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Pzhar - AI-generated fantasy Character

Pzhar

Dragonborn · Barbarian · Level 1 · Sailor

Pzhar

Patient with difficult work and impatient with needless cruelty, Pzhar listens without interrupting.
AC11
HP14/14
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 14 · 30 ft.
AlignmentNeutral GoodGenderMaleAgeThirty-two
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Vehicles (water)

Languages

Common,
Draconic

Features

8 features

Action

  • Breath WeaponDragonbornAs an action, exhale lightning in a 5-by-30-foot line. Creatures in the area make a DC 12 Dexterity saving throw, taking 2d6 lightning damage on a failed save or half as much on a successful one. Once used, this trait recharges after a short or long rest.

Always on

  • Lightning Breath

    When As an action; once per short or long rest

    Exhale lightning in a 5-by-30-foot line. Each creature in the area makes a DC 12 Dexterity saving throw, taking 2d6 lightning damage on a failure, or half as much on a success. The damage increases by 1d6 at character levels 6, 11, and 16.

  • RageLevel 1

    When Bonus action

    Enter a rage, gaining the benefits described under Rage. At this level, he can rage twice per long rest.

  • Unarmored DefenseLevel 1

    While not wearing armor, your AC equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

  • Draconic AncestryDragonbornBronze dragon ancestry grants lightning damage as the damage type for Breath Weapon and resistance.
  • Damage ResistanceDragonbornResistance to lightning damage.
  • LanguagesDragonbornCan speak, read, and write Common and Draconic.
  • Ship's PassageSailor

    When he needs passage for himself and his companions, Pzhar can secure free passage on a sailing ship for himself and his companions, provided he has served aboard that vessel or has a connection to its crew. He may need to help work the ship during the voyage.

Gear

9 items

Weapons

  • Greataxe
    A heavy two-handed martial weapon used for powerful melee attacks.
  • 2×
    Handaxe
    Light hand weapons suitable for melee or throwing, with a normal range of 20 feet and a long range of 60 feet.
  • 4×
    Javelin
    Simple thrown weapons with a normal range of 30 feet and a long range of 120 feet.

Tools

  • Belaying pin
    A stout pin used to secure rigging, also usable as an improvised club.

Gear

  • Explorer's pack
    A pack containing a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
  • Silk rope
    Silk rope, 50 feet long.
  • Lucky charm
    A small piece of carved driftwood he considers lucky.
  • Common clothes
    A set of common clothes.

Purse

  • 10×
    Gold pieces
    The money left after purchasing his starting gear.

Appearance

Pzhar is a broad-shouldered bronze dragonborn with dark teal scales along his neck and forearms, swept-back horns, and a blunt, thoughtful expression. A sailor's patched coat hangs open over practical clothes, leaving his arms free. He takes up space without seeming to notice, then carefully shifts aside when someone smaller needs room. Before speaking, he draws a quiet breath through his nose and lets it out with a faint rasp.

Mannerisms

Before answering, Pzhar pauses for a measured inhale, as though checking the wind. He speaks in a low, slightly rasping voice and rarely raises it. When a room grows tense, he instinctively steps back to make space, sometimes backing into furniture without noticing.

Personality

Patient with difficult work and impatient with needless cruelty, Pzhar listens without interrupting. He has a dry, unexpected wit, but often delivers a joke so quietly that people only realize he made one after he has moved on.

Ideals

Steadiness. Strength is worth having only when it gives someone else time to get clear.

Bonds

He keeps a broken brass dredge-tooth from Kett in his pocket, and means to help the settlement rebuild its harbor one day. He owes his life to the crew of a small coastal trader called Kuga, who took him aboard after the dredge was lost.

Flaws

He takes responsibility for problems that are not his to solve, then grows stubborn when anyone suggests he is overextending himself. In a crisis, he can mistake a quick decision for a brave one.

Quirks

Tests a rope's tension with two fingers before trusting it.
Keeps small scraps of unusual cordage, sorted by thickness.
When offered a seat, checks that everyone else has one before taking it.

Background

Pzhar learned his first trade on the dredge boats of Kett, a riverside settlement named for the chain-dredging that once kept its harbor deep. The work demanded more patience than strength, which suited him better than people expected. He could stand knee-deep in silt for hours, listening for a snag in the chains by the change in their pull. When a storm tore the dredge loose and sent it toward the lower docks, Pzhar held the towline long enough for the crew to cut it free. The boat was lost, but the dockworkers were not.

“The work demanded more patience than strength, which suited him better than people expected.”
From their backstory
Background
Sailor

Connections

Species

Dragonborn

Media

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