Zahra
Zahra
Sheet
AC 18 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresBonus action
- Second WindLevel 1
As a bonus action, Zahra can regain hit points equal to 1d10 + her fighter level. She must finish a short or long rest before using this feature again.
Always on
- Fighting Style: DefenseLevel 1
Zahra adopts the Defense fighting style. While wearing armor, she gains a +1 bonus to AC.
- DarkvisionTieflingZahra can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.
- Hellish ResistanceTieflingZahra has resistance to fire damage.
- Infernal LegacyTieflingZahra knows the thaumaturgy cantrip. At 3rd level, she can cast hellish rebuke once per long rest as a 2nd-level spell. At 5th level, she can cast darkness once per long rest.
- Infernal BloodlineTieflingZahra's Charisma score increases by 2.
- LanguagesTieflingZahra can speak, read, and write Common and Infernal.
- Military RankSoldier
Zahra retains her military rank and can call upon soldiers loyal to her former command for assistance, shelter, information, or limited logistical support, provided doing so does not endanger them needlessly.
Spells
1 spellSpellcasting. Zahra casts with Charisma (spell save DC 11, to hit with spell attacks).
Cantrips (at will):
Gear
12 itemsWeapons
- LongswordA versatile one-handed martial blade used in formation fighting.
- Light CrossbowA ranged weapon kept for opening attacks and situations where closing distance is impossible.
- 2×HandaxeCompact handaxes suitable for close combat or throwing.
Armor
- Chain MailA well-maintained suit of interlocking metal armor bearing several dents from fiendish weapons.
- ShieldA sturdy steel shield painted with the faded colors of Zahra's former crusading unit.
Gear
- 20×Crossbow BoltsAmmunition for the light crossbow.
- Dungeoneer's PackA pack containing essential adventuring supplies, including rope, rations, torches, and basic gear.
- Insignia of RankA small metal badge showing Zahra's former rank and unit.
- Trophy from a Fallen EnemyA broken demon claw wrapped in oilcloth, taken from the battlefield where her unit won its most costly victory.
- Bone DiceA set of bone dice used by Zahra and her squad during long marches and sleepless watches.
- Common ClothesPlain, durable clothing suitable for travel.
Purse
- Pouch of GoldCoins saved from military pay and battlefield rewards.
Appearance
Zahra is a broad-shouldered tiefling woman with deep crimson skin, swept-back black horns, and long dark hair usually bound beneath a battered military scarf. Her amber eyes are sharp and watchful, and an old burn scar crosses her left cheek. She wears well-maintained chain mail beneath a weathered tabard bearing the faded insignia of a crusading army. Her infernal heritage is unmistakable, but so is the disciplined bearing of a seasoned soldier.
Mannerisms
Zahra checks exits whenever she enters a room, keeps her back to a wall whenever possible, and automatically counts people in a group before she relaxes. When nervous, she rubs her thumb over the edge of her old military insignia.
Personality
Zahra is calm, direct, and protective, with the clipped speech of someone accustomed to giving orders under fire. She rarely boasts about her victories and is quick to praise the courage of others. Beneath her disciplined exterior is a dry sense of humor and a fierce tenderness toward children, refugees, and anyone who has been judged for their origins.
Ideals
Protection. Strength exists to shield the helpless, not to command them. No victory is worth becoming the kind of monster we claim to fight.
Bonds
The surviving members of Zahra's old squad are her family. She will risk almost anything to protect them, and she still searches for the names of every soldier and civilian lost during the crusade.
Flaws
Zahra is slow to trust anyone who invokes faith, patriotism, or noble causes without accepting personal responsibility. She also has difficulty abandoning a losing fight, because retreat still feels too much like leaving someone behind.
Quirks
Background
Zahra was born in a frontier garrison where tieflings were treated with suspicion and soldiers were taught to fear anything connected to the Lower Planes. When a demon-led incursion devastated the surrounding villages, she joined the crusade against the demon at seventeen, determined to prove that her blood did not dictate her heart. She survived years of brutal campaigns, learning to hold a shield wall against fiends, cultists, and desperate men alike. Her horns became a familiar silhouette beneath the banners of the crusade, and many soldiers came to trust her before they ever learned her name. The crusade eventually defeated the demon's earthly host, but Zahra discovered that several commanders had sacrificed civilians and friendly troops to achieve victory. Refusing to remain silent, she exposed the truth and was forced into an uneasy retirement. Now she travels as a wandering veteran, protecting those who cannot protect themselves and hunting the remnants of the cult that served the demon. She carries the battered insignia of her old unit as both a memorial and a reminder that righteous causes can still be corrupted by the people who claim to serve them.
“She survived years of brutal campaigns, learning to hold a shield wall against fiends, cultists, and desperate men alike.”
- Background
- Soldier
Connections
Species
Tiefling
Media
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