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Perrin Underbough - AI-generated fantasy Character

Perrin Underbough

Halfling · Ranger · Level 1 · Charlatan

Perrin Underbough

Wry, curious, and hard to embarrass, Perrin treats danger like an inconvenient business partner.
AC16
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 11 · 25 ft.
AlignmentChaotic NeutralGenderMaleAge27
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • AthleticsSTR
  • DeceptionDEX
  • NatureINT
  • PerceptionWIS
  • Sleight of HandCHA
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Longswords,
Shortswords,
Shortbows,
Longbows

Tools

Disguise kit

Languages

Common,
Halfling

Features

7 features

Always on

  • Favored EnemyLevel 1

    You are skilled in wilderness lore and tracking. You can use your knowledge of the natural world to guide yourself and others through the wild.

  • Natural ExplorerLevel 1

    You are comfortable traveling for long periods, and gain benefits related to moving through and surviving the natural environment.

  • Ranger TrainingLevel 1

    You are proficient in a set of ranger skills and basic martial combat appropriate to your training.

  • TraitHalflingLucky
  • TraitHalflingBrave
  • TraitHalflingHalfling Nimbleness
  • False IdentityCharlatan

    You have the ability to forge documents and create false identities. You can pass yourself off as a different person, though your methods vary with the situation.

Gear

7 items

Weapons

  • 2×
    Shortsword
    A pair of light blades for close-quarters fighting.
  • Longbow
    A long-range bow with a quiver of ammunition for hunting and combat.

Armor

  • Scale mail
    A suit of medium armor that provides solid protection, worn over layered travel clothes.

Tools

  • Disguise kit
    A kit for creating disguises and altering appearances.

Gear

  • 20×
    Arrows
    A quiver containing arrows for use with the longbow.
  • Explorer's pack
    A pack with gear suited for overland travel, navigation, and survival.
  • Fine clothes
    A set of fine clothes kept impeccably clean for social deception and false identities.

Appearance

A lean halfling man with quick brown eyes, an ever-ready grin, and a travel-worn face that never seems to stay in one place for long. He dresses in practical ranger's gear, a well-fitted scale mail over layered earth-toned clothing, with a hood, a weathered longbow, and small hidden pockets sewn into nearly everything he owns. His hair is dark, kept messy on purpose, and his left ear is pierced with a tiny brass ring that he claims is a lucky token.

Mannerisms

He speaks softly, then suddenly punctuates a sentence with a bright smile or a dramatic shrug. When thinking, he polishes one thumb over the opposite knuckle, and when he is nervous he fusses with the brass ring in his ear.

Personality

Wry, curious, and hard to embarrass, Perrin treats danger like an inconvenient business partner. He is generous with jokes, stingy with the truth, and surprisingly attentive when someone is being unfairly treated.

Ideals

Freedom, no lock should hold a life captive, and no law is worth obeying just because it is written. Perrin believes people should be judged by what they do when nobody is watching.

Bonds

He keeps a folded, water-stained map of the Greenmere Wilds, the only real thing his late mentor ever trusted him with. He swore to finish the route it marks, even if he must bluff, bribe, or bleed to do it.

Flaws

He cannot resist taking a small risk if it promises a larger story later, even when the sensible choice is to walk away. He also hates being pitied, so when he feels cornered he will lie with a straight face rather than admit fear.

Quirks

He always introduces himself with a different name unless he has decided to trust someone.
He keeps a polished coin between his fingers when speaking to authority figures.
He leaves tiny carved arrows in places he has successfully lied his way through.

Background

Perrin Underbough was born in a burrowed lane where every halfling knew the value of a warm hearth and a convincing story. Perrin loved both, but not in equal measure. He found the tale more useful when it opened a door, won a meal, or made a suspicious guard look the other way. As a youngling, he learned to copy accents, forge travel papers, and read the moods of strangers faster than most folk could read a map. That talent made him useful to smugglers, caravan masters, and local grifters, but it also made him restless. He was always one lie away from trouble, and one forest trail away from freedom.

“He found the tale more useful when it opened a door, won a meal, or made a suspicious guard look the other way.”
From their backstory
Background
Charlatan

Connections

Species

Halfling

Media

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