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BB - AI-generated fantasy Character

BB

Human · Druid · Level 1 · Outlander

BB

BB is observant, restless, and earnestly friendly once he decides someone is not a threat.
AC12
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 10 · 30 ft.
AlignmentTrue NeutralGenderMaleAge16 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields, nonmetal only

Weapons

Clubs,
Daggers,
Darts,
Javelins,
Maces,
Quarterstaffs,
Scimitars,
Sickles,
Slings,
Spears

Tools

Herbalism kit

Languages

Common,
Druidic,
Elvish

Features

8 features

Always on

  • DruidicLevel 1

    BB knows Druidic, the secret language of druids. He can leave hidden messages in natural features that only other druids recognize, and can identify such messages left by others.

  • SpellcastingLevel 1

    BB can use a druidic focus as a spellcasting focus for his druid spells.

  • Ability Score IncreaseHuman+1 to all ability scores
  • SizeHumanMedium
  • SpeedHuman30 feet
  • LanguagesHumanCommon and one extra language, Elvish
  • TraitHumanVersatile and adaptable, gaining no additional special racial feature under the classic 2014 Human rules
  • WandererOutlander

    BB has an excellent memory for maps and geography. He can always recall the general layout of terrain, settlements, and natural landmarks he has seen, and can find food and fresh water for himself and up to five other people each day, provided the land offers natural sources.

Spells

4 spells

Spellcasting. BB casts with Wisdom (spell save DC 10, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): ,

Gear

9 items

Weapons

  • Scimitar
    A curved blade with a plain wooden grip, selected as BB's additional starting weapon.
  • Quarterstaff
    A sturdy walking staff used for travel, balance, and marking trails. It also serves as BB's druidic focus.

Armor

  • Wooden shield
    A wooden shield bearing a simple spiral design carved by BB's mother. It is used as a shield and is suitable for a druid because it contains no metal.

Gear

  • Explorer's pack
    A pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin. The pack also has 50 feet of hempen rope attached to it.
  • Druidic focus
    A handmade wooden token engraved with a leaf and a winding path, used as BB's druidic focus.
  • Hunting trap
    A carefully maintained metal hunting trap inherited from BB's father.
  • Trophy from an animal
    A small trophy from an animal BB encountered during his first solo journey, such as a polished antler tip wrapped in cord.
  • Traveler's clothes
    Simple travel clothing suited to changing weather and long journeys.

Purse

  • Pouch of gold pieces
    Coins saved from occasional work guiding travelers and gathering useful herbs.

Appearance

BB is a wiry human boy with sun-browned skin, strong shoulders, and dark hair that has been bleached unevenly by months beneath the open sky. His clothes are practical and repeatedly mended, made from earth-colored cloth and soft leather, with small feathers, dried seed pods, and bits of colored thread tied to his pack. He carries himself like someone accustomed to uneven ground and sudden weather. Before speaking, he often pauses to listen, tilting his head toward distant birds or rustling leaves. His hands are calloused from climbing, gathering plants, and handling a staff, while his expression remains alert and openly curious.

Mannerisms

BB pauses before answering, especially when someone asks about a place he has visited. He frequently glances toward windows, rooftops, and nearby trees as though checking escape routes or listening for distant animals. When nervous, he rubs the carved leaf on his wooden focus and quietly counts his breaths.

Personality

BB is observant, restless, and earnestly friendly once he decides someone is not a threat. He asks blunt questions about towns, trades, customs, and machines because he genuinely wants to understand them. He is comfortable speaking to strangers but uncomfortable with formal introductions, titles, and rules that seem to exist only because people are used to them. Although he can be playful and impulsive, he becomes focused and surprisingly stern when someone harms an animal or damages the land without need.

Ideals

Balance. The wild does not exist to serve civilization, and civilization does not exist to be destroyed by the wild. Both must be allowed to change, struggle, and endure in their proper measure.

Bonds

The forest paths that his parents protected are BB's true home. He carries a small woven cord representing each major trail he has guarded, and he will risk himself to protect travelers, animals, or wild places threatened by needless destruction. He also secretly longs to find the town where his parents once lived before they became wandering druids, believing that someone there may remember who they were before he was born.

Flaws

BB is too curious for his own safety. He cannot resist exploring an unfamiliar street, opening a strange door, or following an unusual animal track, even when caution would be wiser. He also distrusts permanent settlements and can become defensive or dismissive when people insist that a place must be owned, fenced, or controlled.

Quirks

Names individual trails and speaks of them as if they are old friends.
Keeps a small collection of unusual seeds wrapped in labeled scraps of cloth.
Sleeps more comfortably beneath trees than inside buildings.
Greets domestic animals before greeting their owners.
Draws maps in the margins of any paper he is given.

Background

BB was born beneath a canopy of ancient trees, in a temporary shelter that his druid parents rebuilt whenever the seasons or the needs of the forest called them elsewhere. They taught him that no path truly belongs to anyone, but every path carries the memory of those who travel it. From an early age, BB helped mark dangerous trails, guide lost hunters away from sacred groves, and repair places where careless travelers had damaged the land. His family never stayed long enough for any village to become home, yet the forest itself became familiar in countless small ways, through bird calls, stream patterns, and the changing smell of rain.

“They taught him that no path truly belongs to anyone, but every path carries the memory of those who travel it.”
From their backstory
Background
Outlander

Connections

Species

Human

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