance to Fire damage.
  • TraitDragonbornDamage Resistance, you have resistance to Fire damage.
  • TraitDragonbornDarkvision, you can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
  • TraitDragonbornDraconic Flight, beginning at level 5, you can manifest spectral wings and fly for 10 minutes once per Long Rest. This trait is not yet available at level 4.
  • Shelter of the FaithfulAcolyte

    You can perform the rites and receive the support of your religious community. You and your companions can usually secure modest lodging, food, and basic assistance from temples or other communities devoted to your faith, though such aid is not guaranteed and cannot replace costly equipment or services.

Spells

12 spells

Spellcasting. Kezgai Ardan casts with Wisdom (spell save DC 10, to hit with spell attacks).

1st level (4 slots): , , , , , , ,

2nd level (3 slots): , , ,

Gear

9 items

Weapons

  • Mace
    A blunt-headed one-handed weapon used as both tool and symbol of office.

Armor

  • Chain Mail
    Interlocking metal armor worn over padded garments. Armor Class 16, Strength requirement 13.
  • Shield
    A sturdy shield bearing a worn silver sunburst. While wielded, it grants +2 AC.

Gear

  • Holy Symbol
    A silver sunburst holy symbol, usable as a divine spellcasting focus.
  • Priest's Pack
    Includes a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Prayer Book
    A book containing prayers, rites, and copied passages from the shrine's surviving tablets.
  • 5×
    Incense Stick
    Used in funerary and purification rites.
  • Common Clothes
    Simple clothing suitable for temple service or travel.

Purse

  • 15×
    Gold Pieces
    Loose starting currency from her acolyte training.

Appearance

Kezgai is a broad-shouldered dragonborn woman with copper-red scales, a blunt ridge of swept-back horns, and pale amber eyes. A thin scar crosses her left cheek and disappears beneath her jaw. She wears practical chain mail beneath a dark blue tabard marked with a simple silver sunburst, though several links have been repaired with mismatched wire. Her shield is dented, heavily used, and painted with small geometric prayers in white clay.

Mannerisms

Kezgai taps the rim of her shield three times before casting a healing spell. She tilts her head sharply when someone cites authority, and she rubs the scar beneath her jaw whenever she is deciding whether to tell the whole truth.

Personality

Kezgai is blunt, observant, and unexpectedly tender with the sick, frightened, and embarrassed. She prefers practical kindness to solemn speeches and has a dry sense of humor that emerges at the worst possible moment. She dislikes being thanked excessively and insists that healing is a responsibility, not a favor.

Ideals

Mercy is not obedience. The living matter more than custom, reputation, or the comfort of people who already have enough.

Bonds

The small shrine where she was raised is threatened by debt, neglect, and a predatory local magistrate. Kezgai sends every spare coin home and intends to restore it, not as a grand temple, but as a place no frightened traveler will be turned away from.

Flaws

Kezgai assumes that anyone invoking tradition is probably hiding a mistake. She is quick to expose hypocrisy, slow to apologize, and sometimes treats a useful compromise as a moral surrender. When frightened, she becomes controlling and may make decisions for others without asking.

Quirks

Keeps a private list of every person she has healed, including their favorite food when she can learn it.
Names particularly stubborn wounds before treating them.
Collects broken prayer beads and restrings them into mismatched bracelets.
Refuses to step over discarded bread, even in a hurry.

Background

Kezgai was hatched in a roadside shrine where her clutch-mother served as keeper of the bells and her clutch-father repaired the shrine's brasswork. The temple belonged to no grand city or famous order. It was a stubborn little place where travelers stopped to pray, refugees found soup, and the dead were remembered by name. Kezgai grew up among incense smoke, cracked hymn tablets, and arguments about whether the gods listened more closely to the desperate or the devout. She learned the rites early, but never developed much patience for obedience without explanation. When the shrine's aging priest discovered that Kezgai could call radiant force through her hands, he sent her to study with a larger religious community. Her years as an acolyte taught her healing, scripture, and the practical value of knowing which doors a holy symbol could open. They also taught her that institutions often protect their reputation before they protect their people. Kezgai left after refusing to conceal the temple's mishandling of relief funds, taking only her battered shield, prayer book, and the blessing of the few priests who understood. She now travels as a cleric of the Life Domain, offering aid where it is needed and treating religious authority as a tool rather than a master. She is willing to bargain with questionable people, break inconvenient rules, and walk away from a sacred duty if she believes doing so will save more lives.

“The temple belonged to no grand city or famous order.”
From their backstory
Background
Acolyte

Connections

Species

Dragonborn

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