Maya
Maya
Sheet
AC 17 · HP 114 · 30 ft.Saving throws
Skills
- AthleticsSTR
- InsightWIS
- IntimidationCHA
- PerceptionWIS
Armor
Weapons
Tools
Languages
Features
18 featuresAction
- War MagicLevel 7
When you take the Attack action on your turn, one of your attacks can be replaced by casting a cantrip.
- Extra AttackLevel 11
You gain a third attack whenever you take the Attack action.
Bonus action
- Second WindLevel 1
You can use a bonus action to regain hit points equal to 1d10 + your fighter level once per short or long rest.
- Action SurgeLevel 2
On your turn, you can take one additional action on top of your regular action and a possible bonus action. Once used, this feature must finish a short or long rest before it can be used again.
- Weapon BondLevel 3
You can bond with up to two weapons, preventing others from disarming you of them unless you are incapacitated. You can also summon a bonded weapon to your hand as a bonus action if it is on the same plane of existence.
Always on
- Fighting Style and Weapon TrainingLevel 1
You are proficient with all armor, shields, and simple and martial weapons.
- Fighting Style, DefenseLevel 1
You choose the Defense fighting style. While wearing armor, you gain a +1 bonus to AC.
- Martial ArchetypeLevel 3
You gain the Eldritch Knight martial archetype.
- Weapon BondLevel 3
You learn two cantrips from the wizard spell list. These cantrips count as fighter spells for you.
- SpellcastingLevel 3
You have a limited ability to cast wizard spells. You know five spells from the wizard spell list, and they must be abjuration or evocation spells except for one spell learned at 8th level, which can be from any school. Your spellcasting ability is Intelligence.
- Eldritch StrikeLevel 10
You can choose one new cantrip from the wizard spell list.
- Eldritch StrikeLevel 10
You can impose disadvantage on a creature's next saving throw against a spell you cast before the end of your next turn when you hit it with a weapon attack.
- Cantrip ImprovementLevel 10
You can choose one new cantrip from the wizard spell list.
- IndomitableLevel 9
You can use Indomitable once per long rest to reroll a failed saving throw.
- Ability Score ImprovementLevel 4
You have three Ability Score Improvements at 4th, 6th, and 8th level. Maya has used them to sharpen her combat reflexes, deepen her arcane focus, and strengthen her endurance.
- TraitHumanAbility Score Increase, all ability scores increase by 1
- TraitHumanExtra Language
- Military RankSoldier
You can usually secure an audience with military, prison, or disciplinary authorities, and your rank or former service opens doors that would otherwise stay shut. Fellow guards, soldiers, and officials recognize the structure you came from.
Spells
5 spellsSpellcasting. Maya casts with Intelligence (spell save DC 16, to hit with spell attacks).
1st level (4 slots): , , , ,
2nd level (3 slots): no spells
Gear
9 itemsWeapons
- LongswordA reliable martial melee weapon bonded through eldritch training.
- Light CrossbowA ranged weapon for patrol work and emergencies.
Armor
- Chain MailA suit of heavy chain mail used when Maya expects trouble. She keeps it under or over her uniform depending on the assignment.
Gear
- Prison Officer UniformStandard prison officer uniform, black tactical trousers, grey collared shirt, and fitted black jacket with rank insignia.
- 20×Crossbow BoltsAmmunition for the light crossbow.
- Dungeoneer's PackA pack containing standard survival and travel gear.
- Insignia of RankA symbol of authority from her years in the penal service.
- TrophyA keepsake taken from a prisoner who taught her never to trust easy answers.
- Belt PouchA small pouch of coin for personal expenses.
Appearance
Maya is a human woman of average height with a lean, athletic build, the kind shaped by years of drills, patrols, and prison corridors. Her skin is a light olive tone, smooth and unmarked by tattoos. She wears her short dark brown hair in a practical bob that ends at her jawline, and her deep brown eyes are alert, expressive, and often edged with worry. Her face is sharp and intelligent, with a straight nose, high cheekbones, and a mouth that settles into a thin line whenever she is concentrating. She stands with a guard's posture, shoulders back, spine straight, movements economical. She wears a modern prison officer uniform, black tactical trousers, a grey collared shirt, and a fitted black jacket with rank insignia, kept neat even when the rest of her life feels close to unraveling.
Mannerisms
She squares her shoulders before delivering bad news, taps two fingers against her thumb when thinking, and scans rooms by doors first, people second. When nervous, she speaks in short, precise sentences, then overcompensates by making a dry joke as if it were an official report.
Personality
Maya is disciplined, cautious, and observant, with a dry humor she reveals only when she feels safe. She values competence over charisma and honesty over performance. She tries to stay composed under pressure, but beneath that control is a woman who worries constantly, cares deeply, and remembers every slight, every favor, and every betrayal. Once she decides someone is hers to protect, she becomes steadfast to the point of stubbornness.
Ideals
Order is only worth keeping if it protects the people inside it. Rules matter, but mercy matters too, and a system that cannot admit its own corruption deserves to be challenged.
Bonds
She feels responsible for the inmates and colleagues she once had to watch over, especially anyone trapped by a system they did not build. She keeps a private tally of names belonging to people who were broken by corruption, and she means to do something about it someday, even if she has to walk into the dark alone.
Flaws
Maya hesitates when she should act, especially if a decision could hurt someone who reminds her of the powerless people she once guarded. She distrusts authority so deeply that she sometimes resists good advice simply because it comes wrapped in rank. When stressed, she becomes controlling, clipped, and far too willing to shoulder blame that was never hers to begin with.
Quirks
Background
Maya grew up in the lower districts of Atrix Isle, where labor accidents, crooked supervisors, and hard choices were part of the landscape. Her father died in an industrial failure when she was young, and her mother held the household together through long shifts and careful accounting. Maya learned early that stability was not a blessing, it was something you fought for, protected, and sometimes begged for. She was not born to heroism, only to vigilance. The prison service gave her the one thing her childhood never did, a system with rules, paydays, and consequences that seemed to apply to everyone. She earned her place through discipline and clean records, then discovered how often clean records hid dirty hands. Watching authority bend itself to convenience made her cautious, but it also made her observant. She learned to read lies in posture, fear in breathing, and hunger in the silence between words. Her talent for seeing what others missed eventually drew her into the eldritch arts, not as a scholar, but as a practical woman who wanted every possible edge in a world built to exploit weakness. By the time she became an Eldritch Knight, Maya had stopped pretending that order and justice were the same thing. She still believes in structure, but now she understands that structure is only as honorable as the people enforcing it. That realization has left her guarded, inwardly conflicted, and far more dangerous than she looks.
“Her father died in an industrial failure when she was young, and her mother held the household together through long shifts and careful accounting.”
- Background
- Soldier
Connections
Species
Human
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