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Sethes Varga - AI-generated fantasy Character

Sethes Varga

Human · Warlock (The Archfey) · Level 6 · Charlatan

Sethes Varga

Sethes is charming, observant, and almost offensively adaptable.
AC13
HP45/45
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 45 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Simple weapons,
Light crossbows

Tools

Disguise kit,
Forgery kit

Languages

Common,
Hungarian

Features

14 features

Action

  • Fey PresenceLevel 1

    When When several creatures are within 10 feet

    As an action, force creatures of your choice in a 10-foot cube to make a DC 14 Wisdom saving throw. On a failure, a creature is charmed or frightened until the end of your next turn. Once used, recharge on a short or long rest.

Reaction

  • Misty EscapeLevel 6

    When When you take damage

    When you take damage, use your reaction to become invisible and teleport up to 60 feet. The invisibility lasts until the start of your next turn or until you attack or cast a spell. Recharge on a short or long rest.

Always on

  • Eldritch Blast

    When When a creature is within 120 feet

    You launch a crackling beam of eldritch energy at a creature within 120 feet. Make a ranged spell attack. On a hit, the target takes 1d10 + 3 force damage. You can create two beams at this level, directing them at the same or different targets.

  • Otherworldly Patron, The ArchfeyLevel 1

    You have entered a pact with an Archfey, gaining access to the Fey Presence feature.

  • Pact Boon, Pact of the TomeLevel 3

    You learn three cantrips from the warlock spell list. You also gain a Book of Shadows containing three additional cantrips from any class spell list.

  • Eldritch InvocationsLevel 5

    You can inscribe magical rituals in your Book of Shadows. You begin with the 1st-level rituals Find Familiar and Comprehend Languages. You can cast these rituals only as rituals unless you learn them by other means.

  • Eldritch Invocations, Three KnownLevel 5

    You have three eldritch invocations: Agonizing Blast, Book of Ancient Secrets, and Mask of Many Faces.

  • Ability Score IncreaseHumanYour Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma scores each increase by 1.
  • AgeHumanHumans reach adulthood in their late teens and commonly live less than a century.
  • AlignmentHumanHumans tend toward no particular alignment.
  • SizeHumanMedium.
  • SpeedHumanYour base walking speed is 30 feet.
  • LanguagesHumanYou can speak, read, and write Common and one additional language.
  • False IdentityCharlatan

    You have created a second identity that includes documentation, established acquaintances, and disguises. You can switch between your true identity and your false one as circumstances require, though maintaining the deception may require time and money.

Spells

14 spells

Spellcasting. Sethes Varga casts with Charisma (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , , ,

1st level: , , , ,

2nd level: , , ,

3rd level (2 slots):

Gear

11 items

Weapons

  • Light Crossbow
    A light crossbow with 20 bolts, suitable for ranged attacks when conserving magic.

Tools

  • Disguise Kit
    A disguise kit containing cosmetics, wigs, clothing pieces, and other tools for altering appearance.
  • Forgery Kit
    A forgery kit containing inks, papers, quills, seals, and implements for producing false documents.

Gear

  • 20×
    Bolts
    Ammunition for the light crossbow.
  • Arcane Focus
    A plain arcane focus disguised as a brass merchant's seal.
  • Scholar's Pack
    A scholar's pack containing a backpack, a book of lore, a bottle of ink, an ink pen, ten sheets of parchment, a little bag of sand, and a small knife.
  • Book of Shadows
    A Book of Shadows granted through Pact of the Tome.
  • Ritual Book
    A ritual book containing Find Familiar and Comprehend Languages.
  • Fine Clothes
    A set of fine clothes used for respectable introductions and formal cons.
  • Disguise
    A disguise for his preferred false identity, a minor noble's traveling clerk.

Purse

  • 15×
    Gold Pieces
    A pouch containing starting coin.

Appearance

A lean human man with olive skin, narrow hazel eyes, and dark brown hair worn shoulder length, usually tied back with a strip of faded blue cloth. His hands are unusually distinctive, the fingertips stained with ink, the nails carefully trimmed, and the knuckles hardened from years of palming coins, handling cards, and working cheap locks. He dresses like a respectable traveling clerk at first glance, but the coat lining hides pockets, false seams, and tiny brass tokens. His voice is soft and breathy, with a faint sibilant lilt. When frightened or angry, his words become clipped and his breathing turns audibly shallow, as though he is trying not to wake something listening nearby.

Mannerisms

He rubs ink from his fingertips whenever he is thinking, taps twice on any locked container before opening it, and gives people a fraction too much eye contact when telling the truth. When rattled, he pauses between words to control his breathing and unconsciously whispers the last syllable of his own sentence.

Personality

Sethes is charming, observant, and almost offensively adaptable. He treats conversation as a card game, constantly tracking what each person wants, fears, and is pretending not to notice. He is generous with small comforts, suspicious of grand gestures, and sincerely fond of people who can catch him in a lie without humiliating him. Beneath his practiced confidence is a man who desperately wants one relationship that does not depend on a performance.

Ideals

Freedom. No king, priest, patron, or fey should own another person's choices. If a promise becomes a chain, find the weakest link and pull.

Bonds

The green mirror that began his pact is hidden in a locked case, and he will risk nearly anything to learn who made it and what the Lady Beneath the Briars ultimately wants from him.

Flaws

He cannot resist improving a lie, even when the original lie was already working. He also assumes every gift has a hidden price, except the gifts he gives himself, which he insists are purely practical.

Quirks

He names every disguise and speaks of them as if they are separate acquaintances.
He keeps one ordinary copper coin in each pocket and becomes uneasy if either is missing.
He refuses to sit with his back to a mirror.
He can identify most common inks by smell.
He makes tiny paper birds while waiting for other people to finish arguing.

Background

Sethes Varga grew up in a river town where honest work paid slowly and lies paid immediately. His mother taught him letters by having him copy shipping manifests, while his uncle taught him the more useful arts of marked cards, forged seals, and knowing which details people wanted to believe. Sethes became a traveling confidence man, selling miracle tinctures, counterfeit introductions, and glimpses of a future he had no more authority to see than anyone else. His luck changed during a winter con involving a locked family reliquary. Inside was not silver, but a thin green mirror that reflected a moonlit forest no matter where it was held. When Sethes spoke a childhood prayer into its surface, something on the other side answered. The Archfey called itself the Lady Beneath the Briars and offered him power in exchange for one promise, that he would never again sell a lie without leaving a door open for the truth. Sethes agreed, then immediately tried to cheat the wording. The pact remains profitable, dangerous, and increasingly personal. His current schemes are designed to uncover who first placed the mirror in the reliquary, and why the Fey Court seems to know his real name better than he does.

“His luck changed during a winter con involving a locked family reliquary.”
From their backstory
Background
Charlatan

Connections

Species

Human

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