Keta Gaitz
Keta Gaitz
Sheet
AC 15 · HP 46 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
17 featuresBonus action
- RageLevel 1
Keta can enter a rage as a bonus action. While raging, he gains advantage on Strength checks and Strength saving throws, a +2 bonus to melee damage with Strength-based attacks, and resistance to bludgeoning, piercing, and slashing damage. He cannot cast or concentrate on spells while raging. He can rage 3 times per long rest.
Always on
- Bear-Heart Rage
When Bonus action, while not wearing heavy armor
Keta enters a battle trance, gaining resistance to nearly all damage and increasing his melee damage.
- Two-Cut Assault
When Attack action
Keta swings his greataxe twice with disciplined, brutal efficiency.
- Reckless Thesis
When First melee attack on his turn
Keta deliberately leaves an opening to strike harder and more accurately.
- Unarmored DefenseLevel 1
While not wearing armor, Keta's Armor Class equals 10 + his Dexterity modifier + his Constitution modifier. He can still use a shield.
- Barbarian Saving ThrowsLevel 1
Keta has proficiency in Strength and Constitution saving throws.
- Path of the Totem WarriorLevel 3
Keta follows the Path of the Totem Warrior and gains the Bear Totem Spirit. While raging, he has resistance to all damage except psychic damage.
- Danger SenseLevel 2
Keta has advantage on Dexterity saving throws against effects he can see, such as traps and spells. He does not gain this benefit while blinded, deafened, or incapacitated.
- Extra AttackLevel 5
Keta can attack twice, instead of once, whenever he takes the Attack action on his turn.
- Fast MovementLevel 5
Keta's speed increases by 10 feet while he is not wearing heavy armor.
- Reckless AttackLevel 2
Keta can attack recklessly on his first attack on his turn, gaining advantage on melee weapon attack rolls using Strength during that turn, while attack rolls against him have advantage until his next turn.
- TraitForest GnomeDarkvision, able to see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
- TraitForest GnomeGnome Cunning, advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
- TraitForest GnomeNatural Illusionist, knows the Minor Illusion cantrip. Intelligence is the spellcasting ability for it.
- TraitForest GnomeSpeak with Small Beasts, can communicate simple ideas with Small or smaller beasts.
- TraitForest GnomeForest gnome ability score increase, +2 Intelligence and +1 Dexterity.
- ResearcherSage
If Keta does not know a piece of information, he usually knows where and from whom that information can be obtained. He can locate scholars, libraries, guilds, sages, and other knowledgeable sources willing to share what they know.
Spells
1 spellSpellcasting. Keta Gaitz casts with Intelligence (spell save DC 8, to hit with spell attacks).
Cantrips (at will):
Gear
9 itemsWeapons
- GreataxeA massive two-handed axe with a dark iron head and a haft wrapped in green cord.
- 2×HandaxeBalanced light axes used as thrown weapons or close-range backups.
- 6×JavelinSix sturdy spears suitable for throwing or close combat.
Tools
- Small KnifeA small knife used for trimming quills, cutting cord, and preparing food.
Gear
- Explorer's PackA durable pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Scholar's PackA small brass-bound case holding ink, a quill, sealing wax, and scraps of parchment.
- Unfinished Research LetterA partially translated letter from a dead scholar who once visited the giant shrine.
- Common ClothesSimple but carefully mended traveling clothes.
Purse
- 10×Gold PiecesCoin saved from research commissions and odd jobs.
Appearance
Keta is a compact forest gnome with an unusually broad stance and dense, weathered hands for his size. His copper-brown skin is darkened across the forearms and neck from years spent outdoors, and his iron-gray hair is tied into two short knots behind his ears. He wears a patched scholar's coat over practical traveling clothes, with bits of colored thread sewn into the cuffs as memory aids. His expression is usually intent and mildly impatient, as though the world is a difficult text he has not yet finished reading. When angered, he becomes very still before suddenly occupying far more space than anyone expects.
Mannerisms
Keta plants both feet before answering any serious question, even when seated. He taps the side of his nose when recalling a source, counts under his breath while inspecting a room, and gives a tiny approving grunt whenever someone uses an exact word.
Personality
Keta is scholarly, blunt, and intensely observant. He enjoys correcting bad assumptions, but he is more interested in whether people can learn than whether they were initially wrong. Around strangers he seems stern and overbearing, yet he quietly notices who is cold, hungry, frightened, or being ignored. He has the unusual habit of treating every conversation as field research, recording useful phrases and gestures in his memory.
Ideals
Knowledge is only useful when it survives contact with danger. A truth hidden in a library may be pure, but a truth carried into the world can save a life.
Bonds
The damaged archive of Keta's enclave must be restored, including the missing pages that explain how to seal the giant shrine. He also feels responsible for the children who survived because of him, even though they are now grown.
Flaws
Keta treats uncertainty as a personal insult and will argue with someone who is plainly correct if they explain themselves imprecisely. He also believes that protecting people gives him the right to make decisions for them, a habit that becomes especially dangerous when he is frightened.
Quirks
Background
Keta was raised among the root-halls of a forest gnome enclave where every family maintained a private collection of maps, seed records, old songs, and dangerous warnings. He showed little talent for delicate illusion magic, but he possessed a remarkable memory for routes, ruins, and the exact wording of ancient cautions. His greatest mistake came while studying a fragmented account of a buried giant shrine. He dismissed the warning that the shrine's guardians answered only to strength freely given, and his expedition awakened a stone-bound spirit that nearly destroyed the enclave's outer burrows. Keta survived by lifting a fallen gate long enough for three children to escape. The experience changed his understanding of scholarship. Knowledge was not merely something to preserve, it was something that had to be carried into danger and used with both hands. He now travels as a wandering researcher and reluctant protector, seeking the missing pages of the shrine account while testing whether the old traditions of strength and courage can coexist with careful thought. He insists that he is collecting evidence, not looking for redemption, though he keeps a list of every person he failed to protect.
“His greatest mistake came while studying a fragmented account of a buried giant shrine.”
- Background
- Sage
Connections
Species
Forest Gnome
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