Neckbeard Knight of Purity
Neckbeard Knight of Purity
Sheet
AC 18 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Languages
Features
9 featuresAction
- Divine SenseLevel 1
As an action, Neckbeard Knight of Purity can open his awareness to detect strong celestial, fiendish, and undead presences until the end of his next turn. He knows the location and creature type of such beings within 60 feet, unless they are behind total cover. He can use this feature a number of times equal to 1 plus his Charisma modifier, restoring all uses after a long rest.
- Lay on HandsLevel 1
He has a pool of healing power that restores a total of 5 hit points. As an action, he can touch a creature and draw power from the pool to restore hit points, up to the amount remaining. Alternatively, he can spend 5 hit points from the pool to cure one disease or neutralize one poison affecting the creature. This feature cannot affect undead or constructs, and the pool replenishes after a long rest.
Always on
- Ability Score IncreaseHumanIncrease each ability score by 1.
- AgeHumanHumans reach adulthood in their late teens and typically live less than a century.
- AlignmentHumanHumans tend toward no particular alignment.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one extra language of choice.
- Shelter of the FaithfulAcolyte
Faithful servants and worshippers of Jesus Christ will provide Neckbeard Knight of Purity and his companions free lodging and food at temples, shrines, and other religious communities. They will also provide basic support, though they will not risk their lives for him.
Gear
12 itemsWeapons
- LongswordA versatile martial blade used with one hand, damage 1d8 slashing.
- 5×JavelinLight throwing spears, each dealing 1d6 piercing damage.
Armor
- Chain mailHeavy armor made of interlocking metal rings, providing AC 16.
- ShieldA sturdy shield bearing a hastily painted symbol of holiness, providing a +2 bonus to AC.
Gear
- Priest's packIncludes a backpack, blanket, ten candles, tinderbox, alms box, two blocks of incense, censer, vestments, and two days of rations.
- Holy symbolA holy symbol used as a focus for religious rites and displayed prominently during sermons.
- Prayer bookA book of prayers and teachings central to his faith.
- 5×IncenseFragrant sticks used during worship, though his personal odor often overwhelms them.
- VestmentsCeremonial religious clothing, visibly stained from prolonged travel.
- Common clothesA set of ordinary clothing worn beneath or around his armor.
Purse
- Pouch of goldLoose coins for personal expenses and aggressive charitable solicitation.
- 15×Gold piecesStarting funds from his religious service.
Appearance
A medium-sized human man with an unwashed, matted beard, greasy shoulder-length hair, and a perpetually overstuffed white tabard worn over chain mail. He smells strongly of old sweat, incense, and lamp oil, having not bathed in at least six weeks. Within a minute of meeting him, people notice that his eyes constantly scan the room for someone vulnerable to rescue, especially anyone who appears frightened, wealthy, or romantically available. His voice is nasal and sermon-like when calm, but becomes breathy and unexpectedly soft when he is rattled. He carries himself with theatrical knightly confidence despite his unimpressive physique.
Mannerisms
He raises one finger while preaching, leans too close when offering spiritual advice, and frequently sniffs his own tabard as though checking whether the smell has finally become holy. When nervous, he takes shallow breaths through his mouth and whispers brief prayers before suddenly shouting the final word.
Personality
He is an overconfident, self-appointed white knight who treats every conversation as a chance to preach and every distressed person as a potential divine assignment. He is loudly compassionate toward the frail, theatrically protective of strangers, and suspiciously attentive to attractive damsels. He enjoys grand declarations more than practical preparation, but beneath the vanity is a real impulse to put himself between danger and those who cannot fight for themselves.
Ideals
Purity. The weak deserve champions, the wicked deserve correction, and everyone deserves to hear the truth about Jesus Christ, whether they want to hear it or not.
Bonds
The chapel that raised him is struggling to survive, and he is determined to return with enough donations, relics, and dramatic stories to make it famous. He also feels personally responsible for every helpless person he encounters, especially if they praise his armor.
Flaws
He confuses being needed with being virtuous, and his rescue efforts often become self-serving performances. He is judgmental, invasive, hypocritical, and convinced that his intentions are pure even when his behavior is clearly predatory or manipulative. He refuses to admit that his terrible hygiene undermines his message of holiness.
Quirks
Background
Neckbeard Knight of Purity was raised in a cramped human settlement clustered around a small chapel dedicated to the teachings of Jesus Christ. He was never the strongest or most disciplined member of the congregation, but he possessed a tireless enthusiasm for preaching, correcting other people's morals, and inserting himself into every crisis. As an acolyte, he learned scripture, ritual, and the practical value of being the loudest person in a room. He interpreted every request for help as a divine appointment, particularly when the person asking was a distressed young woman. When raiders attacked the settlement, Neckbeard seized a chapel shield and stood between the attackers and several frail villagers. His defense was clumsy, chaotic, and nearly disastrous, but it bought enough time for the townsfolk to escape. The local priest, recognizing both genuine courage and deeply questionable motives, helped him begin the path of a paladin. Neckbeard now travels as a self-appointed champion of purity, proclaiming holiness to everyone he meets, defending the weak when it suits his conscience, and pursuing damsels in distress with an unsettling mixture of chivalry, opportunism, and administrative thoroughness.
“As an acolyte, he learned scripture, ritual, and the practical value of being the loudest person in a room.”
- Background
- Acolyte
Connections
Species
Human
Media
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