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Xenon - AI-generated fantasy Character

Xenon

Human · Wizard (School of Evocation) · Level 3 · Sage

Xenon

Curious, lively, and a little contrarian, Xenon is the sort of scholar who would rather test a dangerous theory than admire it from a safe distance.
AC11
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 11 · 30 ft.
AlignmentChaotic GoodGenderMaleAge27
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • PerceptionWIS
  • ReligionINT

Weapons

Dagger,
Dart,
Sling,
Quarterstaff,
Light Crossbow

Languages

Common,
Elvish,
Draconic

Features

19 features

Always on

  • Prestidigitation

    When At will

    You create a harmless sensory effect, produce a tiny magical trinket, or make a brief magical display as long as the effect is minor and temporary.

  • Mage Hand

    When At will

    You create a floating magical hand that can manipulate objects at a distance.

  • Minor Illusion

    When At will

    You create a visible illusory phenomenon no larger than a 5-foot cube.

  • Cure Wounds

    When Prepared spell

    You touch a creature and restore 1d8 + your spellcasting ability modifier hit points.

  • Detect Magic

    When Prepared spell

    You create an invisible magical sensor that can see and hear a distant location.

  • Magic Missile

    When Prepared spell

    You conjure a spectral weapon that strikes a target when you cast the spell.

  • Mage Armor

    When Prepared spell

    You ward a creature with protective force, improving its defenses.

  • Protection from Evil and Good

    When Prepared spell

    You cause a creature to remember its true nature and act normally instead of charmed or frightened.

  • Enhance Ability

    When Prepared spell

    You grant a creature advantage on Intelligence checks it makes for the duration.

  • Thunderwave

    When Prepared spell

    You unleash a burst of force that pushes creatures away from you.

  • SpellcastingLevel 1

    You can prepare a number of wizard spells equal to your Intelligence modifier plus your wizard level. You can cast wizard spells using your spell slots, and your spellbook serves as the source of your prepared magic.

  • SpellbookLevel 1

    You have a spellbook containing six 1st-level wizard spells of your choice. You can add additional wizard spells to your spellbook as you find them.

  • Arcane RecoveryLevel 1

    At the end of a short rest, you can regain some expended spell slots. The slots can have a combined level equal to half your wizard level rounded up, and none of the slots can be 6th level or higher.

  • Arcane TraditionLevel 2

    Choose a school of magic to specialize in. At 2nd level, you gain the features of that school.

  • Arcane Tradition FeaturesLevel 3

    You gain the features granted by your chosen school of magic at 2nd level.

  • TraitHumanAbility Score Increase, +1 to all ability scores
  • TraitHumanExtra Language, you can speak, read, and write one extra language of your choice
  • TraitHumanFeats, variant human feats are not used for this character
  • ResearcherSage

    Because of your scholarly training, when you attempt to recall lore or ask for access to information in a library, university, or similar repository of knowledge, you often know where to find it, and who to ask if the answer is obscure.

Spells

10 spells

Spellcasting. Xenon casts with Intelligence (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , , , , ,

2nd level (2 slots): no spells

Gear

8 items

Weapons

  • Quarterstaff
    A quarterstaff, the wizard's chosen simple weapon
  • Knife
    A small knife

Tools

  • Ink
    A bottle of black ink
  • Ink Pen
    An ink pen

Gear

  • Component Pouch
    A component pouch
  • Spellbook
    A spellbook
  • Scholar's Pack
    A scholar's pack containing a backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife
  • Letter from a Dead Colleague
    A letter from a dead colleague posing a question he never answered

Appearance

Xenon is a lean human man with quick, restless hands, a sharp inquisitive gaze, and ink-stained fingers that never seem to stay clean for long. He wears practical robes layered with travel-worn sashes and pockets full of notes, charms, and scrap parchment. His dark hair is usually half-tamed, and his expression suggests he is always one question ahead of everyone else.

Mannerisms

He speaks with his hands, tracing invisible diagrams in the air when explaining a theory. When excited, he mutters fragments of formulas under his breath and adjusts his sleeves before casting. He tends to pause dramatically before answering, as if every reply deserves a little ceremony.

Personality

Curious, lively, and a little contrarian, Xenon is the sort of scholar who would rather test a dangerous theory than admire it from a safe distance. He is generous with insight, impatient with pretension, and delighted by absurd solutions that still happen to work.

Ideals

Truth should be pursued wherever it hides, and power must be tempered by compassion. A fact is valuable only if it helps someone live better, freer, or wiser.

Bonds

He owes his first master a debt of gratitude and unresolved defiance, and he intends to repay both with one great discovery. He also guards a weathered spellbook annotated by his late mentor, the one person who believed Xenon could become more than a curiosity.

Flaws

He cannot resist correcting a false statement, even when silence would be wiser. When his curiosity is piqued, he will chase the answer first and worry about consequences later. He also trusts cleverness a little too much, and underestimates how often honest people simply need a direct answer.

Quirks

He labels every scrap of parchment, even notes that are already obvious.
He taps two fingers against his temple when an idea begins to form.
He cannot leave a library without borrowing, copying, or rescuing something from it.
He names his experiments as if they were living companions.

Background

Xenon was raised in a modest human household that prized work, faith, and practical skill, but he found his true life among old shelves and older arguments. As a child, he learned that the world could be reduced to patterns, symbols, and hidden causes, and that a well-placed question could be more dangerous than a sword. His talent for study won him an apprenticeship under a reclusive master of wizardry, where he discovered not only the structure of magic, but also the thrill of bending it to solve problems no priest, merchant, or magistrate could explain. He left the academy before the faculty could decide whether to call him gifted or insufferable. Xenon believes knowledge should be used, not hoarded, and his chaotic good nature drives him to smuggle forbidden truths to the desperate, embarrass the arrogant, and unravel secrets that powerful people would rather keep buried. He still keeps meticulous notes, but now they are scrawled in taverns, crypts, and ruined observatories as often as they are copied in a library. He travels because the world is too interesting to remain in one archive, and because somewhere out there is a mystery that will finally prove his theories right.

“He left the academy before the faculty could decide whether to call him gifted or insufferable.”
From their backstory
Background
Sage

Connections

Species

Human

Media

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