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Brog - AI-generated fantasy Character

Brog

Goblin · Barbarian (Path of the Berserker) · Level 5 · Soldier

Brog

Brog is brutally confident, practical, and intensely observant beneath his loud, aggressive manner.
AC16
HP48/48
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 48 · 40 ft.
AlignmentChaotic EvilGenderMaleAgeAbout 28 years old, an experienced adult by goblin standards
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One type of gaming set,
Vehicles, land

Languages

Common,
Goblin

Features

19 features

Bonus action

  • Frenzied Strike

    When Bonus action while raging

    Brog makes one additional melee weapon attack as a bonus action while frenzied, then suffers exhaustion when the rage ends.

  • Nimble Escape

    When Bonus action

    Brog uses Nimble Escape to disengage or hide as a bonus action.

  • FrenzyLevel 3

    While raging, Brog can enter a frenzy as a bonus action. For the duration of that rage, he can make one additional melee weapon attack as a bonus action on each turn after entering the frenzy. When the rage ends, he suffers one level of exhaustion.

  • TraitGoblinNimble Escape, Brog can take the Disengage or Hide action as a bonus action.

Always on

  • RageLevel 1

    When Bonus action

    Brog enters a battle frenzy, gaining resistance to bludgeoning, piercing, and slashing damage, advantage on Strength checks and saves, and bonus melee damage.

  • Twin Chops

    When Attack action

    Brog attacks twice with his greataxe or another weapon when he takes the Attack action.

  • Reckless Assault

    When First attack on his turn

    Brog attacks recklessly, gaining advantage on Strength-based melee attacks while exposing himself to advantage from attackers.

  • Unarmored DefenseLevel 1

    While not wearing armor, Brog's Armor Class equals 10 + his Dexterity modifier + his Constitution modifier. He can still use a shield and retain this benefit.

  • Reckless AttackLevel 2

    Brog can attack recklessly on his first attack of the turn, gaining advantage on Strength-based melee weapon attack rolls for that turn, while attack rolls against him have advantage until his next turn.

  • Danger SenseLevel 2

    Brog has advantage on Dexterity saving throws against effects he can see, such as traps and spells. He cannot benefit from this feature while blinded, deafened, or incapacitated.

  • Primal Path, Path of the BerserkerLevel 3

    Brog chooses the Path of the Berserker, becoming an especially relentless raider.

  • Ability Score ImprovementLevel 4

    Brog increases his Constitution by 2, raising it from 16 to 18.

  • Extra AttackLevel 5

    Brog can attack twice, instead of once, whenever he takes the Attack action on his turn.

  • Fast MovementLevel 5

    Brog's speed increases by 10 feet while he is not wearing heavy armor.

  • TraitGoblinDarkvision, Brog can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though darkness appears gray.
  • TraitGoblinFury of the Small, once per short or long rest, when Brog damages a creature with an attack or spell and the creature is larger than him, he can deal extra damage equal to his level.
  • TraitGoblinSmall size, Brog is a Small humanoid.
  • TraitGoblinSpeed, Brog has a walking speed of 30 feet.
  • Military RankSoldier

    Brog can find the members of his old military organization, recognize its insignia, and use his former connections to secure modest aid, information, or shelter when dealing with soldiers and veterans.

Gear

9 items

Weapons

  • Greataxe
    A heavy two-handed axe with a broad iron head, used for breaking shield lines and doors.
  • 2×
    Handaxe
    Light thrown axes balanced for ambushes and close pursuit.
  • 4×
    Javelin
    Long spears suitable for throwing at fleeing targets or bracing against mounted enemies.

Tools

  • Gaming Set
    A bone gaming set used for gambling, cheating, and passing long watches.

Gear

  • Explorer's Pack
    A pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Insignia of Rank
    A crude metal badge taken from Brog's former raiding organization.
  • Trophy Taken from a Fallen Enemy
    A broken enemy standard, kept as proof of a particularly profitable victory.
  • Common Clothes
    Rough, patched clothing worn under or instead of armor.

Purse

  • 10×
    Gold Pieces
    Coin saved from raids and issued as starting funds.

Appearance

Brog is a compact, hard-muscled goblin built like a sprung trap. His skin is a deep, weathered green, mottled with darker patches across his shoulders and forearms, and marked by old cuts that never healed cleanly. One ear is ragged from a blade wound, while the other bears three small iron rings that click softly when he moves. His yellow eyes are narrow, bright, and constantly measuring distances, exits, weapons, and weaknesses. A flattened nose sits above a wide mouth crowded with uneven teeth, including one capped in dull brass. His black hair is shaved close at the sides and tied into a short, bristling crest, with a strip of red cloth knotted through it as a soldier’s token. Brog wears patched leather armor reinforced with scavenged metal plates, each piece chosen for function rather than appearance. His hands are wrapped in stained bindings, his boots are reinforced for kicking through doors, and a broad, battered axe hangs at his side. Everything about him looks maintained, tested, and ready for the moment he decides violence is the practical answer.

Mannerisms

Brog leans forward whenever someone speaks, staring at their hands instead of their face. He tests the edge of his greataxe with one claw before a fight, counts exits under his breath, and gives a soft clicking laugh whenever an enemy makes a mistake.

Personality

Brog is brutally confident, practical, and intensely observant beneath his loud, aggressive manner. He respects preparation, decisive violence, and anyone who can keep pace with him. He is fiercely loyal to Sivra, but their partnership is tangled with possessiveness and a constant need to prove that he is the one who makes their victories real.

Ideals

Strength is the only honest law. Those who can take what they want deserve to keep it, and those who cannot should learn to kneel.

Bonds

Sivra is Brog's partner, commander, rival, and closest companion. They have raided together for years, with Sivra's sorcery creating openings and Brog turning those openings into victories. Brog believes their success is proof that they are meant to rule a warband together, and he will kill anyone who threatens Sivra or tries to separate them.

Flaws

Brog cannot tolerate being outshone, especially by Sivra. He turns every disagreement into a contest and every retreat into an insult. When frightened, he becomes cruel rather than cautious, and he is willing to punish captives, allies, or innocents if he thinks fear will make the next raid easier.

Quirks

Keeps a private tally of successful raids by carving tiny marks into his axe haft.
Names every guard dog he defeats, then boasts about the names as if they were famous warriors.
Chews bitter raid herbs before battle and offers them to others without explaining what they are.
Sleeps with one hand wrapped around the strap of his greataxe.

Background

Brog was raised in a goblin raiding camp where children learned to hide before they learned to read. He proved unusually good at the work. He could cross a sleeping camp without waking a dog, carry a wounded raider twice his size, and strike hard enough to make larger folk forget how small he was. By adolescence he had earned a place among the elite raiders, the fighters sent in groups of three to ten to break doors, scatter guards, and seize anything worth carrying. His soldier's discipline came from those raids, where every ambush had a signal, every retreat had a route, and every failure meant someone else got left behind.

Background
Soldier

Connections

Species

Goblin

Media

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