Skip to content
CreatePricing
Balgrin the Berzerker - AI-generated fantasy Character

Balgrin the Berzerker

Dwarf · Barbarian · Level 1 · Soldier

Balgrin the Berzerker

Balgrin is boisterous, fiercely protective, and impossible to intimidate for long.
AC11
HP16/16
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 16 · 30 ft.
AlignmentChaotic GoodGenderMaleAge112 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Dice Set

Languages

Common,
Dwarvish,
Orcish

Features

13 features

Bonus action

  • TraitDwarfStonecunning, as a Bonus Action, Balgrin can gain Tremorsense with a range of 60 feet for 10 minutes while on or touching a natural or worked stone surface. He can use this trait twice per Long Rest.

Always on

  • RageLevel 1

    When Bonus Action

    Balgrin enters a primal Rage, gaining enhanced resilience and extra damage with Strength-based attacks.

  • Greataxe Cleave

    When When he hits a target with a Greataxe

    Balgrin uses the Cleave mastery property of his greataxe to strike through one target and potentially damage another nearby creature.

  • Handaxe Nick

    When When wielding a Handaxe and meeting the Nick weapon mastery conditions

    Balgrin uses the Nick mastery property of his handaxe to make an additional attack as part of the Attack action when the conditions for Nick are met.

  • Savage Attacker

    When Once per turn when he hits with a weapon

    Once per turn when Balgrin hits with a weapon, he rolls the weapon's damage dice twice and uses either result.

  • Unarmored DefenseLevel 1

    While not wearing armor, Balgrin's base Armor Class is 10 plus his Dexterity modifier. He can still use a Shield and gain its benefits.

  • Weapon MasteryLevel 1

    Balgrin can use the mastery properties of two kinds of Simple or Martial Melee weapons. He has chosen Greataxe and Handaxe. After a Long Rest, he can change one of these choices.

  • Barbarian ProficienciesLevel 1

    Balgrin has proficiency with Strength and Constitution saving throws, light armor, medium armor, shields, simple weapons, and martial weapons.

  • TraitDwarfDarkvision, Balgrin can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light, treating darkness as dim light.
  • TraitDwarfDwarven Resilience, Balgrin has Resistance to Poison damage and Advantage on saving throws to avoid or end the Poisoned condition.
  • TraitDwarfDwarven Toughness, Balgrin's Hit Point maximum increases by 1, and it increases by 1 again whenever he gains another Barbarian level.
  • TraitDwarfDwarven Ancestry, Balgrin knows the Dwarvish language.
  • Savage AttackerSoldier

    Once per turn when Balgrin hits a target with a weapon, he can roll the weapon's damage dice twice and use either result.

Gear

11 items

Weapons

  • Greataxe
    Heavy two-handed martial weapon, damage 1d12 Slashing, with the Cleave mastery property.
  • 4×
    Handaxe
    Light thrown martial weapons, damage 1d6 Slashing, with the Nick mastery property.
  • Shortbow
    Simple ranged weapon, damage 1d6 Piercing.
  • Spear
    Simple thrown weapon, damage 1d6 Piercing.

Tools

  • Dice Set
    A set used for games of chance and strategy, chosen as a gaming set proficiency.

Gear

  • 20×
    Arrows
    Ammunition for the shortbow.
  • Healer's Kit
    Provides basic treatment for wounds and stabilizes an injured creature.
  • Quiver
    Holds arrows for quick access.
  • Explorer's Pack
    Contains basic camping and adventuring supplies.
  • Traveler's Clothes
    Durable clothing suitable for travel.

Purse

  • 29×
    Gold Pieces
    Starting currency from the Barbarian class and Soldier background.

Appearance

Balgrin is a broad-shouldered male dwarf with weathered copper skin, a thick auburn beard braided with iron rings, and a flattened nose earned in too many battles. His left eyebrow is split by an old scar, and his gray-green eyes remain alert even when he is laughing. He favors practical traveling clothes beneath battered leather straps, a heavy greataxe at his back, and a round shield painted with the faded emblem of his former regiment.

Mannerisms

Balgrin rolls his shoulders and flexes his fingers before danger, unconsciously repeating military drills. He addresses close companions as 'shield-brother' or 'shield-sister,' taps two fingers against his axe haft when thinking, and laughs with a sudden explosive bark that makes nearby cups tremble.

Personality

Balgrin is boisterous, fiercely protective, and impossible to intimidate for long. He enjoys strong drink, honest contests, loud songs, and people who keep their promises. Beneath his rough humor is a patient observer who notices frightened faces, hidden exits, and who has been left out of the conversation.

Ideals

Freedom. No law is worth obeying when it demands that good people be abandoned. Strength exists to shield those who cannot stand alone.

Bonds

The survivors of Balgrin's old regiment are his family. He will cross any battlefield to rescue one of them, and he carries their broken unit insignia as a promise that their sacrifice will not be forgotten.

Flaws

Balgrin distrusts polished officers, wealthy patrons, and anyone who gives orders from a safe distance. He is quick to escalate an insult into a confrontation, especially if he thinks someone is bullying the weak. He also has a habit of treating every problem like a battlefield, even when patience or diplomacy would serve better.

Quirks

Keeps a running count of how many allies he has personally pulled out of danger.
Names every weapon after a former comrade.
Refuses to step over discarded armor without touching it in remembrance.
Can identify most ales by smell, but insists on pretending it is a military skill.

Background

Balgrin grew up in a deep-hall clan where every dwarf learned the weight of stone, the discipline of the forge, and the names of those who had died defending both. He entered military training as soon as he reached adulthood, serving in a frontier regiment that guarded mining roads and isolated settlements. He was never the most obedient soldier, but he was the one who charged into danger when others hesitated. His commanders called it reckless. The villagers he saved called it courage. During a disastrous retreat through an underground pass, Balgrin held a collapsing gate long enough for his surviving comrades and a caravan of civilians to escape. The regiment was scattered, and the officers later blamed him for disobeying orders that would have abandoned the civilians. Balgrin left the army rather than accept a medal from leaders who valued formation over lives. Now he wanders as a sellsword and protector, seeking the surviving members of his old unit and hunting the creatures that drove them from the pass. His rage is not mindless fury. It is the remembered roar of every frightened civilian he refused to leave behind.

“He entered military training as soon as he reached adulthood, serving in a frontier regiment that guarded mining roads and isolated settlements.”
From their backstory
Background
Soldier

Connections

Species

Dwarf

Media

0 images

No images yet.

Visual sheet

Turn Balgrin the Berzerker into a sheet

A high-res, share-ready sheet you can post or print.