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Brok Gloamstalker - AI-generated fantasy Character

Brok Gloamstalker

Orc · Ranger (Hunter) · Level 14 · Criminal

Brok Gloamstalker

Quiet, watchful, and dryly humorous, Brok prefers to listen until he understands the shape of a room.
AC16
HP88/88
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 88 · 30 ft.
AlignmentNeutral GoodGenderMaleAge31
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • DeceptionCHA
  • PerceptionWIS
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Thieves' Tools,
Disguise Kit

Languages

Common,
Orc

Features

24 features

Bonus action

  • TraitOrcAggressive, as a bonus action he can move up to his speed toward a hostile creature he can see or hear

Always on

  • Favored EnemyLevel 1

    Brok specializes in hunting humanoids, choosing criminals, slavers, and corrupt officials as his favored enemy. He gains bonuses to tracking, recalling lore, and resisting their attempts to hide from him.

  • Natural ExplorerLevel 1

    He is exceptionally skilled at traveling and surviving in favored terrain, with benefits to navigation, foraging, stealthy movement, and passing without leaving a trace while in those environments.

  • Fighting Style, ArcheryLevel 2

    He fights with either a bow or blade in one hand and gains a +2 bonus to damage with ranged weapon attacks from his favored archery style.

  • SpellcastingLevel 2

    He can draw on primal magic, preparing ranger spells each day from the ranger list and using Wisdom as his spellcasting ability.

  • Ranger Archetype, HunterLevel 3

    He chooses the Hunter conclave, learning how to focus his violence on the biggest or most dangerous threats.

  • Colossus SlayerLevel 3

    Once on each of his turns, he deals an extra 1d8 damage to a creature he hits with a weapon attack if that creature is below its maximum hit points.

  • Hunter's PreyLevel 3

    He can identify tracks and signs of several kinds of foes, granting him a deeper edge against the enemies he studies through experience and instinct.

  • Primeval AwarenessLevel 3

    He can sense the presence and general strength of certain kinds of creatures in the vicinity by studying the telltale signs of their movement and influence.

  • Ability Score ImprovementLevel 4

    He gains an improvement to an ability score or a feat as granted by the ranger class progression.

  • Extra AttackLevel 5

    He can attack twice, instead of once, whenever he takes the Attack action on his turn.

  • Land's StrideLevel 8

    His foes are harder to evade in his favored terrain, and he ignores difficult terrain while moving through it.

  • Hide in Plain SightLevel 10

    He can remain perfectly still to blend into natural surroundings, gaining a strong benefit to hiding when he has access to cover and camouflage.

  • Ability Score ImprovementLevel 12

    He gains another improvement to an ability score or a feat as granted by the ranger class progression.

  • VanishLevel 14

    He can become difficult to track, leaving no trail and avoiding magical divination unless it is specifically aimed at him.

  • Giant KillerLevel 11

    When he uses the Attack action on his turn against a Large or larger creature within reach, he can make one additional attack against that same creature.

  • Escape the HordeLevel 7

    He can use his reaction to make a weapon attack against a creature that misses him with a melee attack.

  • Defensive TacticsLevel 7

    His training lets him resist being overwhelmed by foes, making opportunity attacks against him less punishing.

  • MultiattackLevel 11

    He can use his action to make an attack against every creature within 5 feet of him, making him devastating when surrounded.

  • TraitOrcDarkvision, 60 ft.
  • TraitOrcPowerful Build, he counts as one size larger when determining carrying capacity and the weight he can push, drag, or lift
  • TraitOrcMenacing, proficiency in the Intimidation skill
  • LanguagesOrcCommon and Orc
  • Criminal ContactCriminal

    He knows how to get in touch with a network of underworld contacts who can provide information, favors, and safe passage in the cities where his old life still has a footprint.

Spells

8 spells

Spellcasting. Brok Gloamstalker casts with Wisdom (spell save DC 14, to hit with spell attacks).

1st level (4 slots): , , ,

2nd level (3 slots): , ,

3rd level (3 slots):

4th level (1 slot): no spells

Gear

8 items

Weapons

  • Longbow
    A favored ranged weapon for hunting and battlefield control.
  • 2×
    Shortsword
    Two shortswords carried for close-quarters fighting.

Armor

  • Scale Mail
    Protective mail suited to a ranger's mobility.
  • Shield
    A sturdy shield painted over with an old criminal sigil scratched away and replaced by a green leaf.

Tools

  • Thieves' Tools
    A set of dark lockpicks and fine tools kept in a leather roll.
  • Disguise Kit
    A disguise kit assembled from stolen cosmetics, false badges, and a battered wig.

Gear

  • 20×
    Arrow
    A bundle of arrows for the longbow.
  • Explorer's Pack
    Contains useful gear for overland travel, including bedroll, rations, rope, and tinderbox.

Appearance

A broad-shouldered gray-green orc with a scar split across one tusk and a hooded ranger's stare that misses little. He keeps his black hair braided back with strips of worn leather, wears practical scale mail darkened with soot and rain stains, and carries a longbow that looks as well cared for as a treasured blade. His boots are often muddy, his cloak smells faintly of pine resin and campfire smoke, and his knuckles are nicked from old fights he never starts first.

Mannerisms

He speaks softly for an orc, but every sentence lands with careful weight. When thinking, he rubs a thumb along the scar on his tusk, and when he is cornered or angry, he goes unnervingly still rather than raising his voice.

Personality

Quiet, watchful, and dryly humorous, Brok prefers to listen until he understands the shape of a room. He is patient with frightened people, brutal with predators, and secretly sentimental about small kindnesses, especially hot soup, clean bandages, and anyone who keeps a promise.

Ideals

Redemption. People are not their worst act, and every road should leave room for a second chance. He believes the strong are meant to shield the weak, not rule them.

Bonds

He carries a silver lockpick set taken from the first crew that ever trusted him, and he will risk his life before he lets the tools be lost. He also protects the names of the people he has smuggled to safety, treating every rescued family like sacred ground.

Flaws

He struggles to trust authority figures, even honorable ones, and he can become stubbornly secretive when asked about his past. When a fight looks ugly, he sometimes grows too willing to settle matters with a decisive arrow instead of letting others take the lead.

Quirks

He catalogs exits automatically whenever he enters a room.
He never sits with his back to a door.
He compulsively sharpens arrows while talking.
He names particularly troublesome tracks as if they were old enemies.

Background

Brok of the Gloam was born on the edge of a market town that feared his tusks before it ever learned his name. He grew up learning that an orc could be useful as a hammer, or dangerous as a threat, and that no one ever asked whether he wanted to be either. So he stole first from bullies, then from corrupt merchants, and eventually from the men who used both fear and law to squeeze the poor. By the time the watch put a price on his head, Brok had already learned the roads beyond the walls, the tracks in wet earth, and the old ranger tricks that let a body vanish into brush and shadow. The criminal life lasted until a night raid went wrong and left a child trapped in a burning storehouse. Brok dragged the child out and, for the first time, felt that his hands could build more than ruin. Since then he has worked the wild roads as a hunter, scout, and reluctant smuggler of mercy, guiding refugees, breaking slave chains, and putting down predators that wear two legs. He still knows fences, locks, and back-alley codes, but he uses that knowledge to outwit the cruel, not serve them. His old contacts think he is dead, which suits him just fine.

“He grew up learning that an orc could be useful as a hammer, or dangerous as a threat, and that no one ever asked whether he wanted to be either.”
From their backstory
Background
Criminal

Connections

Species

Orc

Media

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